Aachen Hbf Station Is Seen All Black, (route Köln Schnellfahrstrecke)

Discussion in 'TSW General Discussion' started by fernandomg88, Aug 20, 2021.

  1. fernandomg88

    fernandomg88 New Member

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    Hello!! As discussed in the title of the post, Aachen hbf station, the structure looks all black since the update to UE 4.26.
    Someone else happens?
    any solution?
    Another question, everything previously configured in the engine.ini file, is it still working? Any interesting new command that works now and not before? Thanks!!
    PD: I am using google translator! sorry!
     
  2. LWDAdnane

    LWDAdnane Well-Known Member

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    Someone else had a texture issue on ECW after UE 4.26 because of the edits they made to the engine.ini , it could be that.
     
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  3. fanta1682002

    fanta1682002 Well-Known Member

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    engine.ini still in effect tsw2 4.26

    [SystemSettings]
    r.ViewDistanceScale=1
    r.StaticMeshLODDistanceScale=0.25
    foliage.LODDistanceScale=5
    foliage.DensityScale=1.0
    grass.densityScale=1.0
    r.SkeletalMeshLODBias=-5
    r.MaterialQualityLevel=0
    r.EyeAdaptationQuality=1
    r.HighQualityLightMaps=1
    r.PostProcessAAQuality=6
    r.MaxAnisotropy=16
    r.LandscapeLOD0DistributionScale=4
    r.MotionBlurQuality=0
    r.DefaultFeature.MotionBlur=0
    r.DepthOfFieldQuality=0
    r.TemporalAACatmullRom=1
    r.TemporalAASharpness=1.0
    r.TemporalAASamples=64
    r.TemporalAAFilterSize=1.0
    r.TemporalAAPauseCorrect=1
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.Tonemapper.Quality=0
    r.ToneMapper.Sharpen=1
    r.Shadow.DistanceScale=2.0
    r.Shadow.TransitionScale=2
    r.Shadow.CSM.TransitionScale=2
    r.Streaming.FullyLoadUsedTextures=1
    r.Streaming.HLODStrategy=2
    r.Streaming.UseFixedPoolSize=1
    r.Streaming.PoolSize=0
    r.Streaming.FramesForFullUpdate=0
    r.SSR.Quality=2
    r.BloomQuality=3
    r.Color.Max=1.0
    r.Color.Mid=0.5
    r.Color.Min=0
    r.SkylightIntensityMultiplier=0.5
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    gc.TimeBetweenPurgingPendingKillObjects=600
    gc.LowMemory.TimeBetweenPurgingPendingKillObjects=600
    gc.LowMemory.TimeBetweenPurgingPendingLevels=0
    s.UnregisterComponentsTimeLimit=1
    s.LevelStreamingComponentsUnregistrationGranularity=100
    s.LevelStreamingActorsUpdateTimeLimit=1
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    s.LevelStreamingComponentsRegistrationGranularity=100
    r.Streaming.NumStaticComponentsProcessedPerFrame=100
    s.AsyncLoadingTimeLimit=1
    s.PriorityAsyncLoadingExtraTime=0
    r.DynamicRes.FrameTimeBudget=0
     
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  4. fernandomg88

    fernandomg88 New Member

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    What exactly does r.MaterialQualityLevel do?
    shouldn't you have it in ´´1´´?
     
  5. fanta1682002

    fanta1682002 Well-Known Member

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  6. fernandomg88

    fernandomg88 New Member

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  7. fanta1682002

    fanta1682002 Well-Known Member

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    yes
     

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