New Gold Standard For Headlights In Tsw2: Tharandter Rampe Db Br 612

Discussion in 'TSW General Discussion' started by HeyYoPaulie!, Jan 14, 2022.

  1. HeyYoPaulie!

    HeyYoPaulie! Well-Known Member

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    The headlights on the 612 perform significantly better than all existing TSW2 locos.

    There are significant improvement to how its headlights:
    • Throw light
    • The distance that light is thrown
    • How effectively headlights illuminate the environment
    The 612 is the new gold standard for headlights within TSW2 and would significantly improve night operations if added to existing rolling stock.

    TrainSim-Matt Putting this feedback on your radar, with the hope of bringing this headlight implementation to existing rolling stock.

    Thanks.

    Edit: This headlight enhancement was implemented by Maik. Hoping DTG listen to this feedback and implement it on all locos.
     
    Last edited: Jan 15, 2022
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  2. fanta1682002

    fanta1682002 Well-Known Member

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    very good new
    Headlights
     
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  3. fanta1682002

    fanta1682002 Well-Known Member

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    new route have new headlight
     
  4. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    I think the dresden locos (particularly the cabcar and 146) had brighter headlights. Not tried it yet but apparently the 182 has very bright lights as well.
     
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  5. Maik Goltz

    Maik Goltz Well-Known Member

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    No, it is a "Maik"-Thingy :) I used IES light profiles on the 612 again like on the G6. They work way better than standard spot lights from UE4, but they are also a pain. So, i wouldn't expect them to appear everywhere yet.
     
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  6. Cael

    Cael Well-Known Member

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    I haven't tried a night run on DCZ yet, but judging from the last night's stream - you did a hell of a job. I can't wait to try it after work.
    Both the 612 and 185.6 looked impressive.
     
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  7. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Man, I juat took a peak into the stream and those headlights really do look great! An actually realistic looking and enjoyable night driving experience.

    They really need to implement it on other trains as well.
     
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  8. Maik Goltz

    Maik Goltz Well-Known Member

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    But you may know that they used the high beams and not the normal headlights. The normal headlights barely lit up anything infront of the train.
     
  9. HeyYoPaulie!

    HeyYoPaulie! Well-Known Member

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    Thank you Maik.

    Your headlight implementation is a significant improvement.

    I hope DTG are taking note of this positive feedback and will implement this on all locos - it massively enhances immersion, and alleviates many of the issues with night lighting.

    Well done :)
     
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  10. HeyYoPaulie!

    HeyYoPaulie! Well-Known Member

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    Is that prototypical for the normal headlights Maik?
     
  11. Maik Goltz

    Maik Goltz Well-Known Member

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    Yes, kinda. Those normal lights are just candles.
     
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  12. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I'm aware, but at night the drivers would use the high beams in real life as well (apart from at stations), wouldn't they?
     
  13. meridian#2659

    meridian#2659 Well-Known Member

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    I have seen cabrides where it depends on environement. At train stations there are off where the light is enough, and they get turned off when another train is coming to not flash the driver.

    Outside the station those lights got turned on when there are no other light sources and the track is all black.

    The cabride was no tsw route / stock
     
  14. Lamplight

    Lamplight Well-Known Member

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    Yep. Official rules dictate that high beams be turned off at stations or when another train is coming your way. Otherwise, high beams would be used during the night, signal/marker lights during the day.
     
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  15. meridian#2659

    meridian#2659 Well-Known Member

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    Mean voices say dtg invented the bright nights because its the only way players can see something in the night ;). Without sarcasm, i think this should be "the new standard" for trains. Exceptions might be, if the lightes were actually bad on a train just to keep it real.
     
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  16. solicitr

    solicitr Well-Known Member

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    The Class 101 gets a pair of Christmas-tree bulbs
     
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  17. chieflongshin

    chieflongshin Well-Known Member

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    I believe in the old days before political correctness and health and safety they’d tie the village idiot to the front of the 101 with a bright torch or fire lamp
     
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  18. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    This is what all locomotives and Multiple units in game need. Try running Hauptstrecke Rhein-Ruhr & Schnellfahrstrecke Köln-Aachen pitch dark conditions your high beams don't reach that far and bright. This one can solve that issue.
     
