Lirr: Working Yet?

Discussion in 'TSW General Discussion' started by solicitr, Nov 13, 2021.

  1. solicitr

    solicitr Well-Known Member

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    Just wondering if the signaling on LIRR has been fixed yet, or if it still as screwed up as it was at launch? LIRR and Boston remain the two routes I never play, because they can't be driven with safety systems on and I won't drive with them off.
     
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  2. tygerways#2596

    tygerways#2596 Well-Known Member

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    Yeah, I'd also be very interested in learning what's new on the revision of the NEC nine aspect pulse cab signalling and ACSES implementation.

    In one of the streams shortly after the release of the Boston DLC someone (I think it was TrainSim-Matt) promised a thorough revision and mentioned some expert who was supposed to tend to this, but since then all that seems to have happend was that the aspects on one or two signals have been changed. After that I think there was a notion in the last "state of the game" stream that the expert team working on this might have conflicting ideas about how the signalling and the security systems are supposed to work.

    I tried to run a Boston service the other day, but I still got limited to restricted or approach for most of the route (except for the track around Attleboro). And ACSES still seems to limit you constantly to 5 mph in all the yards, what makes the shunting and depot runs extremely hard to bear.

    I'd also love to learn what versions of rules and directives are actually (supposed to be) implemented in the game, so one can find out to what extent this chaos is due to misimplementation and to what extent it is one's own lack of knowledge of how things are supposed to be done.
     
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  3. tallboy7648

    tallboy7648 Well-Known Member

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    Well considering there hasn't been a proper update for the route in months, that would be a no.

    I can't play lirr because of the motor audio not working on the M7. I'm suprised dtg are fine with selling a route for $30 that literally has the base train not making any motor audio throughout the train. Only the first two cars do but even then there are times when the whole train won't have any motor audio
     
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  4. nberneck99

    nberneck99 Well-Known Member

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    I was on it in real life today and it was working just fine! No frame rate drops or anything
     
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  5. 5cip

    5cip Active Member

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    It would be cool if DTG could update this and other routes with new scenarios and more ai traffic so the game could have something what most games don't have the replaybility.
    I have in scenario # 2.. 4 miles ahead of NY Penn a signal which is red and so I can't finish it.
    I had posted this before and I thought I was in the right topic after search for lirr route but now it seems this here is the right topic for issues with lirr :)
     
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  6. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Good joke, lol. They havn't touched the signalling or the time table at all in the preservation update the route got a few months ago. All they did was the standard stuff, like giving it the new skybox, improved sleeper rendering, PIS and moving crossing gates, I believe. Sure they are nice addition, but the route still remains pretty dead and unenjoyable.

    They improved on the train paths a bit so certain services take the proper track, like express services to and from NY Penn now actually go on the inner tracks, but I believe that's the only change the timetable got. Still way too few trains, and the ATC is still horrible when coming out of Garden City - and presumably would be horrible anywhere else as well, if they put in more services to the route. So they need to fix the ATC first, then make a better timetable. The current state of LIRR is a joke when it gets advertised as "America's busiest railroad".

    Also plenty of serious bugs are still present, like the M7 not producing motor audio properly or the Q key not pressing the ATC handle in the M3. The sound mixing is also a joke. You can't hear the M3's horn from the cab, opening the window does nothing. The alarm bells at crossing are also so quiet that you can't hear them at all, even though they are there.

    The scenery is mostly fine, but could use some work, especially around Jamaica. Jamaica's trackside scenery looks the worst, which is funny, considering it's the most central part of the route. Also I really miss the whistle boards from the route at level crossings and underpasses.
     
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  7. tallboy7648

    tallboy7648 Well-Known Member

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    On the topic of scenery, the scenery on the Hempstead branch is woefully innacurate. In real life there are alot of tall trees along the line from Floral Park to Hempstead. The houses that you see along that branch in the game wouldn't be seen in real life because in real life, the line effectively goes through a forest. Country life press station is effectively a forest with the left side of the station having huge tress. I wonder if they would be able to add that to the route.
     
    Last edited: Nov 14, 2021
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  8. Dinosbacsi

    Dinosbacsi Well-Known Member

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    True. It's the most obvious around Garden City, on the short section between the station and the junction towards Country Life Press. In real life the trackside is totally covered in trees, while in game it's basically nothing. You have a fence on one side, then you have clear view of the nearby buildings.

    Another very inaccurate place is where the tracks go underground at Nostrand Avenue. The buildings look totally different and are way too low, which drastically changes the feel of the area - which is a shame, because it's a pretty key location with the tracks going underground there.

    But truth to be told, I prefer less trees over too many trees (like on many of their recent routes). I mean I don't mind actually seeing the surroundings, and I can accept inaccurate scenery as long as it looks believable. And thankfully LIRR's scenery is mostly believable to be Long Island, even if it's not totally accurate. So that's the least of LIRR's issues, I think. But Jamaica could really use some work, mainly the empty area between the tracks and the surrounding flyover tracks, as those bridges have way too few support pillars. They look unrealistic, and would be much better if they played a bit more.
     
