Horseshoe Curve - Definitive Feedback Thread

Discussion in 'TSW General Discussion' started by chieflongshin, Apr 7, 2022.

  1. hyperlord

    hyperlord Well-Known Member

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    Way to go, Adam!
     
  2. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    The brickyard crossing still doesn't work.
     
  3. DarkWolf

    DarkWolf Well-Known Member

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    I still can't load a save from HSC, the option never shows on the main menu.

    I tried all the other routes I own and have the same problem with Oakville. The rest, Sand Patch, Koln-Aachen, Bakerloo, Peninsula Corridor, Boston Sprinter and Sherman Hill I can save and load a game on.

    I own the game on Epic and am pretty sure I downloaded the patch yesterday, my version shows 1.0.159 in the Epic Games launcher. I tried verifying the game files, no change.


    Also I think the score values for the scenario Pushed aside are incorrect. I completed it without any speeding and earned 4700 points, which was 100 points shy of even the silver medal and 700 short of the gold. Not sure where you were meant to earn another 700 points but I did notice while I was completing the final task there was a star icon showing right near the coal loader. It did not seem to do anything as I drove right through it on the way to the final Stop At Location icon.

    DW
     
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  4. Matto140

    Matto140 Well-Known Member

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    Latest update cancel NS GP38-2 dynamic brake fan noise, it was really bad before, but now it is completly off, together with fan animation.
    You only hear engine rise its RPM in higher notches.
     
  5. w2sjw

    w2sjw Active Member

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    There's finally an engine sound mod for the ED44AC at TSC: https://www.trainsimcommunity.com/m...s/i2472-horseshoe-curve-locomotive-audio-mods
    My only real concern left right now is one I've only seen mentioned here by a few others - the contrast/gamma/saturation on this route is WAY off. This first pic shows what the route look like in springtime just after 12:30pm. The second is Cumberland Yard at about the same time of day (but early summer), I hope this is something that Skyhook can fix...
    NS_HC.jpg CSX_1.jpg
     
  6. solicitr

    solicitr Well-Known Member

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    The top pic is showing a high overcast, so I think the lighting isn't far off
     
  7. Rudolf

    Rudolf Well-Known Member

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    20220423000222_1.jpg 20220423000229_1.jpg Did anyone see this before the patch was released? It is awesome
     
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  8. Rudolf

    Rudolf Well-Known Member

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    I also noticed it looks very bleach. The track may almost become invisible due to the light during daytime and good weather.
     
  9. Rudolf

    Rudolf Well-Known Member

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    Cresson, just along the main line
     
  10. meridian#2659

    meridian#2659 Well-Known Member

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    I guess there is a little work which has to be done. Im not a software developer, but asume they wont have to change every single trailer, instead they just can fix the 3d model. Same for the Trailers on the flatcar.

    TSW2_Meridian_1650809301_00.png
     
  11. hyperlord

    hyperlord Well-Known Member

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    Is Journey Chapter 2 doable now?
     
  12. Quentin

    Quentin Well-Known Member

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    The first part "Complication at Cresson" is now doable, though it still claims you're 'off path' when you're at the stop point waiting for a train to pass.
    You have to reverse, perhaps that's the 'complication' :)
    The second part "10K Chicago - Allentown" still doesn't work, the initial red light never clears, but if you choose the same service from the timetable, it works correctly! Why this should be is beyond me.

    The third part "64E Chicago - Linden" is fine.
     
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  13. hyperlord

    hyperlord Well-Known Member

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    Many thanks Quentin safes me some headache and sets the objective for my evening:)
     
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  14. w2sjw

    w2sjw Active Member

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    I'm going to take some follow-up screenshots later with the weather set to 'clear' and see what I get. I'm only assuming a minor improvement, through.
     
  15. Blacknred81

    Blacknred81 Well-Known Member

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    All the trailers on every NA route look like that.
     
  16. RynoHawk

    RynoHawk Member

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    I have noticed this to regarding the vehicle traffic where it was mentioned about cars driving on the left side of the road (i.e. British). On my last run, I noticed they do that closer to Johnstown part of the map, but closer to Altoona, they drive correctly on the right side. Don't know if this was already mentioned, but my 2c.
    Those are awesome mods! The horn especially sounds great!
     
