The New Door Hotkeys

Discussion in 'TSW General Discussion' started by sequencer2k16, Mar 24, 2021.

  1. sequencer2k16

    sequencer2k16 Well-Known Member

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    Dear DTG,

    first of all, it's great that you have finally implemented hotkeys for the door control.

    But you have not thought well enough, because Y respectively Z for the left doors are not a good choice.

    As you know, Y is Z for some and Z is Y for others, and you didn't think about the fact that both,
    Y and Z are already assigned to "Engine Startup" and "Walkway Crossover Front".
    Engine Startup.jpg Walkway Crossover Front.jpg

    So every time I use the hotkey for the left doors (Y in my case), the "Engine Start" will be also triggered.
    Door left open triggers engine start.jpg Door left close triggers engine start.jpg

    I tried to remap the left doors to another key,
    the new key (Z) is displayed but I still have to use the key you set (Y in my case).
    Remap is shown correctly but don't work.jpg

    What do you think about F9 and F10?
    Both keys are unassigned and would be consistent for all PC users and the problem of different keyboard layouts would be eliminated. Or just fix the remapping and we'll remap the keys ourselves.

    Thanks for reading, I would appreciate your opinions.

    Greetings, Daniel
     
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  2. hyperlord

    hyperlord Well-Known Member

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    <insert facepalm-emote here>

    Is N & M used for anything yet?
     
  3. sequencer2k16

    sequencer2k16 Well-Known Member

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    N is for second horn (low or high) but M is not assigned.
     
  4. Purno

    Purno Well-Known Member

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    I'm confused. Door controls are Y and U keys for me. Not Z. I never really used the engine start keybind, never realized it was mapped Y. Is that still the default setting?

    M would be a nice key to open a map. Makes more sense then the current keybind IMO. :P
     
  5. Purno

    Purno Well-Known Member

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    F-keys are currently used for different aspects of the HUD. Although F9 and F10 are currently unused, I don't really think they'd be the best keybinds for opening doors. All train related controls are currently all below the number keys. (So that's the bottom 4 rows on a QWERTY-keyboard, excluding anything right of the enter key).
     
  6. sequencer2k16

    sequencer2k16 Well-Known Member

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    Yeah Y is deafault engine start and Shift+Y is engine shutdown for me, maybe for you it is Z and Shift+Z.
    I have a qwertz layout in germany.
     
  7. Purno

    Purno Well-Known Member

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    Yeah I believe the average German keyboard is different than the ones I'm using. If I'm not mistaken, in the Netherlands we mostly use the US layout.

    Still, personally I think opening/closing the doors is more important than keybinds for starting/stopping the engine. Turning the engine off and on is not something you do at every station stop. Although I guess things could be different if you're more into freight runs :P
     
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  8. sequencer2k16

    sequencer2k16 Well-Known Member

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    Oh, I'm not complaining at all and it doesn't bother me,
    but it is not well thought out especially the double assignments no matter if Y or Z.
    What bothers me though is that the remapping shows the new key but you still have to use the old one.
    I just wanted to mention it.
     
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  9. WaveyDavey

    WaveyDavey Well-Known Member

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    F10 is used to take screenshots direct to DTG online or something. F12 for locally stored screenshots.
     
  10. solicitr

    solicitr Well-Known Member

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    You can remap key bindings in Settings
     
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  11. Tigert1966

    Tigert1966 Well-Known Member

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    Except the 2 new ones, it says they are remapped but they are not :(
     
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  12. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    I tried remapping them to NUM/ and NUM* a bit like OMSI (plus, for me, they're easier to reach when messing around with other controls), but it refused to work for me, even after de-assigning the key and then assigning the key, it still used Y and U.
     
  13. sequencer2k16

    sequencer2k16 Well-Known Member

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    Yes I know, but it does not work. The new key is assigned and displayed but I still have to use the predefined Z (in your case Y).
     
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  14. solicitr

    solicitr Well-Known Member

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    OK, but what you can do is remap the rarely-used Engine Start and Front Crossover commands away from the door keys to somewhere else.
     
  15. Tigert1966

    Tigert1966 Well-Known Member

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    Which is what I did, but on a German keyboard they are still not very logical. Middle of the top row and bottom left. Still, it's a good thing to have and hopefully the mappings get fixed sooner or later.
     
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  16. sequencer2k16

    sequencer2k16 Well-Known Member

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    I have already done that, but as a qwertz user, I would also like the door controls to be side by side
    and not down in the fourth row somewhere else where you have your Z.

    Please simply fix the remapping and everythings fine.
     
  17. solicitr

    solicitr Well-Known Member

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    Does your keyboard happen to have user-definable macro keys?
     