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  9. tygerways#2596

    tygerways#2596 Well-Known Member

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    Nothing about Boston on the roadmap, Questions about it ignored on the stream... The Boston Sprinter DLC used to be the flagship for the rush hour trilogy, and now it seems to... just have been discarded, probably as fubar.
     
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  10. Now that someone has mentioned it, I notice too. Out of the 3 Rush Hour routes, Northeast Corridor 2.0 seems to be the least talked about - both on stream and in the community - of the 3 rush hour routes and TSW routes in General.
     
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  11. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Yeah. For example, it's worth noting how both the Dresden and the London Commuter route had a "timetable feedback" thread made by Matt himself, while Boston Sprinter didn't have one.

    Why is it getting less love?
     
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  12. Factor41

    Factor41 Well-Known Member

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    It's probably getting less love from the community and less requests, so less focus from DTG. If you look at the "Completed 1 service" trophies on PlayStation, the percentage complete is lower for Boston than the other RH routes, despite it having come out first and being less crashy.

    All of the threads on the RH package seem to agree that it's the least interesting of the three so, combined with getting fewer support tickets raised about it, they're probably using that to guide their priorities.

    It runs pretty well on my system, I just can't face having to reverse round that ridiculous big loop for half an hour again! :)
     
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  13. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Well no wonder a product they put less care into is less popular in community.

    I mean the ATC is still a bit problematic. The timetable will easily freeze up, rendering services impossible to complete. There are many people on the forums saying they don't play Boston Sprinter because of these issues.

    To be fair, London Commuter also has a fair number of issues. But gauging interest and popularity by play time and such is misleading when a route is less popular because it's buggy and problematic (like this, LIRR os Arose, for example), even though it would potentially be much more popular if they gave it more care.

    Kind of like when people say "they don't make a route from X country, because there are not enough fans interested in X country" - well yeah, because there are no routes to begin with to actually attract in said fans of that country.
     
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  14. Factor41

    Factor41 Well-Known Member

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    To some extent, yes, but it's got to grab your interest. BML crashes fairly regularly and has all sort of stuttering around London, but even with me playing it less than I otherwise would, I've covered about 700 miles between the various trains. Boston, which I've had for quite a while longer, has less than half that, and even if it was entirely bug free, I don't think it would be much different. Obviously, people have different preferences, but from what I've read on here, I don't think my opinion is uncommon.
     
  15. tygerways#2596

    tygerways#2596 Well-Known Member

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    Well, it is a pity.
    As we all know, the Boston route features a highly intersting advanced signalling and train control system (nine aspect pulse code cab signalling, constant enforcement of civil speed limits by ACSES, plus sometimes trackside light signals), that should allow more than one train to run safely per block without congestion.
    After the (altogether) fine work DTG had done to implement German signalling and train control (PZB and LZB are implemented really great, imho), I was looking forward to learn how this system works.
    But the way it is implemented now gives me the feeling that even DTG doesn't really understand how the system is supposed to work.
    What is worse, the way the issue has been treated by DTG since the release gives me the feeling that they decided it is not worth the bother to dig deep, finally understand and fix it.
    So to a certain extent I lost my confidence in the ability and willingness of DTG to actually implement the patchwork of North American signalling and train control systems properly.
     
    Last edited: Nov 17, 2021
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  16. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I've lost that confidence since LIRR's ATC.

    As you've said, they have properly working PZB and other european safety systems, yet american signalling and safety systems never work properly.
     
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  17. DTG Natster

    DTG Natster Producer Staff Member

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    I appreciate everyone sharing your frustrations in this thread, and I can see why you are feeling the way you are. It's disappointing when you can't play the game as you would like due to signalling errors.

    I apologise that this wasn't discussed in last night's stream, I can assure you that we weren't ignoring the question. It was simply missed.

    Unfortunately the answer I have isn't going to be anymore detailed than the stream would have been able to offer. At the moment we have no updates for the signalling on Boston or LIRR. I have it confirmed that Boston will be getting attention to update the signals, however I can't provide you with any kind of timeframe at the moment.
     
    Last edited: Nov 17, 2021
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  18. tygerways#2596

    tygerways#2596 Well-Known Member

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    Appreciate the reply, thank you.
     
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  19. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I'm not crying... I just set the weather slider to rain... Trust me :'(
     
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  20. 5cip

    5cip Active Member

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    my problem is that the hud in the m3 are not working anymore...?
    but i dont have any mod for lirr route ( because there arent any sadly )

    edit: it was the mod for the harlem line i think the bremse fix which caused the problem
     
    Last edited: Apr 24, 2022
  21. CowBoyWolf

    CowBoyWolf Well-Known Member

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    And this person just bumped an old thread great
     
  22. redrev1917

    redrev1917 Well-Known Member

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    Still trying to mod the forums old boy?
     
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  23. CowBoyWolf

    CowBoyWolf Well-Known Member

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    Nah just mentioning it
     

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