Tsw 3 On Foot: Please Revert This Change!

Discussion in 'TSW General Discussion' started by TimTri, Aug 19, 2022.

  1. TimTri

    TimTri Well-Known Member

    Joined:
    Mar 31, 2021
    Messages:
    1,262
    Likes Received:
    2,726
    During yesterday’s Kassel-Würzburg route preview, I noticed a small but questionable change to the on foot spawn time selection:

    In TSW 2, the player was able to select their spawn time in increments of 5 minutes.
    In TSW 3, however, the spawn time selection is now only available in 15 minute increments.


    This is an absolute game changer (in a bad way) for all players that love to spawn on foot and enter certain trains. A wait that was at most 4 minutes long in TSW 2 has now turned into a potential 14 minute wait in TSW 3!

    Please revert this change and allow us to select the time in 5 minute increments again!

    I‘ve included some screenshots from the stream which show the change below:
    upload_2022-8-19_14-36-30.jpeg
    upload_2022-8-19_14-36-42.jpeg
     
    Last edited: Aug 19, 2022
    • Like Like x 53
  2. Br425

    Br425 Well-Known Member

    Joined:
    Jul 18, 2019
    Messages:
    470
    Likes Received:
    1,372
    I did not notice that yesterday, that would really be horrible. I spawn on foot all the time and I always thought how it would be cooler if you could choose the exact minute.

    But this change seems to go in the opposite direction of that, 15 minute blocks are way to large! Please change that back
     
    • Like Like x 21
  3. Crosstie

    Crosstie Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    4,617
    Likes Received:
    10,435
    Mm, that's not good. I like to spawn on foot and catch trains to ride as a passenger, and 15 minutes is a long time to wait. If it stands, it will make timing your spawn much more difficult. Heaven only knows why they would make a change to that feature.
     
    • Like Like x 11
  4. Perks390

    Perks390 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    282
    Likes Received:
    333
    I always use the spawn on foot option when starting a service (useful if the service has multiple options of loco), and would also be disappointed if the 5 minute intervals have been removed.
     
    • Like Like x 12
  5. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,295
    Likes Received:
    2,862
    Yeah, this would severely impact on-foot spawning, since we already often have four minute waits for trains we want to catch.
     
    • Like Like x 4
  6. Michael Newbury

    Michael Newbury Well-Known Member

    Joined:
    Dec 11, 2016
    Messages:
    4,037
    Likes Received:
    3,275
    I also noticed that on the stream as well but need to remember they were playing on a Dev build not the finished product.
     
  7. Monder

    Monder Well-Known Member

    Joined:
    Aug 14, 2019
    Messages:
    2,490
    Likes Received:
    7,668
    Just WHY? The TSW2 system, where you could use the "1 hour" and "5 minutes" arrows to select the time, is just fine. I had a thread about interesting trainspotting places and times where you could see cool train actions. Now imagine that and starting instructions by "weeeell... you might have to wait 14 minutes for something to happen."
     
    • Like Like x 11
  8. mattwild55

    mattwild55 Well-Known Member

    Joined:
    Mar 19, 2019
    Messages:
    702
    Likes Received:
    2,798
    My preferred play style is to spawn on foot at the present time / weather and grab the nearest train available so reverting this would be good for people who play similarly (if you're out there). Even better would be a real-time spawn option.
     
    • Like Like x 4
    • Helpful Helpful x 1
  9. arek#2842

    arek#2842 Well-Known Member

    Joined:
    Mar 1, 2022
    Messages:
    480
    Likes Received:
    507
    I'm using this option in a really weird way, you would consider, but it's helping me struggling with red light/dispatcher issue.

    You see, I don't care which medal I'll receive for completing the service from timetable - I just want it to be "checked" with medal icon so I will not run it again by mistake. Therefore, if I'm facing red light issue like i.e. on BML running to Brighton and being permanently stopped at red light just before Preston Park I'm then checking the actual arrival time of that fault service, then spawn on the final destination (in this case in Brighton) 2-3 minutes before actual arrival time of my train, hop in to the cab just after AI driver will open the doors - and get the service completed!
    2-3 minutes is bareable to wait for the train, but 13-14 is much worst.
     