  17. JustWentSouth

    JustWentSouth Well-Known Member

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    Has anyone seen a Creator's Club livery spawn as AI in Horseshoe? I have many liveries show up when I drive Sherman, but so far none on HSC.
     
  18. hyperlord

    hyperlord Well-Known Member

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    I did that scenario yesterday and it seems to have an alternative ending when you run late and the train already passed.
    Cool, though. But the dispatcher gave me the feeling my incompetence has been noticed. I had to get coffee for everyone after all ... ;-)
     
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  19. RynoHawk

    RynoHawk Member

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    They must’ve drank it all before you got there and needed more. When I had to wait for the train and got to the shack, they had coffee waiting.
     
  20. Monder

    Monder Well-Known Member

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    I've got there on time, but if that's true, that's a pretty cool feature. More such innovations!
     
  21. DarkWolf

    DarkWolf Well-Known Member

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    I noticed the other day the NS coal gondolas have different serial numbers on their ends and sides.

    [​IMG]

    [​IMG]

    They have 6 digit numbers on the ends and 5 on the sides. The CSX versions have 6 digits in both positions, the UP ones have 5 in both.

    Did they add one too many to the end numbers on the NS version?

    DW
     
  22. Michael Newbury

    Michael Newbury Well-Known Member

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    From pictures I have seen online 5 digits for NS coal cars.
     
  23. Sharon E

    Sharon E Well-Known Member

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    NS hoppers have both 5 and 6 digit reporting marks, depending on age, though it should be the same in all locations on the car. Just spend some time watching the HSC cam and you can see this. The black ones tend to be 6 digit. CSXT hoppers have also gotten into the 6 digit range. With the number of hoppers in the fleet, you run out of 5 digit numbers.
     
    Last edited: Apr 27, 2022
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  24. solicitr

    solicitr Well-Known Member

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    I think the issue is having different numbers on the same car.
     
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  25. Monder

    Monder Well-Known Member

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    I think if HSC had both 5 and 6 digit range hoppers, where the numbers would be correct (the same around the whole car), people would appreciate the detail :)
     
  26. Sharon E

    Sharon E Well-Known Member

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    What I am seeing on most hoppers that I looked at is, the end numbers are correct, but the side numbers leave off the last digit. The number should be spaced with 3 digits in each of the bays, but Skyhook only has 2 in the left bay and 3 in the right. I bet that leads to truncation of the final digit.
     
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  27. DarkWolf

    DarkWolf Well-Known Member

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    Yeah, thats what caught my eye.

    In the first patch they fixed a spot on the main line where grass was going across the tracks, there is another spot on the South Branch line that has the same issue. At this location :

    [​IMG]

    [​IMG]

    Another thing I noticed today is some of the upper containers on the intermodal cars are floating. Cars with two long containers or a short container on top of a long look fine but cars with two short containers or a long on top of a short are showing some levitation. I checked a couple different intermodal services and they showed the same.

    [​IMG]

    [​IMG]

    DW
     
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  28. Sharon E

    Sharon E Well-Known Member

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    Gee, that gives the South Fork branch a real branch line look. ;-)
     
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  29. meridian#2659

    meridian#2659 Well-Known Member

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    Well ok, a main line should be free of grass, but this branch looks just atmospheric with that grass on it. I hope they are not gonna change that.

    Same with cane creek, it lets you convince to actually be in that wide open desert on a uranium ride during sunset.

    Even if the grass on tracks might be a bug, skyhooks horseshoe curve is a big enjoyment for me to drive on.
     
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  30. DarkWolf

    DarkWolf Well-Known Member

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    So perhaps some scattered weed growth would be apropos but thats quite the meadow.

    Need a brush cutter attachment on the front of that ES44AC.

    "Objective Complete : Mow the weeds. +250AP"

    DW
     
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  31. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Well, Skyhook did make Lawnmower Simulator...
     
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  32. OldVern

    OldVern Well-Known Member

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    That grass looks quite atmospheric!
    Whether true to life or not is another matter. Where it rankles a bit is on routes like SEHS or ECW. Makes you wonder at what sort of play testing went on and is the UE4 editor so complex that what would take 30 seconds to accomplish in the Trainz, TSC or even MSTS editors places such simple snagging out of reach once the route is baked.
     
