Dear DTG, first of all, it's great that you have finally implemented hotkeys for the door control. But you have not thought well enough, because Y respectively Z for the left doors are not a good choice. As you know, Y is Z for some and Z is Y for others, and you didn't think about the fact that both, Y and Z are already assigned to "Engine Startup" and "Walkway Crossover Front". So every time I use the hotkey for the left doors (Y in my case), the "Engine Start" will be also triggered. I tried to remap the left doors to another key, the new key (Z) is displayed but I still have to use the key you set (Y in my case). What do you think about F9 and F10? Both keys are unassigned and would be consistent for all PC users and the problem of different keyboard layouts would be eliminated. Or just fix the remapping and we'll remap the keys ourselves. Thanks for reading, I would appreciate your opinions. Greetings, Daniel
I'm confused. Door controls are Y and U keys for me. Not Z. I never really used the engine start keybind, never realized it was mapped Y. Is that still the default setting? M would be a nice key to open a map. Makes more sense then the current keybind IMO. :P
F-keys are currently used for different aspects of the HUD. Although F9 and F10 are currently unused, I don't really think they'd be the best keybinds for opening doors. All train related controls are currently all below the number keys. (So that's the bottom 4 rows on a QWERTY-keyboard, excluding anything right of the enter key).
Yeah Y is deafault engine start and Shift+Y is engine shutdown for me, maybe for you it is Z and Shift+Z. I have a qwertz layout in germany.
Yeah I believe the average German keyboard is different than the ones I'm using. If I'm not mistaken, in the Netherlands we mostly use the US layout. Still, personally I think opening/closing the doors is more important than keybinds for starting/stopping the engine. Turning the engine off and on is not something you do at every station stop. Although I guess things could be different if you're more into freight runs :P
Oh, I'm not complaining at all and it doesn't bother me, but it is not well thought out especially the double assignments no matter if Y or Z. What bothers me though is that the remapping shows the new key but you still have to use the old one. I just wanted to mention it.
F10 is used to take screenshots direct to DTG online or something. F12 for locally stored screenshots.
I tried remapping them to NUM/ and NUM* a bit like OMSI (plus, for me, they're easier to reach when messing around with other controls), but it refused to work for me, even after de-assigning the key and then assigning the key, it still used Y and U.
Yes I know, but it does not work. The new key is assigned and displayed but I still have to use the predefined Z (in your case Y).
OK, but what you can do is remap the rarely-used Engine Start and Front Crossover commands away from the door keys to somewhere else.
Which is what I did, but on a German keyboard they are still not very logical. Middle of the top row and bottom left. Still, it's a good thing to have and hopefully the mappings get fixed sooner or later.
I have already done that, but as a qwertz user, I would also like the door controls to be side by side and not down in the fourth row somewhere else where you have your Z. Please simply fix the remapping and everythings fine.
Yes I have, but why should I fiddle with it now? As a customer, it's not my job to fix broken remapping with macros.
As a customer knowingly purchasing a game produced in England. I don't complain if a German made game requires Umlauts and Eszets that my keyboard doesn't have at all!
At first I though... whats the problem.. but now I see. For qwertz keyboards this can be a bit illogical. But is it game-breaking?
As a QWERTZ user myself... it is pretty annoying to have them so far from each other. At least fix the ability to remap them, I'll throw them on NUM4 and NUM6 and be happy with it.
No it is not game breaking, but it is also not properly thought out. This is not the problem at all, for example, my automatic brakes are ö and ä, loco brakes are ü and + and dynamic brakes are , and . These buttons are correctly displayed as ö, ä, ü and +, . even Y and Z are correct so no problem, it seems that TSW recognizes keyboard layouts automatically. I don't know what your buttons are on this place but I am sure they are displayed correctly for you too. Like I said, I wasn't complaining at all, just wanted to adress it. And now I will survive it and drive something fast, combined with superloud music.
Yes, I agree. I use QWERTZ and although I normally re-map any button inconsistencies, I simply cannot with these new controls. I have no problems with DTG assigning keys to the U.S. layout by default, but this oversight prevents me from fixing this layout issue myself. I am glad to hear that you enjoy many German games. However, the layout would not even be an issue if it were remappable—which it is not. Cheers
If we are talking about QWERTY generally, it is an American invention. US and UK layouts differ but only in the auxiliary symbolic keys, not the letter layout itself. Cheers
Love the new door keys. Not worried by engine start as happy to use the button or hand crank. Easiest to make it a Control or Shift plus button as we only need it the once.
Regardless of if you're using QWERTZ or QWERTY - to not have problems with startup and shutdowns you can change the start from Z to Ctrl+Z (which I think is empty). So you have Ctrl and Shift both combined with Z to handle the engine.
I agree. Remapping is not working. I will create an issue in the Technical reports section of the forum, better chance some one will read it.
Are you for real? This is the silliest reasoning I've ever heard. Why are you trying to justify a pretty basic and lame bug in a software?
Gee, then while you're at it, why don't you complain that the keymapping doesn't work on Japanese or Swahili keyboards, and call it a "bug"? TSW is an English game. Silly my fanny. Some people are preposterously entitled.
Which is why DTG employs a localisation team to sort out this sort of international oversight. Cheers
Damn, how entitled these customers are that they expect their internationally sold product to work properly... The game being developed in the UK has nothing to do with this, it's a goddamn bug. Other key mappings work propely, it's only these 2 that don't, stop trying to defend it. Also sorry, but as far as I know, japanese use the same, standard QWERTY keyboard.
I'm guessing that with your nationalist obsession (which is totally out of context and irrelevent in this case), you enjoy a nice cuppa while reading the Daily Mail. Honestly, your attitude and obsession about "TSW being an English game" is just embarrassing for the rest of us English people. Games and software development is, at it's core, and international business! I wonder how in Earth I'm able to read the "lights" switch on my German car - it's a miracle!