Cost: $40-$43 dollars Keystone Corridor Map Key Features -Budd Metroliner EMU in both PRR and Amtrak paint -Siemens ACS-64 in both Phase 5 and Veteran's unit paint (#642) -Amfleet I and Amfleet II passenger cars -Ex. Budd Metroliner Cabcar An extension is available for $19.99 that comes with the SEPTA line Key Features -Septa Arrow III -SEPTA Silverliner IV and V -SEPTA ACS 64 -SEPTA passenger cars NO IMAGES ARE MINE!!! Above is an Amtrak Budd Metroliner Above is a PRR Budd Metroliner Above is a Siemens ACS-64 hauling both Amfleet I and Amfleet II cars. Above is Amtrak 642, a Veteran's Unit Above is an EX. Budd Metroliner Cabcar EXPANSION PACK IMAGES (NOT MINE) Above is a SEPTA Arrow III Above is a SEPTA Comet coach Above is two SEPTA ACS-64s Above is a Silverliner IV EMU Above is a SEPTA Silverliner V Could be fun. Thoughts or opinions?
There is an ACS-64 that comes with the New York - New Haven and Washington DC - Baltimore NEC routes. There is a veterans ACS-64 payware reskin available here: Amtrak ACS-64 #642 "Salutes Our Veterans" (tigertrains.com) As for the Septa equipment, it probably won't happen because Septa won't give out the license to allow it to be used in the game. There is also a Septa ACS-64 freeware reskin on Railworks America available here: Railworks America - SEPTA ACS-64 Repaint
For this, they would follow either two models: - Have no commuter at all (NYNH) - Have unbranded template commuter stock (DC-BLT) I don't think Metroliner EMUs would make it into the game, cabcars yes.
It wouldn't be era appropriate. Based on all the other rolling stock, you're suggesting modern era, the Budd Metroliners have been cabcars for over 30 years. Another reason is there are no known photos of the Metroliner EMU cabs, whilst cabcar photos are plenty, accurate sounds are almost impossible to procure as well, and even then DTG would use some stock Southern EMU sounds, which people would go ballistic over.
Definitely with having a Keystone Corridor in TS. However, due to the current business model that DTG has adapted to over the years, it's more likely we'll never see it unless someone from the community makes it, without needing nearly $1K worth of DLC to run. Or, maybe a stateside 3rd party dev, will actually do something other than further saturate the US market with freight based routes, and actually take on the task of doing such a route. As far as dictating the price range, that's usually up to the devs, and DTG collectively. In my opinion, I think it's usually the amount of time that goes into such a project, is that turns the devs off, I'm guessing. And being that we have been so used to paying a certain amount, that most devs probably won't take on such a lengthy project unless they felt that they would be compensated fairly for their efforts. I don't mind paying a discount for something, but I do believe in fully supporting something if you want it bad enough. And that also means paying what the devs feel is reasonable, even if it's beyond the normal price.