I'm curious to hear your thoughts, as this is a feature I would love to see on all TSW2 routes. Thank you.
It was supposed to come for the Clinchfield but for some reason the dev team removed it from the release build, hopefully that issue gets resolved in the future.
Yes. I totally get why they were removed for Bakerloo Line but I used to love doing tunnel entrance and exit shots on TSW2020.
Its annoying that you cant access the camera if the head of the train is out of the tunnel but the tail still in there, on routes like clinchfield with very long trains and many tunnesl there are parts where you never can access the external camera, you also cant look out of the cab side then too.
It's not as if we're asking for a new feature, this function was taken for granted in the old game. As we're told each dlc is a separate entity, it should be possible to leave Bakerloo as it is and restore this feature to all the other routes.
I feel like I can’t fully appreciate the scenery without it. I can’t watch my southbound train pull out of the tunnel onto Pool Point Trestle. I would also love a “passenger” cam that would let me easily check the air gauge in the caboose- it works and it is helpful to know the BP pressure on the rear. In TSW, we do not have the “passenger view” so viewing the brake gauge requires maneuvering a #3 camera to the door on the long end of the caboose, opening the door, and sliding in to where you can see the gauge.
What’s that light? It’s the light at the end of the tunnel. Time to keep pressing 8 on the keyboard in the hope that I can see my train. Time for DTG to end this madness, for the sake of my poor 8 key (and the 2 key and the 3 key who get the same spamming) and my poor bruised fingertip, and for the sake of my tearful eyes that are deprived of the beautiful sight of my train emerging from the tunnel.
I'm not a fan of the camera system either, as stated before I want to see my trains emerge from tunnels, On the Arosa line I want to place my camera outside the open tunnels to make fantastic railway shots, and I want to explore the stations in bakerloo without leaving my damn train, Until this day I still haven't seen all the underground stations in good detail because the camera is locked to one position
It’s frankly annoying how the whole camera system doesn’t work because the last waggon is still in the tunnel. Watching your train entering and exiting is one of the graphical joys of the game.
To me, it seems as though they've tried to fix something that was never actually a problem and by doing so they've just made the player experience worse. I do hope they revert it to how it was in TSW 2020 for all routes as it's been a bugbear of mine ever since TSW2 was released.
Hi DTG JD - can you pass this feedback on to the team please - there's a clear wish to see this functionality available in all TSW2 routes. Thank you.
I have a sneaking suspicion that the decision to lock the player (and camera) out of tunnels was part of DTG's deal with Transport for London, as the latter does not want to encourage walking through tube tunnels. Why this has affected every other route in TSW, I have no idea. As a player just trying to take screenshots or watch my train emerge/enter a tunnel, it is just an annoyance. Cheers
Especially when Matt showcased on Thursday that you can restart a camera if it gets stuck, there shouldn't be a problem when it pops through a tunnel, way better than no outside cameras at all in the tunnels. You can even use the arrow keys to use the cameras in the sides of the loco, when in a tunnel. I've done the Bertha service on CRR, you're filling hoppers with a single F7A having its cab face the cars... and you go through a tunnel a lot... so half the service you're stuck watching a hopper obstructing your view completely with no way out of it.
It would be nice if no.2 camera worked as well as no.2 on TS2021, instead of jumping all over the place when passing an upright, also arrive at a station on no. 3 cam then it changes to no. 2 cam before you leave. in my opinion no's 2 and 3 cams are a mess. Mike
Not sure what you want to see inside the tunnels using the full external camera. However, one of the many crazy things introduced with TSW2 is that the external camera "unlocks" when the entire train is out of the tunnel, not only the first loco. This makes no sense at all especially with very long trains when you gain back access to the camera a long way past the tunnel.
I agree. We should be able to see at least the portion of the train which is outside the tunnel. Cheers
It would help set up the camera for lineside shots or screenshot contests of trains exiting tunnels, or nearby scenes located near a tunnel portal, which you cannot do as the camera is locked until the entire train is out of the tunnel.