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  19. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Br 185 Rp in Tharandter Rampe in Night and snow. Pretty good. Br 612 have more narrower and more realistic shine than this. But it is so much better than before

    upload_2022-1-15_9-54-28.png
     
    Last edited: Jan 15, 2022
  20. jörgen Näslund

    jörgen Näslund Well-Known Member

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    But this is not better than before. Headlights should be seen several kilometers from you
    Ps I got stuck in the 2.5 percent hill. Went well with clear wether but not now. 900 tons 1 Br185
    Sand did´t help at all DS

    upload_2022-1-15_9-57-38.png
    upload_2022-1-15_9-57-51.png
     
    Last edited: Jan 15, 2022
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  21. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Br 612 same conditions
    upload_2022-1-15_10-17-2.png
     
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  22. Dinosbacsi

    Dinosbacsi Well-Known Member

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    The BR 612 clearly has the best headlights. Actually feels like real headlights, this is a must need for every train in the game.

    Or if it's really that much of a hastle to do these EIS lights, then at least play around with the original spotlight settings to improve them and bring them closer to this.
     
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  23. Maik Goltz

    Maik Goltz Well-Known Member

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    Simply impossible unfortunately.
     
  24. solicitr

    solicitr Well-Known Member

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    Not to mention trying Clinchfield's shunting maneuvers in inky blackness
     
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  25. solicitr

    solicitr Well-Known Member

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    Maik: since you have programmed EIS lights, could Adam's folks simply copy your subroutine over to other trains?
     
  26. jörgen Näslund

    jörgen Näslund Well-Known Member

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    If I take the BR612 in a another route Sand patch grade. Scenario editor.
    This route have more light in the background. So never really dark
    But the BR612 is so much better here than the existing loco here
    upload_2022-1-15_17-5-31.png
    upload_2022-1-15_17-5-44.png
    upload_2022-1-15_17-6-0.png
     
  27. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    I don't have Clinchfield RR since the closest route I have to it is Sand Patch Grade Cumberland to Rockwood,MD.
     
  28. jörgen Näslund

    jörgen Näslund Well-Known Member

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    I think this is the biggest news dovetail has come in at least a year.
    They have now used a technology in Unreal to make headlights work proberly. Its Huge
    We have been driving in the dark now for 5 years maybe.
    and the way dovetail has solved it before is to make bright nights in many routes.
    So this is a huge thing Dovetail have done (Maik).
    Tharandter Rampe has Dark nights. But now we can see where we drive. :love:
     
    Last edited: Jan 15, 2022
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  29. meridian#2659

    meridian#2659 Well-Known Member

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    Its not topic related to the 612 headlights, but does anybody know if the "uncouple / couple" feature works for the Br612?

    Edit: i managed to sucessfully couple a 1 unit with a 3 unit combination. Train appears on the screen all perfect ;). The uncouple key i have to test first, didnt manage to get this done. Ill try to set up the other cab.
     
    Last edited: Jan 15, 2022
  30. meridian#2659

    meridian#2659 Well-Known Member

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    Back to topic i think update the headlights of all tsw trains would be something for adams crew.
     
  31. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    This should definitely be the new standard for all the preserved collections and newest routes. Hopefully adam's team know about this and will implemented this soon
     
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  32. Dinosbacsi

    Dinosbacsi Well-Known Member

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    But why? I suppose UE spotlight also should have settings like cone angle (called cutoff, I believe?), light strength and how quicky the light fades in the distance. With those setting it shouldn't be that difficult to make a headlight that actually makes you see ahead. Sure, EIS lights are much better and have a more realistic pattern, but if we can't have those, then at least let us see with the basic spotlights.
     
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