How did this scenario get through testing??? It is totally messed up. Starts at 18:23 or so, while you're expected to make your first stop about 8 hours before that! When you arrive at the first station, all of a sudden it seems you don't need to pick up passangers. You don't get the 'loading circle', in stead now it sais: apply some power to get moving. When you do so, that instruction stays on the screen while the distance to the objective marker keeps going up... This thing is realy of the rails. How was this not spotted??
Quite agree with you....Glad it's not only me. no pun intended. Also on the live route preview YouTube there were 2 66's freight services on PS4 no freight services and I do own GWR And Brighton to Seaford / Bournemouth DLCs
Thanks for letting me know... I can't wait to get my hands on a PS5 just want one now!!! Does this scenario work on PS5?
I’ve found the same issue at East Croydon in the scenario Fast Lane, I think they just need to remove the apply power instruction and place it after the load/unload instruction. But I agree it shouldn’t have been missed.
Hi. You may have not noticed but I also play this game in a PS4 and the problem is that the schedule is correct but the scenario that appears is the Slow Way Home as the Fast Kane, that's why we can't play this scenario. I don't know how this can be possible, it's insane.
Still not fixed as of the update on 30/11. I hope this is high on the list of priorities for DTG to get patched. It badly affects progress in the journey mode and also leaves players unable to unlock the all the trophies for London Commuter as both Pier Review and Gull Up (for the collectibles) are unachievable.
Ah yeah. I was going to vent about this. Just happened. I thought there was a platform beneath me I had to go to!
From what I've read here, it seems to be a scenario issue rather than service mode. These are not the two scenarios I worked on either so I can't really speculate on what could cause that to occur.