PC Spirit Of Steam - Problem With Activity Branch Freight: Clock Face Colliery-speke Junction

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Aldarion, Jun 1, 2022.

  1. Aldarion

    Aldarion Member

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    I have found out that I am not abe to start moving the train at Ditton Jnt. It appears that the 12t wagons are not able to release brakes. Train begins moving and extending couplers until those wagons... some of them are able to mode but with the wheels block until the drag is too much for the locomotive and the driving wheels start skiding....
    also tehre is some bad texturing in the coal 16t wagons...
    [​IMG]

    back in the consist, many wagons do not have the couplser streched.
    [​IMG]
     
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  2. Fitz

    Fitz Well-Known Member

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    You have to pull the brake string on all of the bauxite wagons for about 10 seconds to release the brakes. The grey wagons are all unbraked so there is no brake connection from the loco to the bauxite coloured wagons to release their brakes.

    This is realistic, but real life the train would be formed up to have the bauxite next to the loco and not between un fitted wagons.
     
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  3. Aldarion

    Aldarion Member

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    ohhhh. Thanks.
    I don't remember seeing that mentioned anywhere... Did I miss it?
     
  4. ARuscoe

    ARuscoe Well-Known Member

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    Mentioned in last night's stream. Known issue with the makeup of the consist. The unbraked wagons should be behind the braked ones, not in front.
    As the commentor above says, the "workaround" is to manually release the brakes ono the 5 plank wagons by pulling the brake cord on each wagon individually, then the loco will move them all as normal, of course you're limited to loco braking only throughout
     
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  5. Aldarion

    Aldarion Member

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    oh.... missed last night's stream, sadly!
    Thanks for mentioning it!
     
  6. OldVern

    OldVern Well-Known Member

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    Just to bump this slightly...

    Came upon this as my next step in Journey mode. Yes the problem is still there and DTG do not appear to have done anything to correct the scenario or at least update the starting notes. Not to mention if you climb down from the loco to pull the strings you are in the hazardous 6ft and if not careful after releasing the last wagon if you already tried releasing the brakes and forgot to re-apply the train starts to move on the falling gradient. Luckily I was able to run alongside and climb up on the loco to take back control but all in all it is an ill thought out and carelessly compiled scenario.
     
  7. Aldarion

    Aldarion Member

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    It has been mentioned that it works like that in real life. So it is prototypical... I dont mind that. My problem was not having heard it mentioned before...
     
  8. OldVern

    OldVern Well-Known Member

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    The difference is that in real life you would have a shunter or Guard to pull the strings and you wouldn’t be doing it at a station platform with the train already en route. Not helped by the grungy lighting either, trying to see where the brake release cords are in deep dark shadow.
     
  9. ARuscoe

    ARuscoe Well-Known Member

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    What was said was that in real life the "fitted" wagons would be right next to the loco to assist in brake force and the "unfitted" wagons would be at the rear, with a brake van on the back. It's very unlikely that there would deliberately be a load of wagons breaking the brake pipe system, making it more dangerous to run
     
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  10. Aldarion

    Aldarion Member

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    yes, that would be logical yes. I stand corrected!
     

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