We Neeed More Graphic Options

Discussion in 'TSW General Discussion' started by MikeyMike, Sep 2, 2022.

  1. MikeyMike

    MikeyMike New Member

    Joined:
    May 16, 2022
    Messages:
    6
    Likes Received:
    14
    This has been talked about for ages now. TSW graphic options need more scalability for PC users. Seriously, I don't understand why are you guys so deaf to our requests in this regard. It has been proven how much more we can get by simply editing engine.ini so what's the point of limiting graphical options for us?

    Shadows and object distance limits break down immersion.

    This is hurting PC user base.
     
    • Like Like x 2
  2. rennekton#1349

    rennekton#1349 Well-Known Member

    Joined:
    Jun 5, 2022
    Messages:
    6,406
    Likes Received:
    4,188
    Matt has said that because of how the graphics menu was built, changing it in any way will basically break it. It is very fragile which is why they can't add stuff to it. It would require a rebuild but it's not going to be any time soon.
     
  3. Mischief

    Mischief Member

    Joined:
    Oct 5, 2021
    Messages:
    58
    Likes Received:
    35
    On Series x, there is an option to toggle between HD and 4K. DTG JD do you think it is possible to add a QHD, 1440p option?

    I switched to HD earlier while driving the ICE3 to improve frame rate, which did work but HD is extremely blurry
     
    • Like Like x 2
  4. JPS

    JPS Member

    Joined:
    Feb 16, 2021
    Messages:
    34
    Likes Received:
    14
    Once upon a time, many moons ago, I requested the option to have a smaller HUD. I can tweak the engine.ini, but that also makes the markers on-screen smaller and misplaces them, thus creating another problem.
    It's quite annoying on a 55 inch screen running 4K to have the HUD in my face the size of a wall clock.
     
  5. orb

    orb Well-Known Member

    Joined:
    Aug 22, 2021
    Messages:
    476
    Likes Received:
    520
    But wasn't the UI what was rebuilt just recently with TSW3? Also, as in some of bug reports, there was a missing graphics setting in the console builds, which should be there (motion blur), so having different sets of graphics settings displayed on console vs PC is very possible.
     
    • Like Like x 1
  6. rennekton#1349

    rennekton#1349 Well-Known Member

    Joined:
    Jun 5, 2022
    Messages:
    6,406
    Likes Received:
    4,188
    Yea. But regarding the graphics menu, they said it's more fragile and can break easily if they try to add new stuff to it. I know they want to add more graphics options
     
  7. MikeyMike

    MikeyMike New Member

    Joined:
    May 16, 2022
    Messages:
    6
    Likes Received:
    14
    I know my way around the code a bit and honestly this sounds like a poor excuse. Unless somebody explains me how putting more values, that control numerical assignment of UE variables, will break UI I call that statement bullshit
     
    • Like Like x 3

Share This Page