As a general comment, the use of a weird OHLE pole is more extensive on this route than ever before. While I would say this is not a German asset, the worse part is where the wires go: The upper wire (messenger wire) should follow the green line and attach to the upper holding wire, but it attaches to the lower point where only the contact wire should go. This is a problem across all German routes, but most dominantly on Hamburg-Lübeck and this route. This issue occurs at junctions, stations and the three-track area around Dresden mainly. Other examples can be found at km 36,0; 35,6; 14.1; 9,2; 5,6 or 1,8. Going from Chemnitz towards Dresden, there are the following issues: - km 76,8 - the arm holding the wire is floating since it is the wrong way round and doesn't attach to the extended arm - km 74,0 - the signal is a distant signal but uses the signal head of a main signal (Edit: that is apparently prototypical) - km 57,5 - the arm holding the OHLE is floating in the air - km 53,8 - Same as above, just that this arm shouldn't even be there in the first place - km 48,2 - the OHLE wire is missing - km 45,2 - the barriers of the level crossing are missing - km 44,6 - the cars on the road are actually inside the road and not on top of it - km 40,9 - the OHLE pole is in the middle of the track on the right - km 35,7 - the OHLE wire is missing - km 34,2 - the barriers of the level crossing are missing - km 28,0 - Tree branches slapping the driver in the face - km 27,1 - the barriers of the level crossing are missing - km 25,4 - PIS at station does not work - km 16,6 - Tree branches slapping the driver in the face - km 8,2 to 7,8 - the train is shaking extremely from left to right, seems like the laid track could be buggy here - km 3,8 - the barriers of the level crossing are missing - Dresden-Altstadt yard - multiple sections on the main line and yard tracks where the OHLE wires are missing (gaps in the OHLE) Going from Dresden towards Chemnitz, there the additional following problems: - km 1,8 - OHLE wire is missing - km 7,4 - The Lf7 says a speed limit of 110, but the HUD of 120 (for non-tilting trains) - km 8,2 to 7,8 - the train is shaking extremely from left to right, seems like the laid track could be buggy here - km 8,3 - The Lf6 to the corresponding speed limit at km 9,3 is missing (100km/h) - km 21,3 - The Lf7 says a speed limit of 90, but the HUD of 80 (for non-tilting trains) - km 25,5 - OHLE wire missing - km 35,8 - OHLE wire missing - km 2,7 - Signal 62 A should additionally show the Zs3v for the 60 speed limit at the next signal and have the white light illuminated indicating the reduced braking distance. The repeater signal directly afterwards has the wrong screen, it misses the white light to indicate it is a repeater signal. For the Dosto cabcar, Sifa does not work and the head lights visual is buggy (shows either full high beam or normal beam and rear lights, cannot be changed at the moment). It seems like all BR143 AI trains have the sunshades all the way down, so the driver would be driving completely blind. The 612 makes these flange sound in every corner, that seems quite unrealistic and should be tuned down a bit. The passenger enter/exit behaviour needs to be improved, they seem to have problems with the stairs and are glitching around horribly. BR185.6 says "Türfreigabe" when slowing down - weird, doesn't even have a door side selection control. The RE1 services at Chemnitz have Hohenstein-Ernstthal as their destination. Those trains go to Göttingen though (Hohenstein-Ernstthal is literally the next stop of this service after Chemnitz). Göttingen even shows up on the PIS, the stations just seem to be in the wrong order so the wrong final destination shows up. Since these are no major things but still extremely annoying, it would be nice to make these changes now that the route is fresh and needs some tuning anyway!
Sifa works for me, just flick both the main switch and the fuse on. I'm also having really low FPS around Tharandt, that part runs worse than Riesa - Dresden, which was killing my PC.
It also looks like all trains are floating on the tracks and there are a lot of holes in the ground and floating track everywhere. But overall the route looks very nice!
bonjour, est ce normal que les trains ralentissent tous seul en descente alors qu il devrait prendre de la vitesse par inertie?
This is an English language forum, not many of us speak French... you could try using Google translate!
Very egoistic approach, this is an English forum, why should everyone else use the translator and not you, you can very well do that as well lol But back on topic please, I wanted to report bugs on the new route, thanks!
Found one tonight: services where you have to stable the DB BR 612 (only tried those ones), the train is still loaded with passengers, and they're more than happy to stay on the train (even if you open the doors) to visit the yard.
