Flickering Textures

Discussion in 'TSW General Discussion' started by stantz#2373, Oct 14, 2021.

  1. stantz#2373

    stantz#2373 Member

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    Hi guys.

    i can play at 200% as want to play at 60FPS. is there any other was to stop the flickering. when i zoom in with the mouse wheel it stops but an see the cab.

    anyone know any tricks.
    using a nvidia gtx 1660 did a clean install today for lastest drivers

    thank you :)
     
  2. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    That is a product of the Temporal Antialiasing used by unreal engine. I don't know if you can go around this issue, turning off TAA in options and using maybe FXAA makes everything look like its in 480p regardless of resolution since Unreal seems really dependent on TAA in order to get usable graphics.
     
  3. Rob39

    Rob39 Well-Known Member

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    I find the least flickering with taa on and fxaa off. My screen percentage is at 130ish running at 1080p with a gtx1650. I tend to avoid clear summers day presets with ohle routes as the flickering becomes apparent. I also have ini tweaks that may be helping. Theres a thread on this in the forums.
     
  4. Rob39

    Rob39 Well-Known Member

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    Try this
    foliage.DitheredLOD=8
    The idea is to reduce the abrupt tree pop ins, but also seems to have an effect on OHLE and fence flickering.
     

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