Hello, Directly after the start at 60 meters (0.0373mi) the signal is red. I stop and contact the switch cabin (TAB). Click in the "Contact the switchman" window But the signal never turns green Why ? So what is the correct procedure? Thanks for your help fr740385
First thing you do is to check the map. Zoom out and check for any trains heading towards you, as they may be the reason you're blocked. Then check your destination indicator to ensure that you are meant to be going in that direction. Have found I was heading off piste several times. If it's longer than ten minutes just give up
At the start of the scenario, the DR 185 2 is parked on one side against stop blocks. It can only go in one direction. Thanks
I have previously completed this one, but believe it was before the release of the BR363. Have gone to play it again today - and agree this scenario is not working. It may be worth raising a ticket on this one, as it looks like it was broken where they put in the BR 363.
Hello, Response from Dovetail Kind regards The below issue has previously been documented and flagged for further investigation by the development team. We value your feedback and please accept our apologies for any inconvenience caused. At this time we do not have any further updates. Ruhr-Sieg Nord MED Freight Exchange - The very first signal is locked to red, preventing the player from departing. Please monitor our official community channels for updates: https://live.dovetailgames.com/live/train-sim-world/news The issue may also appear on the TSW2 Roadmap which is updated bi-weekly. Kind Regards, Chris Medlock Customer Support Advisor Dovetail Games Customer Support
Adam mentioned this on Tuesday in the roadmap stream. He is working on it but has not yet found a fix.
why we dont have the possibility to change signals when we open the map ? that would fix most problems and we dont have to wait for fixes.
That would create more problems as we wouldn't know what other locos will be using a block to pass or approach our train. Changing signals could easily create deadlocks where neither train could proceed. Adam mentioned in this week's roadmap that a fix was made. We just have to wait for the fix to ship in a future update.
i didnt thought about that problem...but if we could manage the signal by our own we would only switch the signal to green if the signal wont switch from alone and the track is free and doesnt disturb other traffic. thats good to hear
So a month after the fix was allegedly ready, we still have nothing. It's 7 months since the first mention of this bug I have found.
All routes are going to need updating for the Unreal Engine upgrade and Rush Hour. We will likely see the fix applied near that time rather than update and then update it again in a short time.