A derailed passenger train stops at Freiberg Sachs Station. If you use this train, the wagons will fly off.
The cabcar DBpbzfa 766 has always it's high beam headlight on, there is no way to turn it off. Also the trainset of the BR143 with doublestock coaches has set the wrong brake setting by standard, you have to put manually the brakes of the locomotive and coaches in P by yourself.
Tharanter Rampe: Journey "RE3 3441/3785 Nürnberg Hbf - Dresden Hbf" broken I was just about to finish this 64 minute journey when a red sign stopped me some hundred meters from the end station. I looked into the map and realized that there is a train on the platform I supposed to arrive. It never went away, so journey is now unfinished.
It seems I have not waited enough, I got a hint from the steam forum. My arrival time was 10:05:54 that is why I did not wait for 10:08:30. Now I waited longer after loading the save and I could finish it.
P is the passenger brake mode, at the moment the BR143 with choaches is set in the freight Brake mode.
The Br 185 has door controls, but only pretty basic one. TB 0, and it is reminder to open the doors. Only problem in this case, the white switch normally has a fixed position which would deactivate it.. but it is missing this.
I see the switch to unlock the doors, but the switch for side selection for example is missing, how would that be done in case it actually hauled passenger coaches?
In Wirklichkeit hält der RE3 nur in Dresden Hbf, Tharandt, Freiberg (Sachs), Flöha und Chemnitz Hbf. Mir ist aufgefallen, dass es in TSW zusätzliche Haltestellen in Freital Deuben, Klingenberg- Colmnitz, Oederan und Niederwiesa gibt.
That is the current schedule of the RE3, but this route is supposed to be set in 2012, and the RE3 definitively did more stops back then than it does now.
The timings on the RB30 services are more strict than in the current 2022 timetable, I'll take the 08:30 service to Dresden (17311) as an example: STATION ----------TSW/2022 IRL Chemnitz------------0830/0830 Chemnitz-H.--------0834/0834 Niederwiesa--------0838/0838 Floha-----------------0841/0841-0843 Falkenau------------0844/0846 Oederan-------------0849/0851 Frankenstein-------0855/0857 Kleinschirma--------0858/0901 Freiberg (S)-----------0902/0906-0907 Muldenhutten-------0906/0911 Niederbobritzsch---0910/0916 Klingenberg----------0914/0920 Edle Krone-----------0920/0927 Tharandt--------------0924/0931-0933 Freital H. West------0927/0936 Freital H.--------------0929/0938 Freital D.--------------0931/0940 Freital P.--------------0933/0943 Dresden-P.-----------0937/0947 Dresden---------------0941/0952 The timings are not all that different, but keep in mind that I believe the 2022 timetable has been written for the Coradia Continental EMUs, which are obviously much faster and more responsive than a BR143, yet the timings match the TSW timetable or allow for more time, IMO it would make a better timetable the 2022 timetable with less waiting time at Floha, Freiberg and Tharandt, which means that, since we have slower trainsets we would have more time at our disposal. Source for the real timetable https://www.mitteldeutsche-regiobah...rsicht-fahrplaene/linie/rb-30-dresden-zwickau A PDF is also attached to this post with the real timetable. P.S. I've just completed an RB30 run following the real timetable (with some aggressive driving I was on time at every station, max delay was about 45 seconds), and I'm not the best driver in the world, but only went beyond 5m stopping accuracy 5 times out of 19 (only once above 8m), and still got a silver medal, pretty frustrating. There is no way to gain 2000 more points, I don't believe even by getting 500 points for accuracy per stop. Hopefully the scoring will be adjusted for the timetable, my score currently is 22,717/24,300 for a gold medal, if anyone manages to get a gold let me know, 08:28 RB30 17311
TB 0 is a basic door control system, it doesn't know sides. It just opens the doors on both side by all coaches connected to the UIC-Cable. You can also close all the doors from you locomotive. If you approach a station with TB 0, you announce sides where to exit the train by the next platform TB 0 also requires a Guard for closing the doors via a key in the doors and also gives you the permission to depart from the station to make sure all the doors are closed. Because, TB 0 doesn't give you a clue about the state of doors, if they are blocked or still open. Only SAT, TAV(REGIO Dostos Door System/Talent 2) and SST (BR 101) know door side selection. An example, how it works: Approaching Station "Next Stop Freiberg, Exit on the Right!", pull the white taster to To doors will open by 0 km/h, full stand still. Passenger leaving and entering the train. Reached Departure Time, Guard Whistles, turns the key. Checks the state of doors. Driver is looking out of the side window to double check doors. Signal of the station is green, Guard gives permission to depart via a light signal or plastic disk with a green ring or an electric signal mounted on the platform, driver starts accelerating, during this Guard/Driver will control the departure, departure successful. Drive.
