I ran a test night run yesterday and, even with the room kinda bright, I could see fairly well. I think if I ran it after dark with most of the room lights off, it would be fine. Yes, we need the button to go to bright on that upper, middle light which would give plenty of light to run with. There was a wonderful stary sky over everything as you moved along.
I dont own this route. I was upset at Rivet after their forest drive simulator in WCL. Still i have to admit that this route seems far better than any Rivet previous ones : - great train 3d modelling (as always with Rivet) - very nice station 3d modellin (again Rivet are good in that) - Nice scenery, this one is really a big step up from Arosa or WCL. - A Swiss route ! The less good : - sounds and train physics are maybe not that great. And we know they wont change. The poor : - this is a problem with other routes likes CCL too : no other trains (ai) on large stations means that they are lifleless. Its only you and 2 or 3 ai trains during à whole timetable play. - the biggest showstopper that prevent me from buying even at reduced price : the route lenght, come on its ridiculous ! Still the best of Rivets entries in TSW so far...
Just came to my mind as was travelling on a Flirt today. Where is the really typical circuit breaker sound?
Thanks for the detailed feedback chacal#2181 , much appreciated! And we'll definitely have a look at the sound, physics is a bit harder. vyncwr Could you specify which exact sound you're talking about?
Thanks for checking in! I personally am happy with physics and the sound - the buggy ETCS system is a bigger problem, I hope that will get fixed soon. Wanted to ask, is it a big job to add some external camera views? Normally, these are controlled by the arrow keys on a keyboard. Would be nice to lean out, a feature that all DTG locos have.
How do you turn on the headlights? There seems to be a button to turn them off but not to turn them on.
They turn on automatically when you select forward on the reverser. No need to turn them on manually.
The thread died out, but more than a year later, ETCS bugs described here are still present. This is very-very frustrating.
Does the FLIRT have tinted windows in real life? It is unusual as most vehicles, car and train, are required to have absolutely no tinting. By law. Australia and I guess the USA and EU too.
Certainly not in the US Different states have their own limits on how deep a tint is permitted, but I'm not aware of any which prohibit it.
On the front window? On the windshield only the top 5 inches is usually allowed. The rest is absolutely no tint. https://www.raynofilm.com/blog/automotive-window-tint-laws-by-state
I’m not 100% sure, but I think it’s not as much as in TSW. I do think though that this train wouldn’t look as good if they wouldn’t have tinted the windshield- and I think the lighting itself is kore of a problem because when you set the weather to thunderstorm it’s just fog with the sun looking through- and not like on KWG where you can experience real weather…
I find the 422/425 DB railcars in Germany accelerate faster than the FLIRTs and I have seen no complaints on the 422/425s ROFL The Luzern Sursee route is absolutely magnificent!! Hoping for more Swiss routes. Austrian and Czech ones too!!
In Rail Journeys I just tried the Showers scenario about 4:25pm in the afternoon. Everything is black except for the sky! I still love the route though. It is probably why I play it in summer at around 10am-2pm..... to get the maximum light. It looks great. I think the new TSW3 lighting hasn't been applied but what do I know? I know Sherman Hill got it done but SH is not a 3rd party route right? I think Rail Journeys Luzern-Sursee Showers is in the 2nd chapter?
Only Boston and Sherman Hill got the new lighting. So did sos and sehs but those are base routes so I left them out.