I would like that feature to be back in the game. There really was no reason why we can't go inside the tunnels in free cam like we could in tsw2020. Bring it back please. It shouldn't be difficult to implement
Have DTG confirmed why it’s been removed from Clinchfield? It was working in the streams before release but doesn’t work in the release version and I can’t see anything stating why.
tallboy7648 Blacknred81 fabristunt Bigphil1592 Daniel Bloch Tonto62 JustWentSouth stujoy michael hooley Callum B. Heerenrailfan92 davidh0501 Trenomarcus Monder Disintegration7 geloxo WaveyDavey Northerner Thank you all for your feedback. The findings of this poll suggest an overwhelming preference to have external cameras unlocked when inside tunnels. I have asked DTG JD to feed this back to the team - just waiting on a response / acknowledgement from DTG that this is on their radar, and will hopefully make its way into the game soon. Watch this space.
As I’ve already said though I think the question regarding CRR needs asking separately as CRR obviously had it in place in all the pre-release streams but lost it on release and even Matt didn’t know why on the release stream.
good add it to the list: fix brakes fix number lights fix sounds fix physics fix FPS drops in scenarios fix horn on F7 because right now it just doesn't sound right add horn for SD40 fix 30 minor errors (aprox.)
Me, watching Matt on the Clinchfield stream using the free camera inside the tunnels Me, thinking that this feature would be available on all routes from now on Me, thinking that it would even be a core update and would be possible on all previous TSW2 routes Me, after seeing that it is not even available in Clinchfield
As you saw Matt demonstrate on stream we are working to add the use of free cameras while you are inside tunnels. And I completely understand why this is highly requested for Clinchfield. (Long trains = stuck in the cab for long times) We had hoped this would be implemented for Clinchfield and it was looking like that was going to be the case on launch day. That hasn't happened. We came across an issue when trying to add the feature, it is causing a knock-on effect with other routes. At the moment the free cam ability can't be added to Clinchfield without impacting how other content works. So we are currently unable to add the feature until this is resolved. I do not have an exact timescale for when this will be implemented, but I will communicate with you as soon as I have more updates to share.
Why didn't you warn us then? You showcased a feature and then didn't tell us is wasn't going to be available. This sound like bad practice... I'm not saying DTG scammed its clients, but the leap to that is getting smaller with time... I'm happy I haven't bought it yet.
We need it implemented on all routes with tunnels, not just Clinchfield. Bakerloo is the only one you could legitimately leave as it is now. It's not a new feature, it's something we took for granted in the old game that has been taken away in the new game.
Thank you for the update Nat, and for being open and transparent about the current status - your candour is very much appreciated It's great to hear that the feature is being added to more routes, in addition to Clinchfield. This will significantly enhance the enjoyment of all affected routes for many players. I look forward to your updates on this in due course once you guys have more to share. Thanks again and wishing you a brilliant day, Paulie.
Thanks for the update. I am sure others will complain about it being pulled at the last minute, I appreciate the concern of those knock on effects. Looking forward to the feature being released when all the kinks are worked through.
I don't know. Yes, it would be good to have this feature, particularly on a route like CRR which has so many tunnels. But, for me, there are so many other issues that need attention. I'm totally mystified by the fact that some issues get an immediate response from the moderators, whereas a serious problem like the dynamic brake problem with the EMD locos or the DPU issues are seemingly ignored. And I think these are more serious problems, since they can be " a game breaker" for SPG, CRR and PC. I get the distinct impression that a problem with, say, the train painting app will get urgent attention but "real" issues get no traction, or are even acknowledged. Well, I've spent my 2 cents and it will probably get me exactly nowhere. But I feel a little better. Thanks.
In some cases like this one I have the answer to what's causing the problem, in other cases it can take a while longer to get a confirmed response. As we often to investigate ourselves. No problem ever get's ignored, but it can sometimes take a bit of time to get you solid answers.
I would not expect an immediate answer or solution to any problem, major or minor. What is often missing, in my view, is a simple acknowledgement that you're aware of the issue. I've neither seen nor heard anything about the two issues I mentioned. But, thanks for the quick response to my post.
I thought the same thing when I discovered the hard block attempting to enter the tunnels on foot. I understand TfL's position (assuming the hard block is at their behest), but I don't see how in-tunnel cameras on the Bakerloo would conflict with discouraging real-world track-walking. Either way, DTG needs to add (or re-add) the in-tunnel camera feature.