When I chose rainy or snowy weather, I found rain or snow came down on my train's glasses. Even though there was a huge roof above the Dresden station platform, how could this happen.
I believe that was already the case on Dresden-Riesa as well, seems like there is a theme in Dresden There are also some strange things happening with the shadows from the roof at Freiberg, but I haven't checked if it rains there as well.
For me on PS4, all the S3 services from Tharandt to Dresden Hbf cannot be finished because there’s an RB30 stuck at a Ra11 yellow “W”-sign near the B1-signal box at Dresden-Altstadt. Although the signal shows two white lamps (Sh1/Ra12), it stays red on the ingame map. So the S3 is also stuck behind it. If you change over to the RB30 (it’s probably some 100 meters in front of you, so you can walk the distance), you can see that it’s been stuck there for some 20 minutes (the start of the S3 service in Tharandt. I.e. at 8:01 AM the RB30 that should arrive at Dresden Hbf at 7:41 AM is still stuck before said Ra11 “W”-sign in the curve between Altstadt and the Hauptbahnhof.
That's because they replaced that train with the Talent 2 that should spawn there. The Dosto cab car actually spawns on top of the buffer stop. The Talent 2 being a 3 car fit no problem in that space but eh 3 car dosto plus the 143 loco push it over the buffers.
Fun thing is, when you have snow or rain on and you put the brakes on the talent 2 above 70% when driving faster than 80 kmh, you might derail the train because something is wonky at the adhesion physics.
1. Near Klingenberg-Colmnitz in block 25 0 there are 4 floating trees. DCZ floating trees - YouTube 2. In block 36 2 there's a small gap between the ballast and the terrain. Block 36 2 - YouTube 3. In block 34 4 to block 34 6 there's a small gap between the ballast and the terrain. Block 34 4 to block 34 6 - YouTube 4. In block 34 4 there's ANOTHER small gap between the ballast and the terrain. 5. In block 23 0 there's a small gap between the ballast and the terrain. An „Ne3 Vorsignalbaken” sign and a catenary pole is also floating in the air. Block 23 2 - YouTube 6. In block 22 2 there's a small gap between the ballast and the terrain. In the same block the „invisible wall” forces the player on the tracks. Block 22 2 - YouTube 7. In block 22 0 there's a small gap between the ballast and the terrain. Block 22 0 - YouTube 8. In block 18 0 there are several gaps between the terrain, the player can see and FALL under the map. Bzfgcf - YouTube F - YouTube 9. In block 18 2 there's a small gap between the ballast and the terrain, and the trees lack collision detection. 182 - YouTube 10. Also in 18 0 the catenary poles are clipping through railings/walls 180 - YouTube 11. In 18 2 a "Ne7 Schneepflugsignal" is clipping through a wall 12. Block 14 0: Messed up sign, the player can fall through the ground, AND a railing doesn't have collision detection so the players can access areas that they shouldn't be able to do so. dfcfc - YouTube 13. Still in block 14 0 the overpass (where the garden gnome is) is clipping through the catenary. 14. In block 17 6 there's a small gap between the ballast and the terrain, and the gantry is clipping the fence at the bus station. View attachment 79183 15. In block 17 4 there's a small gap between the ballast and the terrain. 16. Floating catenary pole near Dresden HBF 17. Near 30 ZT 501 the catenary is clipping through the overpass 18. Near 30L 475 a catenary pole is clipping through a wall 19. Near 30L 357 there are several small gaps between the ballast and the terrain. 20. 30 ZW358 / 30 ZW352 / 30 ZW351's text doesn't fit its sign 21. Near the starting point of the 'Double Header' scenario there's a HUGE gap between the ballast and the terrain, if you crouch you can walk under the rails. 22. Close to this there's a BR 143 (116-2), if you enter the driver's cab facing towards Dresden HBF, you can't get out because of the invisible wall. From the BR 143 face towards the Dresden HBF, to see a floating fence, now face the other way to see a small gap between the ballast and the terrain. Go towards the fence, you can no clip trough it. The placement of the invisible wall is super doodoo in this area. 23. Teleport to Dresden-Altstadt, go NW to see a floating lamp post. There's another one towards the BR 143. 