Finally, There Are People That Aren't Passengers!

Discussion in 'TSW General Discussion' started by eldomtom2, Sep 8, 2022.

  1. eldomtom2

    eldomtom2 Well-Known Member

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    Now I've criticised DTG for a lot, but on this point I have to praise them. From watching streams, there are finally a variety of people standing around in the routes. This makes a massive difference to immersion, and should have been done ages ago. Places like Barstow Yard would have looked dead without the variety of workers standing around that are now there.
     
    Last edited: Sep 14, 2022
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  2. Sharon E

    Sharon E Well-Known Member

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    I was playing the Oakville Sub this afternoon and spotted an orange clad figure on a signal bridge as I passed it, signal maintainer at work. Also on the Cajon Pass route, there are concession carts placed along it.
     
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  3. Mevans193

    Mevans193 Well-Known Member

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    It's a very nice touch. I spotted a truck unloading scene in Barstow and of course many have spotted the hotdog carts along the route. I'm glad we finally have NPCs in freight routes. Clinchfield and Sherman Hill felt very lifeless.
     
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  4. Crosstie

    Crosstie Well-Known Member

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    I really hope that this is the start of something in TSW3. We have played for several years in a mostly unpopulated world, even though there were people strolling around from the very beginning in SPG.

    It makes an enormous difference to immersion if you have NPC's in freight routes, even if they are just hostlers or ROW workers.
     
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  5. eldomtom2

    eldomtom2 Well-Known Member

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    And not just freight-focused routes - it makes a big difference in passenger-focused routes as well to have workers in yards etc.
     
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  6. antwerpcentral

    antwerpcentral Well-Known Member

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    That's good news, the addition of animals would also be very welcome. For me driving the train in the real world mostly means gazing at cows. Never seen a cow in TSW.
     
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  7. stijn.claessens

    stijn.claessens Well-Known Member

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    Weren't these available since Rush Hour?
     
  8. antwerpcentral

    antwerpcentral Well-Known Member

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    Cows?
     
  9. stijn.claessens

    stijn.claessens Well-Known Member

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    no the people standing around.
     
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  10. antwerpcentral

    antwerpcentral Well-Known Member

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    I think they were introduced with the New Journeys pack.
     
  11. arek#2842

    arek#2842 Well-Known Member

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    Check ECW, there are cows there, or sheeps, or both :)
     
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  12. Jasonic

    Jasonic Member

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    That’s good to see, I have always thought we need to see more rail staff out and about.
     
  13. antwerpcentral

    antwerpcentral Well-Known Member

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    but not like fields filled with them? They are like this gimmick if I remember correctly.

    I hope TSW4 get's a dynamic world. Because lifeless is a bit my gripe with TSW3 at the moment.
     
  14. Jonne1184

    Jonne1184 Well-Known Member

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    Interestingly enough on the very first TSW route, Sand Patch Grade, you could occasionally spot a single person wandering around the streets of Cumberland. So its not entirely new.
     
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  15. Pipe

    Pipe Well-Known Member

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    Check WCL and WSR, LZN, IOW2022, also NTP if I´m not mistaken. Plenty of cows and sheeps to see.
     
  16. eldomtom2

    eldomtom2 Well-Known Member

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    And SOS, which even has a cow-themed scenario.
     
  17. arek#2842

    arek#2842 Well-Known Member

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    There are fields filled with them, although those cows or sheeps are llifeless - just standing like statue ;)
     
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  18. darrentee01

    darrentee01 Member

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    What about maintenance workers on the side of the track randomly placed ,would be awesome if they were animated so they put a hand up to the driver as you passed
     
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  19. antwerpcentral

    antwerpcentral Well-Known Member

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    That's probably why I never notice them. :D
     
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  20. Pipe

    Pipe Well-Known Member

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    Well, they´re not "mooing", or moving and I suspect they´re not giving any milk. ALTHOUGH, I seem to remember to hear some sheeps baaing on one of the routes. Just can´t remember which one. :)
     

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  21. antwerpcentral

    antwerpcentral Well-Known Member

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    I remever such a route, you could hear animals but you could not spot any if I remember correctly
     
  22. Pipe

    Pipe Well-Known Member

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    Well, most likely on these Rosamunde Pilcher routes like WCL, WSR or ECW. New mastery challenge: Fetch the baaing sheep. :)
     
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  23. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Not that I'm a great Trainz fan, but as I've noted before Trainz routes often include farm animals, especially cows, that can be heard as well as seen -- in motion as well; in fact, even the birds sometimes cheep in that other train simulator.

    {Just for the record, the plural of "sheep" is "sheep". Old grammarians never give up!}

    While driving a freight train in TSW3 a couple of days ago, that fabulous dynamic new weather feature sent in the rain and as my train passed through a station area, I got to see the new umbrellas being hoisted by waiting passengers. Kudos galore to the DTG development team for enlivening our railroading experiences.
     
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  24. chieflongshin

    chieflongshin Well-Known Member

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    I’d like to extend my thanks for (and encouragement to) adding npcs. Id love more, so nice toneee people looking like they’re going about life randomnly
     
  25. JJTimothy

    JJTimothy Well-Known Member

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    Is there a Milton Keynes route then?
     
  26. rich.minty

    rich.minty Active Member

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    Does Milton Keynes have concrete sheep as well?
     
  27. arek#2842

    arek#2842 Well-Known Member

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    Thanks, now I know where DTG got the inspiration for their cows :D
     

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