Does anyone know a workaround for this crash? Game works fine regardless but I want to use the Livery Editor, as soon as I create a skin and go to load it, the loading ring spins once, stops and then pops up that the D3D device has been lost liquid cooled AMD Ryzen 5 3600 - default clocks Gigabyte 8 gb AMD Vega 64 -default clocks 16 GB Corsair DDR 3200 ram SK Hynix 1 tb nvme SSD I have tried everything, including Rolling back to driver 20.4.2 Windowed mode in multiple resolutions Disabling all overlays (Steam and AMD) V sync off, v sync on Max FPS 60 command line arguments like -d3d12, d3d11, (DX12/d3d12creates a different crash error) Disable TDR set graphics card to max -14 clock speed Turn off AA, set all settings to LOW, disable/application settings on everything in Radeon Software Im just at a total loss, cannot figure it out, game plays great regardless, with Vsync off and running 144 fps on my freesync monitor at Ultra settings
^ Can confirm. I had this issue too when I started with -DX12. When opening the livery editor the game would crash, same as in the OP. After removing -DX12 from the advanced launch options, it works again.
As I stated, it doesnt matter if -DX12 is set or not. It has ZERO effect on the Livery Editor, it crashes either way
Seems you have already gone over a few basic check items, perhaps it would be worth doing a game file verification in steam. another option would be to disable freesync at the driver level. Good luck.
I had this for a while and I cannot remember whether it was a TSW or Windows reset that cured it. Good luck