24. You can noclip through the fence next to the 363 25. From the 363 head towards the building with the blue walls, you can noclip through that, too. 26. Enter the building next to the turntable, there are gaps between its walls and the ground, if you crouch, you can access areas that you shouldn't be able to do so. 27. In block 2 0 AND block 2 2 there are several small gaps between the ballast and the terrain 28. In block 2 4 you can jump from the bridge out of bounds into the street to noclip through cars Rapid Transit style. If you jump down here, you cannot get back into the playing field thanks to the invisible walls. 29. After the bridge there's an invisible wall that shouldn't be there 30. You can also jump off the next bridge, just to get soft-locked under the tracks 31. At Dresden-Plauen there's a catenary pole that's clipping through a brick fence 32. In block 4 6, near 50AA a catenary pole is clipping through a brick fence 33. Near Potschappel in block 6 8 there's a tiny gap between the ballast and the terrain 34. In block 6 2 you can access an area that you shouldn't be able to do so. In here you can see a car clipping into the terrain, noclip through several cars, and walk on water. You can also jump into this area near 50 P3 https://youtube.com/watch?v=7EEjZB5jFkY 35. One of block 5 4's sign is messed up 36. One of block 8 0's sign is clipping through a pole 37. One of block 10 8's sign is clipping through a pole 38. A few metres from here there's a gap in the terrain 39. In block 9 4 there's a small gap between the ballast and the terrain.
One more thing to add from my side: I just saw an ECS service BR612 pulling into Dresden Hbf without a driver. Looking around at Dresden, actually none of the trains seem to have a driver in the cab
@ km 43,6 there is a terrain gap. It is visible from the cab, I just took the screenshot from ext camera. around km 21,6 there is a bit jolty terrain mesh going out towards the lake
Anyone else not able to use single unit 612’s? When the route released I could use them fine, I can still select the single unit option in the menus, but all of my 612’s spawn as double units.
The naming there is wrong and weird. You are not choosing between single and double units, but between IRE and RE services basically. No matter which you chose, you can get singles or doubles. Try services in the middle of the day, i believe those are mainly single units. Hopefully this selection bug or whatever it is can be fixed
Ahh, I just assumed that IRE’s were usually single unit services (which did strike me as a bit odd), but yes I just went for a mid day and got a single unit. Hopefully DTG will find a better way to present the selection screen, seems that this is yet another issue to add to the poor design of the UI. Thanks for the help anyway.
The brake indicators on the outside of the Railpool 185 do not change from green to red whether the handbrake or train brakes are applied. Can anyone confirm this?
Im on PC, so here i have 2 bugs: Yes i can confirm the Brake Indicators of the RP 185 arent working --> They remain green all time: The second bug i noticed is, when shutting the loco down completly incl. batteries, it seems the displays turn off, but the loco still has power. Lights can be turned on, and when towing the loco, traction motors produce a sound, which should definetly not be. On the pic the bat. power switch is off. I think with the effort of all reports here, dtg has a nice check list. Shouldnt be much of a problem to go point by point and fix it, especially the scenery stuff. So we maybe see a fix in 1.5 - 2 years.
An additional issue. You can drive the BR612 without unlocking the brake key. In this case the train brake is not working. In real life this is a serious safety issue. In game it is very annoying.
That is not an issue but prototypical for that train. And there is not a safety issue with it because the train brake is not the only pneumatic brake. You can run this train safe without using the train brake at all. Think of it as a additional layer of brake system. Normally you only use the throttle/brake lever which controls the hydro brake and the automatic pneumatic brake system (brake blending with the hydro brake).
Another one. In the scenario Fast Line the Freiberg, you need to remove the brake key. This is not working properly. I had to move the brake key on/off several times and then it worked. When I saved the game and resumed it later, it was no longer possible at all to remove the brake key. After some more attempts I found you need to click a little below the key to do so, but this is not intuitive.