    • Like Like x 6
  10. L89

    L89 Well-Known Member

    Joined:
    Apr 8, 2020
    Messages:
    1,403
    Likes Received:
    879
    On console we don't even get those double arrows to scroll through time faster so this 15 minute thing will improve on that. The time always starts on your local system time.
     
    • Like Like x 1
  11. Kim1087

    Kim1087 Well-Known Member

    Joined:
    Sep 13, 2018
    Messages:
    336
    Likes Received:
    366
    I agree with the 15-minute interval is too big :( I like to set the game time to the correct time and ride as a passenger or just train spot somewhere,
     
    • Like Like x 4
  12. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    11,972
    Likes Received:
    18,361
    Best of all would be the option of a field into which the user can type an exact time.
     
    • Like Like x 10
  13. stujoy

    stujoy Well-Known Member

    Joined:
    Aug 29, 2019
    Messages:
    6,535
    Likes Received:
    17,514
    I can absolutely guarantee that the extra minimal time to scroll through the time on a console is a lot less that a potential 14 minute wait in the game for the time you actually wanted to spawn.

    15 minutes is not a good interval. DTG have completely missed how players actually use the feature in an effort to save a few seconds in the menu. It needs to be put back to 5.
     
    • Like Like x 25
  14. Thelonius16

    Thelonius16 Well-Known Member

    Joined:
    Sep 21, 2017
    Messages:
    284
    Likes Received:
    632
    That's actually a downgrade to the old version. There were only 15-minute options in the original TSW and somewhere along the way they added five-minute increments. It was a very welcome change.
     
    • Like Like x 12
  15. arek#2842

    arek#2842 Well-Known Member

    Joined:
    Mar 1, 2022
    Messages:
    480
    Likes Received:
    507
    Exactly! So simple and effective at the same time.
     
    • Like Like x 3
  16. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,295
    Likes Received:
    2,862
    It'd take less time to input this even on a console!
     
    • Like Like x 3
  17. Dinosbacsi

    Dinosbacsi Well-Known Member

    Joined:
    Sep 20, 2017
    Messages:
    3,316
    Likes Received:
    8,685
    Yep. Perfect cause of the UI designer not taking into consideration how the function is actually used by the user. It sounds good on paper to have 15 minute intervals, as it's cleaner on the UI with less clicking, but makes no sense gameplay wise.
     
    • Like Like x 15
  18. max1313

    max1313 Active Member

    Joined:
    Dec 17, 2021
    Messages:
    99
    Likes Received:
    110
    I agree. Keep it the same 5 minutes intervals. It just makes more sense. Let’s not go backwards
     
    • Like Like x 3
  19. Crosstie

    Crosstie Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    4,617
    Likes Received:
    10,435
    DTG seem to change the UI whimsically, rather than ask players what they would like to see. If asked, most of us, I imagine, would have said no, no and no again to this change.

    Of course, if they really wanted to give us what we want in the UI, there would be an interactive 2d map with the features of the 13 year old TSC version.
     
    • Like Like x 4
  20. DTG Matt

    DTG Matt Executive Producer Staff Member

    Joined:
    Nov 17, 2016
    Messages:
    2,846
    Likes Received:
    15,124
    I actually have no idea why that got stepped backwards - it certainly wasn't the intention.

    I'm just waiting confirmation in a build I can see that it's been rectified.

    Matt.
     
    • Like Like x 29
    • Helpful Helpful x 14
  21. I can't even wait 15 mins for a real train!
     
    • Like Like x 6
  22. Doomotron

    Doomotron Well-Known Member

    Joined:
    Oct 24, 2018
    Messages:
    2,941
    Likes Received:
    3,545
    Perhaps it could work like in LittleBigPlanet's menus... Using the analogue sticks would change the value in larger increments (15 minutes in this case) and using the d-pad would only go up or down by 5?
     
    • Like Like x 2
  23. junior hornet

    junior hornet Well-Known Member

    Joined:
    Oct 15, 2018
    Messages:
    1,777
    Likes Received:
    2,681
    You could always look for plush toys or colour in the route maps on the station. I’m sure the station staff would appreciate your help. :)
     
    • Like Like x 1
  24. I'm sure I would get arrested lol. I generally turn up at a station a minute or 2 before my train is due.
     