  18. sequencer2k16

    sequencer2k16 Well-Known Member

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    Yes I have, but why should I fiddle with it now?
    As a customer, it's not my job to fix broken remapping with macros. ;)
     
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  19. solicitr

    solicitr Well-Known Member

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    As a customer knowingly purchasing a game produced in England. I don't complain if a German made game requires Umlauts and Eszets that my keyboard doesn't have at all!
     
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  20. ninjatrek2891

    ninjatrek2891 New Member

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    At first I though... whats the problem.. but now I see. For qwertz keyboards this can be a bit illogical. But is it game-breaking?
     
  21. Monder

    Monder Well-Known Member

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    As a QWERTZ user myself... it is pretty annoying to have them so far from each other. At least fix the ability to remap them, I'll throw them on NUM4 and NUM6 and be happy with it.
     
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  22. sequencer2k16

    sequencer2k16 Well-Known Member

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    No it is not game breaking, but it is also not properly thought out.
    This is not the problem at all,
    for example, my automatic brakes are ö and ä, loco brakes are ü and + and dynamic brakes are , and .
    These buttons are correctly displayed as ö, ä, ü and +, . even Y and Z are correct so no problem,
    it seems that TSW recognizes keyboard layouts automatically.
    I don't know what your buttons are on this place but I am sure they are displayed correctly for you too.

    Like I said, I wasn't complaining at all, just wanted to adress it.
    And now I will survive it and drive something fast, combined with superloud music. :cool:
     
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  23. Callum B.

    Callum B. Well-Known Member

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    Yes, I agree. I use QWERTZ and although I normally re-map any button inconsistencies, I simply cannot with these new controls. I have no problems with DTG assigning keys to the U.S. layout by default, but this oversight prevents me from fixing this layout issue myself.

    I am glad to hear that you enjoy many German games. However, the layout would not even be an issue if it were remappable—which it is not.

    Cheers
     
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  24. WaveyDavey

    WaveyDavey Well-Known Member

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    UK layout surely? US layout is different again isn’t it?
     
  25. Callum B.

    Callum B. Well-Known Member

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    If we are talking about QWERTY generally, it is an American invention. US and UK layouts differ but only in the auxiliary symbolic keys, not the letter layout itself.

    Cheers
     
  26. fabristunt

    fabristunt Well-Known Member

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    Are you all right in the head?
     
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  27. davidh0501

    davidh0501 Well-Known Member

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    Love the new door keys.
    Not worried by engine start as happy to use the button or hand crank.
    Easiest to make it a Control or Shift plus button as we only need it the once.
     
  28. Monder

    Monder Well-Known Member

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    Regardless of if you're using QWERTZ or QWERTY - to not have problems with startup and shutdowns you can change the start from Z to Ctrl+Z (which I think is empty). So you have Ctrl and Shift both combined with Z to handle the engine.
     
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  29. Rudolf

    Rudolf Well-Known Member

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    I agree. Remapping is not working. I will create an issue in the Technical reports section of the forum, better chance some one will read it.
     
  30. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Are you for real? This is the silliest reasoning I've ever heard. Why are you trying to justify a pretty basic and lame bug in a software?
     
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  31. solicitr

    solicitr Well-Known Member

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    Gee, then while you're at it, why don't you complain that the keymapping doesn't work on Japanese or Swahili keyboards, and call it a "bug"? TSW is an English game.

    Silly my fanny. Some people are preposterously entitled.
     
  32. Callum B.

    Callum B. Well-Known Member

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    Which is why DTG employs a localisation team to sort out this sort of international oversight. :)

    Cheers
     
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  33. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Damn, how entitled these customers are that they expect their internationally sold product to work properly... The game being developed in the UK has nothing to do with this, it's a goddamn bug. Other key mappings work propely, it's only these 2 that don't, stop trying to defend it.

    Also sorry, but as far as I know, japanese use the same, standard QWERTY keyboard.
     
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  34. Rudolf

    Rudolf Well-Known Member

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    Habari za leo. Swahili uses a UK/US keyboard.
     
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  35. DROGE

    DROGE Active Member

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    I'm guessing that with your nationalist obsession (which is totally out of context and irrelevent in this case), you enjoy a nice cuppa while reading the Daily Mail. Honestly, your attitude and obsession about "TSW being an English game" is just embarrassing for the rest of us English people. Games and software development is, at it's core, and international business!

    I wonder how in Earth I'm able to read the "lights" switch on my German car - it's a miracle!
     
  36. WaveyDavey

    WaveyDavey Well-Known Member

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    I do believe he isn’t British. ;)
     

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