Here's an easy fix to everything. Just remove everyone from the cabs. Problem solved. (But then we'll get complaints of why the locos are crew less, darn)
Yea but it shouldn't matter to the players should it, apart from some missing scenery here and there and a few bugs sos is a almost perfect recreation of a 1950s railway. Dtg have really pushed the boat out with this one! And I could argue that there's to many white drivers on the bakerloo line but I don't care. I want to drive trains, not get the ump because the drivers ain't the right colour or sex. Hell the second man is a woman in ntp! This really bothers me because I spend my whole journey looking at the second man, instead of where I'm going!
Also, in a Simulator for fun, you dont want to simulate everything. You want to have a fun time driving trains and not simulate the bad parts of the era/route or Business, like excluding everyone but White men on Sos. Or would you like other realistic features, like a random Chance of running NPCs or cars over at level crossings, ambience noise of gunshots on US Routes? All pretty realistic and would add ,,immersion" but things you wouldnt want to simulate in a game for your enjoyment. Also its a game about trains, Not about who was or wasnt allowed on trains back then. Look at the beautiful locos instead of the fire(wo)man, or just drive user created scenarios, where the second Person is invisible anyway.
Correct, 1958 the only train crews were white folks that I saw. At Saltley 21a coloured folks were all Jamacans and they looked after the coaling stage, disposal pits and the pits in the loco shed. There was none of this political correct LOVE that abounds in plenty these days, they were our work mates and we all got on well.
Cheers Matt, in steam days when you came upon a problem on the road you had to sort it out the best you could with what you could, no just picking up a cell phone and asking control what to do. I find it the same on TSW2 if there is a problem that you can work round whatever it is and in whatever way you can. The aim now as then is to get your train to it's destination.
I think Sam answered this pretty completely several pists back: the fireman omes from the same NPC randomizer that generates passengers, and thus produces random genders and skin tones. To change that would have required quite a lot of extra prigramming
[removed off-topic section - if you'd like to complain about your suspension contact JD. If you'd like to grandstand, take it elsewhere] ...the solution to this is mind numbingly simple, just give people the choice DTG. The same way we can pick m/f avatars. Not to hard is it.
If he banned you for a week for that god only knows what he will do when he sees you called him a pensioner
Hmm, I really do wonder how hard it would be to give players an option? It can be done but DTG don't want to do it. If it is that difficult (which I doubt) then that's their fault for making the code the way it is Also dovetail silencing people because they don't want to hear complaints about this issue and labeling players as trolls says it all really about this company. I've seen some repeat the same points again and again about different stuff for this game that may not be related to the original op topic many times with no problem or issue on many threads before. Are they gonna be labeled as trolls now?
Out of curiosity, is it possible for a modder to make a mod that can...um..."make the DLC more historically accurate"? Then everyone can have his cake and eat it too. Problem solved!
Probably not without modding females completely out of the game, as stated above, they are picked from the pool of default NPCs.
That's how it's done in TS Classic, and honestly I've not really ever seen people bring it up as a issue. Also personally from a playability stand point I prefer not having crews, makes it easier to look around. Also frankly all of the humans in TS Classic and TSW look very uncanny, and they really distract from the realism if you pay too much mind to them. You might be suggesting this in jest, but personally I'm all for this.
Thinking on this I would like this as well, makes sense. And like you say the humans drawn in TSW2 are let's face it not the best.
Too many women on the platforms and too many BAME, for the period. This is pre-mass immigration UK and whether you like it or not. It is again totally unrealistic. Need a mod please, clever people. So that those of us who want realism can use it.
I remember the mod for diesel Legends, it was pretty good imo so hope those people can do other routes. Must have a look.
Yeah that's the one. They took out the overhead cables and all that and after DTG said it couldn't be done. There was Ballasting, platform changes especially at Paddington and the all blue livery for the 101. It wasn't perfect but it was better than vanilla by a long way.
DTG say alot of things cant be done but modders prove otherwise. Yes this issue probably can be done with a mod however only pc players can run mods
Yeah, I keep forgetting. I used to be so used to Fallout 4 where for all of it's sins it had a healthy mod market for the consoles and the PC. PC might have had a few more mods available but at least it was there. Not sure what it would take to have the same in DTG but It was appreciated.
Oh right, i think it needs updating, i believe i read for some reason. I did ask if the modder could delete the North Pole depot, stands out like a sore thumb in the 70's retro working of the route. Yes it was very good, for running the retro DLC pack on.
I like running that overhead line removal mod for GWE in the modern era with the HST and the 166s. I think the route looks a lot more "clean" and "realistic" since all the MUs and locomotives are diesel anyway. But that's just me.
The biggest problem with GWE as is, is that they did the cab ride survey and then literally copied that snapshot, with some wiring in place west of Airport Jn, some stretches with bare gantries, others with the arms attached and sections with nothing at all. What they should have done is discarded any presence of electrification beyond Airport Jn to create a less untidy and more authentic scene.
Did the mod take out the overhead cables etc just for the Diesel Legends timetable or for the route no matter which era you play? Modders can do lots of things to routes that DTG can’t release as standard, or without a UI included for it, or do without running into legal issues (branding everywhere etc.).
It took them out the route completely. If you put the 1970s based mods in your game and then loaded the the original GWE timetable, the overheads would be gone and all the posters and signs would still be 70’s themed. It’s a bit of a faff as you have to remove them and put them back on depending on which timetable you use. DTG likely meant timetable exclusive scenery isn’t possible when they said they can’t do it.
Easy way round this I thought of when DTG started talking about DLC being loaded in and out of memory depending on what scenario you chose. Make Mods "minor DLC" and then use the same system to load them in and out as necessary Might also be able to be used for things like having different route tiles for different time periods... Just spitballing, but that did occur to me a while back when they first mentioned the "DLC fix" for PS5 doing auto load in and out
Hi everyone, I've only just joined this Forum and this thread that started great has turned a bit, well embarrassing... eek This is infact just a train game, train go Choo Choo! Dove tail games aren't going to change anything as stated above. And rightly so.
Yeah, that’s what I thought. I was just checking because what was stated in the post I replied to seemed to imply that modders hade done what DTG said couldn’t be done. I’m on PS5 but still like to keep up with how the game is on all platforms as best I can and some mods do seem to be things that would be great if DTG could work with the modders to bring them in as standard like with the cloud textures.
For me I though DTG's choice of era for the GWE was bizarre. They chose to have it during the electrification which means they are tied to a specific era. Surely as a games company they should want to hit the best market so why didn't they target either before electrification or after it had been completed? Paddington to Bristol is more or less a straight line so I can't see it causing problems, I'm no coder so wouldn't know for sure.
I thought it was an odd choice because it IS very limiting. For me anything that is developed should be as open as possible so it can do the most without needing a lot of work by DTG in the future Not sure I'd class this as "straight"
Love the way they show absolutely nothing of interest between Swindon and Bristol Parkway... I mean I know it's basically farmland and rolling hills but still