    • Like Like x 1
  25. Inkar

    Inkar Well-Known Member

    Joined:
    Dec 13, 2016
    Messages:
    1,417
    Likes Received:
    2,335
    Your problem is that there are no collectables in real life stations.
     
    Last edited: Aug 24, 2022
    • Like Like x 1
  26. You can try and collect things from the vending machines, although your money always goes in then nothing comes out.
     
    • Like Like x 3
  27. Crosstie

    Crosstie Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    4,617
    Likes Received:
    10,435
    This is the problem with " collectables ". They don't represent anything that's real in railroading. If they were just limited to posters and newspaper stands, I could ignore them.
    But, with the presence of toddler toys on platforms, it's become just plain silly.
    Someone at DTG needs to grow up.
     
    • Like Like x 2
  28. The only time I get a collectable is when I inadvertently walk past one.
     
    • Like Like x 2
  29. cloudyskies21

    cloudyskies21 Well-Known Member

    Joined:
    May 9, 2021
    Messages:
    1,287
    Likes Received:
    3,577
    If this could be added to Scenario Planner too it would make this feature a lot better and, importantly, more realistic!
     
    • Like Like x 2
  30. Doomotron

    Doomotron Well-Known Member

    Joined:
    Oct 24, 2018
    Messages:
    2,941
    Likes Received:
    3,545
    Legally, no.
     
    • Like Like x 4
  31. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,295
    Likes Received:
    2,862
    XD
     
  32. TimTri

    TimTri Well-Known Member

    Joined:
    Mar 31, 2021
    Messages:
    1,262
    Likes Received:
    2,726
    Update: During today’s Training Center preview stream, we got a quick look at the current state of the On Foot spawn screen. Some significant improvements have been made!

    The developers have seemingly doubled the number of arrows used to select the spawn time from two to four. The outer set of arrows allows the player to skip an hour ahead or behind, while the inner one (although it was unfortunately not clicked on during the stream) presumably has much smaller time increments - hopefully the five minutes we‘ve been hoping for!

    This is a great change as it takes into account use cases where you just want to select a general time of day as well as situations where a precise spawn time is needed - for example to catch a specific service at a station. I hope they find a way to make this four-arrow-system (yup, I‘m going to call it that! ;)) work on consoles as well, and not just with mouse and keyboard.

    Thank you for implementing our feedback so quickly, we really appreciate that! :D

    I‘ve included a screenshot showing the change below:
    upload_2022-8-23_23-33-25.jpeg
     
    Last edited: Aug 23, 2022
    • Like Like x 2
    • Helpful Helpful x 1
  33. Br425

    Br425 Well-Known Member

    Joined:
    Jul 18, 2019
    Messages:
    470
    Likes Received:
    1,372
    Amazing, that is so cool to see so quickly
     
    • Like Like x 1
  34. stujoy

    stujoy Well-Known Member

    Joined:
    Aug 29, 2019
    Messages:
    6,535
    Likes Received:
    17,514
    I wonder how that’s going to work on a controller. Hopefully they have improved controller functionality for all aspects of menus including being able to quickly scroll through the 377 services on London Commuter. It currently takes about an hour. The spawn on foot locations on the mini map are also far too zoomed in on console too, and you can’t adjust the zoom, so you can’t see where on the map the locations are, you have to already know. So I hope that has been sorted too.
     
    • Like Like x 1
  35. Shwing

    Shwing Active Member

    Joined:
    Jun 21, 2020
    Messages:
    59
    Likes Received:
    106
    Just to add my tuppence worth - would absolutely hate to see the On Foot timings go to 15 min blocks. I use all the time and this would be a disaster. Hopefully (as mentioned) this has now been corrected and will return to at least 5 min blocks.

    Thanks team!
     
    • Like Like x 2
  36. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

    Joined:
    Oct 12, 2017
    Messages:
    2,503
    Likes Received:
    2,069
    Just so -- and even then I almost never notice and certainly do not care. I'd like to be able to opt out of all "rewards" systems, but knowing how much they seem to mean to others, I would never want them cancelled.
     
  37. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    11,972
    Likes Received:
    18,361
    I notice also that we can pick not just the month, but the day of the month as well
     
    • Helpful Helpful x 1

Share This Page