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  33. DarkWolf

    DarkWolf Well-Known Member

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    I'm curious about these switches in the ES44AC.

    On the back wall there is this switch that says Crosswalk Lights.
    [​IMG]

    Then on the control stand there is another switch that says Crosswalk Lights when you mouse over it.
    [​IMG]

    They both have to be set to On to get the little circular lights on the walkways at the nose and tail to come on.

    But the light below the switch on the control stand says Crossing Lights. The label above with the arrow pointing to that switch refers to three settings, up for flashing, center off and down for on. That almost sounds like a control for flashing ditch lights?

    DW
     
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  34. WaveyDavey

    WaveyDavey Well-Known Member

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    The back panel are breakers not switches. A bit like you have a trip or breaker in your fuse box in your home for your lights plus a light switch to actually turn the lights on and off in a room. ;)
     
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  35. Callum B.

    Callum B. Well-Known Member

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    Not so for that specific switch on the back panel. That is a regular switch. The "crossing lights" switch is indeed most likely supposed to make the ditch lights flash. That is common on GE locomotives equipped with flashing lights, however from what I've seen Skyhook has not implemented them for the ES44AC.

    Cheers
     
  36. meridian#2659

    meridian#2659 Well-Known Member

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    While the ES44DC has a different operator desk (depends on the configuration), the Switch Panel on the back looks pretty the same. Its written in the Manual (File attached)

    ES44DC.jpg
     

    Attached Files:

    Last edited: May 3, 2022
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  37. meridian#2659

    meridian#2659 Well-Known Member

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    ES44DC_Switch Panel.jpg
     
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  38. RGoodellSr

    RGoodellSr Member

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    I found it interesting that I'm supposed to have four locomotives, 60 loads, and two rear dpu helpers.

    Actually, I have four locomotives up front, 30 loads, and no helpers... Other than that scenario works just fine for me
     
  39. Matto140

    Matto140 Well-Known Member

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    Which service use the flatcar?
     
  40. Sharon E

    Sharon E Well-Known Member

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    What service is this, it sounds like a console setup no one for PC or second gen consoles
     
  41. chieflongshin

    chieflongshin Well-Known Member

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    I'm still tempted by this route but not sure how much needs ironing out still
     
  42. WaveyDavey

    WaveyDavey Well-Known Member

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    If you’ve waited till now i think I’d just wait a little while longer till it’s in a sale.
     
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  43. RGoodellSr

    RGoodellSr Member

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    (Xbox) Scenario: Does wet coal burn
     
  44. Sharon E

    Sharon E Well-Known Member

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    DTG told us in the steam introducing HSC that earlier consoles would get shorter trains due to the limitation of the system in them.
     
  45. chieflongshin

    chieflongshin Well-Known Member

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    Well I picked this up today with a fiver off and so far I'm liking it. Feels a bit better than some of other routes. I like the train factoids and the short and sweet tutorials. Not scratched too far into it yet but some of the things sound better. I picked up on some track noise. I did notice though that notch 5 and notch 8 on the 44 going up the grade sound identical. I'd have hope to have heard the sound/engine load up and labour more. I shall report more as happen across it.
     
  46. OldVern

    OldVern Well-Known Member

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    Is
    Is that the Gevo? I can't remember if it was here or discussing the Run 8 version that the engine note doesn't change between the higher notches.
     
  47. chieflongshin

    chieflongshin Well-Known Member

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    Thats the one. Its like one of those weird Lexus with no gears where it just sits at a constant whine with no indication of loads or revs.
     
    Last edited: May 24, 2022
  48. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    The GEVO does that in real life.
    The GEVO prime mover reaches it's max operating RPM on Notch 4-8 @ 990 RPM. Sometimes, depending on the train weight and grade, the RPM boosted to 1050 RPM @ Notch 8 in low speed condition only.
     
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  49. Monder

    Monder Well-Known Member

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    How does it then produce more power if the RPMs stay constant? Does something change in the generator?
     
  50. solicitr

    solicitr Well-Known Member

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    Yes. It is equivalent to what in older locos would have been a serial-parallel circuit transition, but in modern engines is computer-controlled. Diesels don't like being run over a wide RPM range.
     
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