Hello!! As discussed in the title of the post, Aachen hbf station, the structure looks all black since the update to UE 4.26. Someone else happens? any solution? Another question, everything previously configured in the engine.ini file, is it still working? Any interesting new command that works now and not before? Thanks!! PD: I am using google translator! sorry!
Someone else had a texture issue on ECW after UE 4.26 because of the edits they made to the engine.ini , it could be that.
engine.ini still in effect tsw2 4.26 [SystemSettings] r.ViewDistanceScale=1 r.StaticMeshLODDistanceScale=0.25 foliage.LODDistanceScale=5 foliage.DensityScale=1.0 grass.densityScale=1.0 r.SkeletalMeshLODBias=-5 r.MaterialQualityLevel=0 r.EyeAdaptationQuality=1 r.HighQualityLightMaps=1 r.PostProcessAAQuality=6 r.MaxAnisotropy=16 r.LandscapeLOD0DistributionScale=4 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0 r.DepthOfFieldQuality=0 r.TemporalAACatmullRom=1 r.TemporalAASharpness=1.0 r.TemporalAASamples=64 r.TemporalAAFilterSize=1.0 r.TemporalAAPauseCorrect=1 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Tonemapper.Quality=0 r.ToneMapper.Sharpen=1 r.Shadow.DistanceScale=2.0 r.Shadow.TransitionScale=2 r.Shadow.CSM.TransitionScale=2 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.HLODStrategy=2 r.Streaming.UseFixedPoolSize=1 r.Streaming.PoolSize=0 r.Streaming.FramesForFullUpdate=0 r.SSR.Quality=2 r.BloomQuality=3 r.Color.Max=1.0 r.Color.Mid=0.5 r.Color.Min=0 r.SkylightIntensityMultiplier=0.5 s.ForceGCAfterLevelStreamedOut=0 s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0 gc.TimeBetweenPurgingPendingKillObjects=600 gc.LowMemory.TimeBetweenPurgingPendingKillObjects=600 gc.LowMemory.TimeBetweenPurgingPendingLevels=0 s.UnregisterComponentsTimeLimit=1 s.LevelStreamingComponentsUnregistrationGranularity=100 s.LevelStreamingActorsUpdateTimeLimit=1 s.PriorityLevelStreamingActorsUpdateExtraTime=1 s.LevelStreamingComponentsRegistrationGranularity=100 r.Streaming.NumStaticComponentsProcessedPerFrame=100 s.AsyncLoadingTimeLimit=1 s.PriorityAsyncLoadingExtraTime=0 r.DynamicRes.FrameTimeBudget=0
thanks for the info! So more quality is equal to 1, but since the parameter is bugged, do we have to set it to 0? It is for me to add it to my engine.ini in the way that offers the best quality! I put it in 0?