• On 'A Cornish Cricle' after changing cab ends, i was not able to use the brakes in the new cab end and kept getting vigilance brake applications from the old cab end despite the master key being removed from the old cab end. • The guards panel on the 150 looks awful and it doesn't have any functionality. • No AI driver models. Ghost trains! How does this happen after a delayed release!?
Phantom braking on the class 37 during at least one scenario and there is no cab switching involved in that scenario 9the 40 minute one at night) also.
Yes, what the issue is, and this happens in all class 37 scenarios, is that whenever you couple or uncouple cars the brake settings automatically reset to air goods, which dumps the vacuum reservoir and applies the brakes. All you have to do is set the brakes back to Vacuum - Goods and it should work fine. EDIT: Upon further testing, the Class 37's brakes are just a mess. even with the vacuum brake switch restores I still occasionally cannot get the cylinder pressure below 5.9.
The Class 37 brakes jump from vac goods to air goods mode every time you uncouple from the Turbot wagons.
I've had that problem with the brakes defaulting back to Goods - Air as well. Also happens if you resume a save. There is also something a bit strange with the dispatcher at Long Rock. I've had issues both leaving and arriving at the yard with the 37 where you can't get permission to pass the stop board to get to the next Waypoint/instruction. The solution seems to be that you have to set a route on the far side of the waypoint by altering the points by trial and error until the dispatcher will let you proceed.