After getting to Yoder and the objective, the next instruction is to reverse into Shaw Mine branch. But the objective point is so far down, that I run out of track with the 52 cars, all the way around the bend. So what's going on here? The only way to meet this objective would be to switch loco ends at Yoder and pull down to the mine. But that's not in the instructions. I have 2 locos up front and 52 cars back up down the branch. What am I missing here? Thanks
Hmm.. I've never seen an objective in TSW that wasn't for the Loco. Thanks for the tip, I'll try that. Yes, that was the way to do it. Should have tried the obvious first.
I've done a good number of shunting and moving on 3 routes now, and always seemed like it was intended for the loco. Well then I stand corrected. Actually more often than not I end up stopping a few yards short to try and hit the spot, and it's slightly annoying to have to release and get moving again for 3 yards. Maybe being aware of this will help. Not a big deal. As for those who may find the speed control doesn't slow down enough at Shaw, I just progressively add 1 psi of Ind Brake and keeps the Speed Control in range to maintain correctly. You have to be about 1.6 mph to get 100% fill it seems. Hopefully will get a few more locos to pull 52 loaded coal cars over the hill. PS BTW, that Shaw is supposed to have a 10mph speed limit. The timetable for that industrial track states it is "excepted", and according to CSX rule book, I skimmed, excepted track limits are 10mph. So I just use that for my limit. FYI
That’s a misapprehension. In TSW, the marker is always for the lead vehicle based on direction of travel
So then when going in reverse the last car is considered the lead vehicle, regardless if power unit or car. That makes sense. Probably could have saved me some track miles.
The thing that come into play here, and Matt has said this a number of times. The marker distance is based on the distance to the lead locomotive in the consist, so when backing it is never correct. As noted about, use the first car to cross the marker as when to stop.
If it's the player, then I could have just walked there then. The objective must have a distance to complete property then, which in this case was set to the distance of the train to act as the location of the last car. In the case of backing up.
That’s almost right, it’s the train stopping over the objective target that triggers it as completed but the distance shown to it as you approach is measured from the player. It is also an ‘as the crow flies’ straight line distance from the player that’s shown. Conversely, the distance to signals and speed limits is measured along the track distance from the leading edge of the train, depending on the direction of travel, whether that be the front or back of the train. The two conflicting systems will be because signals etc. only apply when in a train so can be measured along the track but objectives are also used when on foot so are measured directly from the player at all times. It’s just a limitation of how the game is set up and DTG have said in streams that it is something they want to address at some point.
In the meantime, in reversing moves check the train length and measure that against the “distance to target”