PC A Poll About Assets

Discussion in 'TSW General Discussion' started by ProfCreeptonius, May 3, 2018.

?
  1. Absolutely, even if the assets are in no way improved!

    5 vote(s)
    11.4%
  2. Yes, but I want to see improvement to the assets.

    31 vote(s)
    70.5%
  3. No, alot would have to be changed for me to be satisfied.

    7 vote(s)
    15.9%
  4. Absolutely not, I don't want DTG touching old assets ever!

    3 vote(s)
    6.8%
Multiple votes are allowed.
  1. ProfCreeptonius

    ProfCreeptonius Well-Known Member

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    Hello community!
    I know this poll might be obsolete, but I'm curious of the results nonetheless.
    Serious suspicion has arisen that DTG are reusing TSxx textures/assets for TSW.
    Though, I personally don't mind reusing textures/assets with a bit of improvement,
    but I want to know your opinion. So vote away people!
    Feel free to give arguments/thoughs in a reply :D
     
  2. ARuscoe

    ARuscoe Well-Known Member

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    I would change the poll... Yes it's OK for old assets to be brought across with maybe no update right now, but as the game builds so should the assets so, bring them across and update them later should also be an option
     
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  3. ProfCreeptonius

    ProfCreeptonius Well-Known Member

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    ARuscoe I'd just put that under 'Yes with improvement', I didn't want to add that cause I thought it'd give inconclusive results.
    Good point though...
    But I'll leave it as is.
     
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  4. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Wouldn't TS20xx assets have to be improved in order to be used in TSW, since the two sims rely upon different basic graphics engines?
     
  5. hightower

    hightower Guest

    100% they’ve done this. There’s a couple of absolute standouts in GWE & NEC that are clearly of a much lower quality than everything around it. I grabbed a screenshot yesterday of one in NEC.
     
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  6. Shukiii

    Shukiii Well-Known Member

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    I'd say yes, but only as distant scenery. The reused car assets look out of place.
     
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  7. SimonM719

    SimonM719 Member

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    Any screens shots you can post to show your point?
     
  8. JackRyan

    JackRyan Member

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    [​IMG]
    GWE, 2017

    [​IMG]
    Hagen Siegen 2006

    Notice Anything similar?
     
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  9. Shukiii

    Shukiii Well-Known Member

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    [​IMG]
    Kuju Asset
    [​IMG]
    TS20XX asset
    [​IMG]
    TS20XX asset (that one is usually in the distance though, so it's use is fairly ok)
     
  10. Digital Draftsman

    Digital Draftsman Well-Known Member

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    Reusing assets is a standard thing to do. A good asset is a good asset and it doesn't matter which engine it's rendered in. Of course, the assets can be upgraded to include additional map types that are available in the UE4 engine and perhaps have a few more polys spent on detail.

    An example of the DTG art department failing quite badly is the van from RS days, which is an absolute abomination. It's a very poor asset by current standards. It should never have made it into the game, it's as simple as that. But it gets worse, because it's not a little used asset found far from the track, it's probably been used in GWE over 100 times and it's even placed next to some really nice models in game and it just highlights how poor it is. I don't understand how it was allowed into the game and not picked up by someone and replaced with a better asset. I could model a much better looking van asset in a couple of hours. Even if you don't have the man power, you could buy a generic white van asset from somewhere like TurboSquid for £50 or so.

    van_001.jpg The difference in quality between the cement mixer and the van is brutally apparent.
     
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  11. Shukiii

    Shukiii Well-Known Member

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    Yeah the van is the worst one.
     
  12. londonmidland

    londonmidland Well-Known Member

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    This is why I hope we don’t recycle station assets including infrastructure. The difference in quality is huge, TSXX assets look so square and blocky - just look at those wheels and headlights.

    I’d rather wait a bit longer for a properly modelled asset rather than one being imported from TS.
     
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