PC Rsn Collectable Not Reachable

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Rudolf, Jan 25, 2021.

  1. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,612
    Likes Received:
    3,455
    I reported it before and even submitted a ticket. But at RSN you cannot reach the broken lamp at Oege Steel yard There a re a lot more issues with collectables at RSN that should be fixed as well.

    20210125090936_1.jpg 20210125090941_1.jpg
     
  2. L89

    L89 Well-Known Member

    Joined:
    Apr 8, 2020
    Messages:
    1,405
    Likes Received:
    880
    For the achievement there are more collectables than what is stated to make up for glitchy ones. I got 77.
     
    Last edited: Jan 28, 2021
  3. DeltaFOX2k7

    DeltaFOX2k7 Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    1,066
    Likes Received:
    1,305
    Just use the palette to get on the bigbags and you can reach the lamp with ease.. ;) 20210127153121_1.jpg
     
    • Like Like x 1
  4. Slemcer

    Slemcer Well-Known Member

    Joined:
    May 18, 2020
    Messages:
    611
    Likes Received:
    474
    I don't think they're going to change anything because it's a preserved route. But you're right, the numbers are a little crazy in terms of available versus required collectibles for three out of four types.
    Regarding this lamp specifically I don't remember having had any trouble with it in TSW 2020.
     
  5. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,612
    Likes Received:
    3,455
    It may be fixed. A lot has been fixed in preserved collection already. It is a misunderstanding that no development will take place.

    What happened is that DTG worked very hard to get most preserved collection working in TSW2. In that time, not many fixes were applied. If you look now at the roadmap there are many improvements to preserved collecting. Next release focus is on GWE, probably next week. Other routes will get their turn as well.
     
  6. Slemcer

    Slemcer Well-Known Member

    Joined:
    May 18, 2020
    Messages:
    611
    Likes Received:
    474
    Oh, come on, do you really expect that? Let me tell you this facts: There are 116 of 132 entries on the latest roadmap related to bugs, and those are not even all they know of. Let's assume that they will be able to fix 16 within two weeks, which would be quite a lot (if the fixes really work). You may do a little math by yourselves ... ;)
    But I won't stop you from keeping your hopes up. ^^
     
  7. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,612
    Likes Received:
    3,455
    Yes, you have a point. I said the same thing in my comments on the roadmap, though nobody picked this up.. It definitely will take to long to fix all bugs and for new DLC the the number of avoidable bugs is to high as well. But you claimed nothing is done for preserved collection and that is not true. Into my opinion it is useful to report bugs and I have at least seen several bug I reported investigated by the preserved collection team and part of them will be solved.

    So, we may have higher expectations, but I at least appreciate the effort. In coming weeks 37 bugs will be solved in production, which makes me at least a bit happy. Not to mention Rivet, who solved at least 80% of the issues with the BR204 and the IOW DLC.
     
    • Like Like x 1
  8. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,216
    Likes Received:
    20,115
    Remember also that DTG only has about 100 people all told, and at least a quarter of those aren't programmers. There are only so many man-hours available for addressing a job of work.
     

Share This Page