Hello, I just finished all the scenarios but I'm stuck with Clinchfield Railroad services. How to startup SD40 & F7 properly? In service " CRR Extra 3016 South - Southbound Coal" I cannot take off and thus drive up the hill. Do you have some kind of "step by step guide" which helps me figured out my problem? How to control multiple locos to have greater hauling power? I think it has to be enabled somehow. I'll be so glad for your help! Best regards, Raven
I believe the tutorials for the locomotives cover it? But in short, you insert the reverser handle, switch the 3 switch for fuel pump, generator field etc on, set the unit selector to the number of locomotives you are connected to (1, 2, 3 or 4), set the brake valve to freight and the bottom valve to Lead. Then you should be good to go.
Although that particular service, is that the one where you start on the gradient? If so, theres a few threads on different ways to approach it, including creeping up the hill, controlling the rear loco's through the window due to the lack of banking comm as on the modern routes, or rolling back down the hill until you are roughly on the level and then going back up the hill again.
For immersion's sake. In-game that switch actually does nothing, since Simugraph doesn't model voltage drop in the MU control signal.
Extra 3016 South- in Journey mode- represents carelessness on DTG's part, because somebody decided to set it in winter in the snow without testing the effect of weather conditions. Simply put, a service which is easily drivable in the dry becomes nearly impossible in ice- applying more than a sliver of throttle results in wheelslip. Therefore, if you are determined to get the Journey checkbox ticked and do it in winter, the alternatives are (a) creep at 0.6 mph all the way to the top of the hill, or (b) roll - slowly! - backwards as far as you can to flatter ground, and get a running start at the grade from there.
imagine a railroad brakeman walking the length of the coal cars hooking up the air hoses between the cars, then the locomotive engineer sets air pressure thru the air lines, he has a gauge that tells the engineer when the air pressure reaches a certain level, what that air pressure does is release the brakes on each of the coal cars, when there's a break in the air line the air pressure escapes and the brakes on the coal car comes on, so the engineer waits until the air pressure is high enough to begin moving the locomotive, otherwise, without enough air pressure from the locomotive then the brakes on the coal cars is not released and the locomotive can't move the cars and then you get engine wheel slip, so I think the air pressure gauge needs to be over 89 before you try to move
Clinchfield is set before there were EOTDs. The only way to find out the rear BP pressure is to use a flying camera to read the brakeman’s pressure gauge in the caboose