To increase the level of realism it would be nice that: - Increase traffic because it is very rare to have a red signal in the open line - Greater control of switches - Possibility of "accidents" or failures for example a car that breaks through a level crossing and then until it settles you are stopped - Check the ticket to travelers And If we want to exaggerate - When you are in walking mode you can be the foreman Let me know if you would like them too bye
Hopefully steam engines give us more random events that can occur or go wrong. But there's still more features that can be added like everything you listed.
What I'd like on shunting, if you couple up to a rake of wagons that you have to build the brake pressure to release before you can drive off. As it is you can just couple up, release and off in a few seconds.
That would be okay if a fairly quick fix. But if you want realism, what if it took the same sort of time as in real life? Who would want to sit around for hours doing nothing?
You and some of the passengers can get out and push the car off the crossing so you're not waiting 2 hours for the AA to arrive.
The probability of life affecting accidents being accepted by the licensed train operators is minimal...
Agreed. There should not and never will be anything in the game that even remotely suggests accidents involving humans or their vehicles.
On board train announcements would add to passenger immersion. Station arrival & departure announcements would definitely add to free roaming immersion.
I think the most we could get is passenger gets luggage stuck in door, an emergency speed restriction, randomisation in how the train performs and possibly minor faults in the train. No way are we going to get cars breaking through level crossings or accidents.
What the SIM desperately needs is more people and I don't mean passengers. It needs track crews, yard workers, pedestrians and a few dogs barking. Maybe even some rail fans ( trainspotters in UK parlance ). And, before anyone points it out, yes there are occasional people walking about, I've seen 2 or 3 on SPG, a track worker here and there and I've heard some barking. But has anyone actually seen a dog? Or any animal other than stationary cows. Even MSTS had lots of leaping deer on the track which jumped away when you blew the horn.
Should be "easy enough" to do with the diorama system but it depends on how much DTG want to push these things
These all sound very welcome to be honest. Especially the first one. At the moment, the signals are just a bit too "scripted" if you know what i mean. Each signal pops to green when you stop on the objective marker. If they could increase the complexity where your whole path is secured, and maybe interrupted by a fast ICE service. That would open many more possibilities, including faulty signals(and switches), early or late services that block other trains( passenger and freight). I think Matt mentioned them working on a more robust system, but that it is a long term project. Fingers crossed . Cheers
We already have these stupid waiting times, you learn how to fill fuel tanker stock and then instead of filling them yourself, you just have to sit there doing nothing for over 10 minutes. Stupid idea.
Random events are not going to happen, at least not in the medium term. Maybe several years from now. As things stand, the dispatcher which controls the signals and AI traffic cannot deal with random factors or anything unexpected. For events out of the usual, the only current avenue is scripted scenarios.
Trackside workers with speed restrictions in random locations would be nice and also some wildlife like birds in the sky, the odd cat or fox running down the trackside and train spotters on platform ends.
Not realistic. In real life, uncoupling cars opens the air hoses and the brake pipe vents to atmosphere, immediately clamping the brakes down. Now, the air system is not leakproof, which is why handbrakes are set IF the cars are going to be parked for a long time
In the West Cornwall route Penzance, I think it was on the shore. Seagulls were flying around and making a bit of a racket.
It would be nice if when you stall out on a hill, if an additional helper set would be sent to help get you moving again. Most of the time when you stall out it's game over, unless you're on one of the Clinchfield branch lines; then you can double the train..
That depends on your wagons. Most British ones during the steam and early diesel era were unfitted (i.e. they only have a handbrake). Therefore on a future steam era route it would be wholly realistic - and in fact necessary to engage in some kinds of shunting manouvre. There is also a strange inconsistency in the game at the moment: wagons uncoupled while moving will keep rolling, with no brake application at all (although single vehicles will stop dead and cause a derailment). On the other hand, static vehicles will not move, even if you try to push them with a loco (the force of a large locomotive should be enough to overcome a single wagon's brakes).
-Authentical safety systems for all locos -Alerter for AC 44 -Cruise controls like in real for all locos, that have that in real (especially for American locos) -realistic not overdriven physics (everyday railway services are not such challenging like some in TSW2), you can compare it with cars, you will not drive them everyday with making donats and drifts
To have audio communications with dispatcher. Or a simpler first step, to just listen these kind of communications, as you could have on MSTS on some locomotives! Those messages can be randomly heard, when you are driving. This will provide a more realism. This is common on US trains. On European ones, I noticed there is a phone call or something like that. So no sound in the cab itself. In that case may be some kind of communications, where you can reply just predefined words: Ok / Duly noted / Agree / Proceed request, etc.