I still can't believe that TSW 2 train track sounds is not even close to the realistic world, still while in TS 22 their track sound such as the rumbling effect, train to turn through the curve, train screeching, train crossing the bridge, and the horn and bell are loud and better to what we have currently. Why are we still not getting better realistic track sound for TSW 2, still? I know that there are some route, especially the new route that has better track sound but still, it's not close to what TS 22 have. As we know in the real world when the train crosses the bridge, the track sound is different, as well as when the train is crossing a junction or rail or turning through a curve, its track sound is also different. Also when the train is going straight on the track it still produces the clickety-clack sound on the rail. Also when the train presses the emergency brake or stops suddenly, there should be a screeching halting sound, but so far I don't see it in the game. When would we see this happen? I am happy that Matt said that they have more people to work on the sound so hopefully we will see track sound for the train be updated and bring more realistic ambient to the game. Hopefully, we will see a better realistic track sound for the train, for all the preserved collection and the newer route?
It is quite poor that the 20 year old MSTS with its limited sound channels had all this, but DTG seem incapable of even giving us a bit of reverb in tunnels! However the default MSTS basic track sound was very poor - sounded like someone on valium hitting an anvil!
As you know, OldVern, there are a number of features that were present in MSTS (2001) and Railsimulator/Train Simulator (2009), which are still lacking in TSW2 ( as of 2022 ).
Did I hear Matt say that 32 channels is all you need? Perhaps he forgets what TS2022 sounds like. In that route shown last night by Rob Jansen (sp?) that route sounded brilliant and looked good tbh. From what I remember from travelling on trains, (especially the 80's and 90's), was the smell and the sounds. Really loud. I don't think DTG can do anything about the smell but they could certainly enhance the sounds with all the track sparks and sounds and everything. It would put TSW2 on another level imo.
Just a reminder that the number of audio channels is outside of DTG’s control and it’s also not an UE limitation, but a Microsoft one:
32 channel is the max for all sound on XBox One, 128 on PS4, 256 on PC. So the actual limit is set by the standard XBox One to 32 at all. It is all in this sentence, although I think the wording confused you. It should read: ...XBox One to 32 FOR all.
TrainSim-Matt Someone told me that the sound channel limit is the reason why we can't have realistic track sound, such as the rumbling sound of going over the track, screeching, bridge, etc?
I remember that Searchlight Simulations stated, in relation to their TS version of the AC4400, that the number of sound channels is a big restriction on the depth and complexity of sounds which can be used, so that some sounds can randomly temporarily drop out. And that is on PC, with 256 channels!
They don't actually use a lot of sounds simultaneously. Not compared to what a complete set of railway sounds requires.
TrainSim-Matt Is it hard for the team to add more realistic sounds such as the clickety-clack, turning through the curve, going through bridge and junction, for the preservation collection?
Surprisingly, all this and more was in TSW2020, I wonder where the regression came from, it should be improving on features, not getting back to 90s.
TrainSim-Matt Can you please explain to us how come TSW 2 have only 32 ch, and does that determine the reason why we still are unable to get realistic track sound?
UE advises studios to only use that many since more have a negative effect on performance. Besides, the Xbox One only supports that many sound channels and authoring for more channels on other system makes zero economic sense.
TS ≠ TSW2020. And as far as I know, TSW2020 had the same limitation, 32 channels, yet the sound effects were noticeably better.
In the sixty's the Beatles only had 4 tracks to record on, riddle me that sgt pepper.- seriously tho, here in '22 You apparently have 32 channels of audio. So why does my C40-8W sound like a vacuum , not a 16cyl 4000hp diesel?
Yes, this is exactly what I am asking as well. How come that for example Main Spessart or Long Island sounded so good in TSW 2020 and so broken in TSW 2? I'm not asking for better sounds, I'm only asking for broken sounds to be put right again! I can not understand how this can be to much to ask for!
That's not true, lots of AAA games, even those build on UE (like Gears 5) have richer audio with more enviromental layering that TSW has. It's not like DTG is trying to simulate sound of every coupler, spring...etc.. There are not that many sound sources from the train itself in cab. The best sounding racing sim at the moment is assetto corsa competizione, build on UE. Even in TSW you have addons that sound great, like the G6, DB BR101, or the new DB BR 612. The problem with TSW is sample quality and mixing. DTG until very recently didn't had an audio guy with game making experience, and it showed. And tbh, I'm still playing lots of legacy TS, and most of the addons there sounds worse than TSW.
I'll trumpet it again, how can a twenty-year-old game trounce all post-production modern railway sims in sounds like BVE accomplished?
Does BVE sound as good on Xbox and on the PS4/5? Just wondering since we are making comparisons… no defending anything, but let’s make fair comparisons.
My point exactly - BVE does not run on consoles - therefore does not have to put up with the limitations they impose like the 32 channels available for sound. Since TSW2 is cross platform - it DOES have to play within those constraints so comparing BVE to TSW is not a fair comparison. Was hoping you would pick up on that difference without me having to spell it out.. Well aware this is the PC forum which does not make any difference to the conversation.
However, there are trains in TSW 2 today that sounds amazing (to me anyway) which shows that it's possible, even with the 32 channel limitation. Likewise, a lot of the trains that have broken sounds sounded good in TSW 2020 with, I assume, the same limitations. Track sounds that are missing today were there i TSW 2020. Of course it would be easier with the full 256 channels, but I think DTG have proved that they can do a lot with what's available. But they really need to fix the sounds that were broken by the move from TSW 2020 to TSW 2, and also the new batch of sounds that broke with the latest move to 4.26 last summer.