While doing industrial switching in Oakville Subdivision the lighting strikes are way to close to be in a safe working environment
Haven't played many other routes yet, but the lightning strikes on SEHS also seem to be _very_ close (as it on to the immediate scenery around the track like houses etc) and way too frequent (if they were horizon strikes it would be ok as the area covered would be much larger)
I agree about the lightening on OSD being rather spectacular. The winter blizzard was very Canadian as well.
OSD had an experimental system in place for lightning. It was never released in other routes. However, with the new dynamic weather on TSW3, the lightning striking close by also seems to be an issue.
It also doesn't seem to be illuminating the sky as you'd expect from a lightning strike. With all the talks about getting the lumen values right, it does seem that DTG doesn't use the appropiate lumen value that a lightning strike would emit. Now, lightning can strike anywhere, even close by, but that'd be quite a rare thing and quite a shock. Most of the strikes IRL happen further away. Fortunately. In most cases, you wouldn't even see the details of the lightning strike, but just see a flash of light. Either because you didn't look in the right direction, or because the sky is foggy. Now I know it wouldn't be the first time to compare TSW3 to ETS2/ATS, but might I advice DTG to look at how ETS2/ATS does its lightning? Looks considerably more realistic in those games IMO.
LRR is doing the same with lightnings hitting platforms and the track. It also appears to be present in the tunnels at penn station!
Also lightning I think makes noise. It’s weird being in the cab and seeing a mute lightning strike. The trains in England must have really good interior sound proofing
Yep. And the noise depends on the length and distance of the lightning strike. They don't, because you can hear the beeping of doors closing in the train next to you.
Lightning itself does not make noise, but it is frequently (not always) accompanied by thunder, which can make a lot of noise.