Hey everyone, We will be hosting the second live stream for Sherman Hill on Thursday 25th (20:00 UTC). Please post any questions you'd like us to answer, or anything in particular you would like to see. We will do our best to answer as many questions as we can, but please don't be discouraged if we are unable to answer your question directly. Here is the first stream for anyone that missed it.
Here's a few (from the preview stream): -What's with Cheyenne Yard having the UP Steam buildings missing? -Why the Cover Hoppers are unbranded instead of having a UP logo to them? -Will the UP AC44 from Cane Creek be subbed in after Skyhook improved/fixed it? Last one: -Will the improved physics/DPU settings on Sherman Hill be implemented for older and future routes like Sandpatch Grade?
Is the fix for the external cameras no longer crashing the game when moving between ends of the train a core fix? If so, will it work for Sand Patch Grade?
Are all mainline trains with 100 cars or it vary? What is the heaviest train on the route? Which consists formation are used? (We have seen 4L+100C+2L, 4L+100C... not sute about others from preview, but are there some with middle DPU's) Are there longer trains consists than 100 cars in scenario planer?
1: Is the UP GP38-2 from Peninsula Corridor planned to be available in any services for this route? 2: While fairly rare CSX locos and stock do appear on western trackage occasionally, will Sand Patch stock be able to sub into services on Sherman? 3: If either (or indeed neither) of the above are added right now what are the possibilities of them being added into a future Sherman Hill update? 4: Out of all the routes that currently exist for Train Sim World one route that could benefit immensely from the longer consists being added is Sand Patch. Has there been any consideration of updating Sand Patch with longer consists for Next Gen Consoles and PC in the future?
Will we get trains shortened to 50 wagons on Xbox One and PS4? Is CSX locos and wagons from SPG, UP GP38 and Oakville Subdivision wagons going to be layered into this route?
Will the SD70ACE make an appearance on Sand Patch? If i recall one of the crude trains in timetable mode mentions being a run through train, I think they occasionally feature run through power ie. UP locos.
Has the speed display signs been fixed since the last preview stream? I believe someone has pointed out last time that there are missing speed limit reduction warning sings before the speed limit changes - so no time to slow the train down. Also, does the route have whistle board signs before level crossings?
Do any of the freight services have mid-DPUs in the consist? If not, how hard would it be to implement something like this as they are quite commonly seen on trains in the US…
Is the bell sound fixed now (is it possible to turn it off)? .. Do safety devices work properly? BR o7
1. Could we do a winter run to see how the snow textures look? 2. Any character dioramas, walking NPCs on sidewalks, or wildlife to add a little life to the route? 3. Any mastery scenes? 4. Not a question, just wanted to say the scenery and locomotives look great! Awesome job.
They did improve how far the headlights light up the ground in the German Rush Hour route. How hard can it be?
A couple of questions relating to the new locos and freight cars when used in Livery Designer of I could please……. When in Livery Designer are the new locos and freight cars totally blank or do they still show reporting marks and numbers automatically like the ones in Cane Creek? (Much prefer them to be blank so they can be added as required by the user) Are the UP style numbers going to be made available for use in Livery Designer via mastery rewards for example?
Not a question for the stream, but just to double-check: Is the start time actually 22:00 and not the usual 20:00 as also given in the schedule?
1) What testing has been done to stop the bugs that make routes unplayable like Dresden and London. 2) can you update the progress on the bugs on Dresden and London and where you are at making the routes playable
On console, could you add an option to have the free roam cam start at the front of the train? It would be nice to watch the long train go by without using a keyboard.
I recall you saying some sounds were taken from the class 66, does this mean synthesising sounds is a thing of the past? Or if there is no other option you’ll synthesise sounds?
Maybe you can show the start of the third mission (Laramie marshalling yard - Hermosa) in the video from chapter one of the journey? Although I have made the Locomotive ready for departure, it rolls only slightly and is then prevented by the wagons from driving off ... there must be a brake that I cannot release.
Anyone here plays the Epic Store version of TSW2 and Sherman Hill? It's about the latest fix/update both for bell and Sherman Hill performance improvements. I'm still not getting the update. It's Epic update come much later than the Steam Version?
Is the bell fixed for the SD70ACe in Sherman Hill.? For me it wont work at all plus I’ll hear a random bell that I can’t turn off
It depends what platform you're on. It's fixed on PC but the fix for PS and XBox isn't coming out until some time this week (due the way scheduling updates works on these platforms).
What issue are you having with the breaks? If it's the dynamics requiring you to bail off the loco breaks every time you increase the auto breaks I believe they are checking if this is prototypical or if this is an automatic process IRL (like it is on SPG).
Does the headlight setting controlled from unit on either end work from the headend to the DPU? I notice it doesn’t make them light up only when you set them up in the DPU. It says it should.
Has anyone else had a problem with DPUs not having any sound for example when playing the service “Super Fruit” you are give an SD40-2 at the other end of the train as a helper but no matter what you try to do start the locomotive or not you will have no sound on the SD40 the lead locomotives will have sound though it’s weird