Hello, I was wondering if dovetail were planning to release support for other external controllers other than the raildriver, such as the door control panel from TS controllers.
100% support this. There's so much potential with the hardware being created specifically for train simulation plus things like the different HOTAS controllers out there.
It would definitely be great to have support for third party controllers for TSW, definitely something that should of been implemented from the start. I’d much rather be able to use my PBC, DRA and Door Panel to interact with trains in TSW, rather than a keybind or that moving a mouse to click a button in the cab option. Would feel so much more realistic with dedicated hardware and potentially would improve the way people would drive in TSW. Although the lack of basic keybind support for simple things such as opening/closing doors doesn’t give me much breath that support for external hardware support, other than Raildriver.
Hopefully, Direct Input will see the light of day once they've addressed user defined controls for Raildriver, we can all then design and build our own controllers - I'm hoping to use a Leo Bodnar interface as the basis for a more generic one, perhaps with a 60-70s BR Diesel flavour to its layout. I, for one, will be very disappointed if they don't release a DI implementation.
Thats not really going to be possible to do due to the security chips needed and expensive licensing from Sony and Microsoft.
yes, further support for other external controllers would be a great addition as ts controllers are making some great hardware for pc
I mentioned this to Matt in the raildriver you tube stream. He is aware of TS controllers and I think from memory has been in contact with Dan from TS controllers. With Matt's love of hardware, you never know in the future....I myself have the AWS plunger and that works great with TSW.
Agreed on the tab menu part. When we're on the subject of support for all kind of controllers, would also be nice if we could open up doors without that stupid pop up tab menu, instead using a simple keybind on a basic keyboard...
For those of us who dont have rail driver or TS Controllers - It would be nice to have a similar set up in TWS2 to how Armstrong Powerhouse have implemented the opening of doors within their addons for TS Classic. T+U on the keyboard (left-hand side doors open) or T+O on the keyboard (right-hand side doors open) and R on the keyboard to close doors.
T and R key are already used. Personally I don't see the need for complicated key-combinations. Just use U for the left doors (press once to open, press again to close) and O for the right side doors. Or, if you really need seperate key-combinations for opening vs. closing, use shift-U and shift-O to close the doors again. This would be similar to other functions in TSW which use the shift key to cycle backwards. (such as headlights and wipers if I'm not mistaken).
More support for controllers the better, especially ones which are actually available, that are decently priced and that are actually produced in the UK. Please DGT focus on support for TS controllers at some point soon.
I hope DTG fully support TS Controllers because they are excellent quality, well made, Dan always helps out quickly if theres a issue, always updates his software and they are made in the UK, please DTG can you support TS Controllers
It would be good to have the abilty to maually bind to the functions to controller buttons. Your System sees it = you can map it. X52 thrust lever is now the power....
I support the general theme here in requesting for support for TS Controllers within TSW2 particularly the door panel.
I'd like to add my vote for getting TS Controllers to be supported. I don't have one yet, but I'm planning to get their new power/break controller when it comes out and the AWS plunger. I'm really hoping they'll work on TSW2 as well as TS!
I was really looking forward to the implementation of external hardware support. However, it appears it's not going to happen any time soon. By the way it sounds, they just moved on to the track IR thing.
Yeah I think with the controller side, they want to focus on getting rail driver up to a point where it’s not an early release functionality, then continue to expand it to external hardware. Although, as we know it’s subject to change. I do hope they expand for other external hardware because I want my current and, no doubt, future TSControllers purchases to be fully functional as they are in TS2021
The eagerly awaited power brake controller is now available from TS Controllers for TS20XX and has unofficial partial support for TSW2. Let's hope that becomes full official support for TSW2 soon then I would get one.
I already have a raildriver, but these TS Controllers do look amazing. Any expansion of the raildriver support and ideally other controllers is very high on my wish list.
I did exactly this for the original TS, binding arcade machine buttons to keys through Joy2Key software. It was a bit crude, and used a couple of one-axis arcade joysticks bound to the Accel/Decel and Apply/Release brake keys, but it added so much immersion to use physical levers to apply the power or brake and a button to open the doors, acknowledge AWS etc. Really hope I can do something similar with TSW2 someday as I rarely play the original now..
There's no official support for hardware at all yet, so this doesn't surprise me - if you're using other interface methods (i've seen a couple of third party options I guess) then best to contact them for support. Once there's official support we'll be sure to shout it from the rafters Matt.
Hi Matt, some of those 3rd party options rely on a reverse engineered pieHid64.dll I created as I was tired of waiting for an 'official' version. That was over 2 years ago. Would it be at least possible for you guys to make a generic DLL that can be shared to allow more control and feedback from TSW?
We have something in progress, but I don't have any dates to share on when it will make it out. Matt.
Does the TS Controller appear as a joystick within windows? If so, then Cobraone's software would probably bridge the TS controller to TSW: Ts World Raildriver And Joystick Interface If not, then creating your open button box to work with the above software isn't difficult. I've made a controller and will be publishing some guides on how to make it soon, which you could do just buttons for doors etc.. Link to my thread: Daves Locomotive Controller