I am desperate to start tweaking physics like I did so easily for TS2021 Has anyone managed to do it yet? I have TSWToolkit but can’t extract paks at all. Installed everything that’s needed but it won’t extract anything
Oh I have just solved one of the issues - You need to run the TSWToolKit as administrator. Right now I have unpacked the whole game - where do I start in terms of editing these physics then? In TS2021 it was in the Simulation folder of the loco and then you had to run it via serz.exe to create a text file and then edit it, run it back into serz.exe and it would convert it back to the config file. What do we do with TSW2?
From memory, uasset files cannot be opened in the editor unless you have the right header that Dovetail Games are using or extracted it as a TGA / WAV (respectively for textures and sounds). Even that, the uasset file is cooked which is compressed heavily which is barebones. I'm assuming here but I firmly believe physics isn't something you can change without SimuGraph plugin which is DTG has and probs won't release due to the editor. You could try hex-code but I'm not too sure if that would even work.
Thank you for the reply. I think it’s disgusting that we can’t put right the physics according to our real life recordings and timings. TS2021 was so easy to edit any correct DTG’s appalling physics blunders. Such a bad decision not to include a physics editor!!!
Be disgusted if you like, but Epic's license to DTG doesn't permit them to release Unreal code to the public
But it is NOT free to commercial developers. DTG are not "the public" and have to pay a license fee plus royalties, and are bound by Epic's license agreement.
I don't understand the issue though. Any of us can download UE 4.23 for noncommercial use (each of us won't make 1mil+ from our mods), so why can't we edit things just like the devs. It's all the same engine.