PC Let's Hear It For Animated Animals!

Discussion in 'TSW General Discussion' started by LastTrainToClarksville, Jun 8, 2018.

  1. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    West Somerset Railway is the first TSW route on which I've seen farm animals, which I had time to observe while driving the "To the Beach" scenario, since it does not require specific arrival times at stations. The cows and sheep reminded me of a notion I've sometimes had while driving past farm animals in TS.

    It's clearly possible to animate bipeds, so why not quadrupeds? No, seriously! Couldn't station platforms be adapted into a sort of pad that could be placed just underground (or perhaps have a grass-covered texture) with animal figures that could mosey around, occasionally bending their heads down to graze or sideways to look around. The ever-present clones would be much less of a problem, and no animal would have to check its watch, fold its arms, or alter its facial expression. Nor would they have to "climb" non-existent steps to board a coach (as all passengers do in WSR, looking like they're attending Monty Python auditions.

    A fantasy request? No more so than numerous others I see offered up in these forums.
     
    • Like Like x 14
  2. Coppo

    Coppo Well-Known Member

    Joined:
    Sep 21, 2017
    Messages:
    487
    Likes Received:
    868
    It would also be nice to have some people sitting/ walking on the beaches, or in the towns...
    and the odd moving car, or two...
    and.. it would be nice if the crossing barriers actually worked...
     
    • Like Like x 2
  3. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Many thanks to my loyal down-voter -- I can always count on you.
     
  4. volvolover1972

    volvolover1972 Well-Known Member

    Joined:
    Sep 21, 2017
    Messages:
    662
    Likes Received:
    1,616
    So let me get this straight. You called people who wanted more functional buttons in cabs, even if they do nothing, stupid, but now you're requesting animated cows?
     
    • Like Like x 10
  5. Scorpion71

    Scorpion71 Well-Known Member

    Joined:
    Oct 24, 2017
    Messages:
    854
    Likes Received:
    1,874
    Totally agree with OP.

    I myself posted elsewhere on this forum that we need animated animals, moving vehicles, birds in sky, flies being splattered on windscreen :D, pet dog off the lead in adjacent field racing the train (we've all seen it) etc. - TSW is a dead world, it needs livening up! It's amazing how moving vehicles on road, tractors in fields, people waving on bridges/in gardens, cows/sheep/horses wondering around in the fields can liven up the atmosphere - there's more life in a morgue than on a TSW route!
     
    Last edited: Jun 8, 2018
    • Like Like x 1
  6. Jef-F

    Jef-F Active Member

    Joined:
    Dec 8, 2016
    Messages:
    210
    Likes Received:
    136
    I agree, animated animals are in the list of nice things to have, but perhaps somewhere around 2184th place.
     
    • Like Like x 3
  7. Sunscreen

    Sunscreen Guest

    Im imagining something like this...
     
    • Like Like x 3
  8. 85Leaf

    85Leaf Active Member

    Joined:
    May 10, 2018
    Messages:
    100
    Likes Received:
    157
    It would be a nice addition to the immersion, along with moving automobiles and lorries. Ambient life.
     
  9. pschlik

    pschlik Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    875
    Likes Received:
    1,607
    This is a totally reasonable request. But seriously, having a more detailed cab would surely help more than having more detailed animals in the distance...yet the OPs response to a more detailed cab is this?
    I guess THIS is "what's next" as you will.
     
    • Like Like x 5
  10. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    132
    I'd say that animal statues break the immersion quite hard, TBH. I recognized that they don't move pretty much right away.
     
    • Like Like x 1
  11. SimonM719

    SimonM719 Member

    Joined:
    Dec 16, 2016
    Messages:
    34
    Likes Received:
    31
    Not bothered about moving cattle (as when eating they don' move much irl) but we do need vehicles driving on road, Over bridges and waiting at level crossings
     
    • Like Like x 6
  12. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Alas! Satire is dead.
     
  13. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,488
    Likes Received:
    3,270
    Would be nice but not a high priority. It may have impact on performance.
     
  14. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    132
    Satire? So, you think it's laughable to wish for a more immersive scenery in a game which is by a significant part about the immersion and viewing said scenery?
     
    • Like Like x 4
  15. animalkosmik

    animalkosmik Well-Known Member

    Joined:
    Sep 22, 2017
    Messages:
    585
    Likes Received:
    2,178
    images.jpeg
     
    • Like Like x 3
  16. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Your quadruped looks great, but see my second post above.
     
  17. heyitspopcorn

    heyitspopcorn Well-Known Member

    Joined:
    Oct 6, 2017
    Messages:
    321
    Likes Received:
    853
    The static nature of the animals, and really the whole world beyond the tracks and then the passengers on the platforms, gives WSR an almost... model railway vibe. Which is fine, if that was DTG's goal; however, for me it really feels out of place for something that was supposed to be the next generation of train simulation.
     
    • Like Like x 3
  18. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Frankly, I think that you've confused TSW with that simulator that refers to route tiles as "boards". My dad and I maintained an ever-growing model railroad for years and TSW doesn't look or behave anything like that fondly remembered experience. I've also worked in advertising and publicity, where I learned that product slogans are more fantasy than fact.
     
  19. HybridAlien

    HybridAlien Member

    Joined:
    Jan 22, 2018
    Messages:
    39
    Likes Received:
    21
    Let's optimise the actual game first before we see shaun the dam sheep
     
  20. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    The proper term, I'm quite sure, is "ewe" not "dam".
     
  21. SimonM719

    SimonM719 Member

    Joined:
    Dec 16, 2016
    Messages:
    34
    Likes Received:
    31
    Having just spent three day mini break on the real West somerset railway, apart from lack of steam, Birds need adding as they are everywhere, vehicles need adding as they are at every crossing and Road we saw and the golden sands needs changing, as it's far muddier than on game, I have loads of pictures and videos, some march up well, some don't
     
  22. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Now, that's an interesting suggestion. Birds -- flying flocks of them -- appear in nearly every TS route located in the UK, but I don't recall having spotted any in TSW. Would introducing them involve a large reduction in performance?
     

Share This Page