Particularly on trains with an AC4400CW as lead, from what I have found. It's really interesting why that specific loco would do it. Probably because of weight? I have zero clue.
All right- I had never seen this before; did it come in with a recent patch? I ran a GWE route last night, in the snow- and all the passengers were dressed appropriately! All in coats or down vests or at least hoodies. This is deff. something new; usually, winter runs are full of passengers courting frostbite.
There are many nice details, but still map is quite useless and distances are measured with straight line between train and destination. For example Sand Patch Grade there's stages where distance increases.
What you see is crushed grease on the buffers, it's spread like a pancake. But it's a real nice detail indeed!
The dissorted reflections at the side of the locomotive - the surface looks uneven and i find this amazing
I did a run on Gwr the other day, pulled into Slough.. Low and Behold my driving was not appreciated...... Chuntered about not being on the road map so I chose not to argue and shut the drivers door again. Would be funny seeing some DTG staff Easter eggs on each route.
Serious note I love being able to try and keep up with other trains and looking at them from outside. I do not however looking at St Pancras renaissance from outside. Each end of the spectrum.
And your point? A thread designed for people to point out those little tidbits they appreciate in the simulation does not need to be hijacked by complaints. Not a moderator, but a person that believes in decorum and exhibiting favorable social discourse manners. If you want to complain about something - fantastic, start your own thread. I am sure many would appreciate it.
Just to be very clear sir, it was not a complaint. I actually really like the st Pancras hotel hence me poking around it. Again if you have perceived it as a complaint I apologise, it was not.
Umm, he didn't quote you at all, so IDK where you got the impression that you were the cause of the complaint. That was directed at another forum user......
If you love those churchbells the cathedral in Köhl also rings its bells every hour. You van also hear sheeps in the English maps
No directed at you, and for the record, I also like the detail they put in there. One of the few stations this yank has had the privilege to have spent some time traveling through and thoroughly enjoyed the architecture.
The signals on Southeastern Highspeed make little "clack" noises when switching. With the Talent 2 and BR425 you can also hear the air compressor when the main air tank line falls below 7.5 bar.
I'm thoroughly enjoying the Diesel Legends dlc and one of my favourite things to do at the moment is the short West Ealing to Paddington and return runs. They aren't all at the same minutes past the hour which leads to some variety in what you see passing. A couple of evenings ago I was arriving at Ealing Broadway on the way to Greenford and an up express roared through on my left and an oil train hauled by a class 47 passed me on the right. Last night my train left before the down express and I was able to get out of the cab at Acton Main Line and watch it roar past. You can stay with the train at Paddington, change cabs and drive the return service. I've just done an evening train which left West Ealing at around 1900, there was ten minutes or so before the return run so I was able to watch the Western hauled express leave and shortly afterwards, watch the class 45 which had been trapped at the buffers, return to Old Oak. Making the timetable less rigid and not having every train leave at xx minutes past the hour has made a big improvement as every service is subtly different. Well done to the team who brought us BR fans this dlc.
This was very cool and unexpected. Clinchfield, The Setup scenario. I'm backing a rake through the Dante switchyard, head out the window looking backwards, when I hear noise behind me and then an onrushing F7 consist pulls into my peripheral vision and runs parallel to me close enough to touch.
Shunting coaches at Old Oak Common in the early hours, I'm sure I saw a shooting star streak overhead.
They release grease onto the inside edge of the rail flange on tight bends to stop the wheels and rail head wearing away.
On ICE3 (both versions), on the right-hand console, there is working button which controls opacity of the glass wall behind the driver. Drivers sometimes use it if they do not wish the passengers to look over their shoulder (to the sadness of any railfan excited about sitting there). Just next to it is the air conditioning control. If you switch it on, you will hear the fans, and the sound will change depending on your setting. The same is also available in some of other German EMUs (BR42x, I do not remember, if it's on all of them though). On the Talent 2 (but only on SKA version!) there are working buttons with which you can choose which entry step should extend when you open the passenger door: for high or low platforms (you can also decide not to use any of them). Just press the relevant button before opening the door (they won't swap if the doors are already open). All the platforms at SKA seem to be high, so there is no need to use that on this route, but should you drive thet rain on some other lines, you can adjust your entry to low platforms too.
I saw them as well and I was wondering what they could be. I thought they may be broken rail detectors as they were always placed at the rail joints. You always learn something new here Cheers
One of the factories in TVL has fire coming out of the emission smokestacks, which is a surprising element amongst the industrial and grey landscape.
Having just watched Matt's brakung tutorial I then did the SPG 'The Setup' scenario. It gave me a whole new appreciation of how braking is simmed in TSW2. Whilst waiting for my air to build up on the CRR F7, there's a point where the compressor gives an extra push of oomph to get that final fill, which gives a really clear sound burst as the needle rises. It's that level of attention to detail that really makes this a proper sim rather than an arcade game
I like the way, if you drive up there after dark, the red glow from the steelworks is reflected on the locomotive. There also used to be a warning siren that used to go off at 1000. I haven't heard it for a while, does anyone know if it still works?
Pottering about on a home made scenario in NTP, I realised just how detailed the viaducts are. Look at the lichen marks growing at the base of the fence posts, and the way rain water has streaked the dirt down from the railway line along the walls.
A couple of tweaks to LD for the CRR locomotives: on the F7 you can now paint the trucks and underpinnings; and on the other hand the SD40 comes with pre-"painted" walkways, which spares us a particularly fiddly job and a few layers.
Found a few details relating to the DB BR 101 and associated IC coaching stock so far: 1) Interactive door close and door open buttons (see 2nd photo for close up) as well as animated low platform step that drops when the doors are opened and slowly folds up when the doors are closed. We've seen this on ICE before at least, but still a nice touch. 2) Not an interactive, but I thought that the attention to detail in the IC car modelling is very well done: 3) Interactive window locks inside the DB BR 101 itself, required to open the windows of the cab as well as being animated and with a satisfying sound in and of itself. Locked: Unlocked: That's all I could find for now, please keep this thread active if you guys find other small details