Light. Light And More Light

Discussion in 'TSW General Discussion' started by MrDerek, Sep 26, 2022.

  1. MrDerek

    MrDerek New Member

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    I know that the developers have done a great job in creating the game and content. But all this has one big drawback. The reason is very simple - light. It's impossible to play at night, driving in the dark is a bit annoying and you don't feel the process. You can only see the instruments and some kind of light in front.
    I understand that this may require developer resources. For me, this is the biggest disappointment of this game. This disappointment led to this. that I began to spend very little time in the game. I want a variety of trips at different times of the day, but the light is terrible.
    Below I will give examples from real cabins when traveling at night and in tunnels. (links with timecodes will be below).
    LIGHT 187.png LIGHT 188.png LIGHT 189.PNG LIGHT GAME.png
    (Tunnels)
    (Night)

    I hope to fix this problem.
    Good luck in development
     
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  2. Callum B.

    Callum B. Well-Known Member

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    The DRA DB BR 146.2 headlights are one of the best implementations we've seen thus far.

    Cheers
     
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  3. CowBoyWolf

    CowBoyWolf Well-Known Member

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    Nah the ICE 1 on TSW2 and 2020 routes lmao upload_2022-9-26_15-9-31.png
     
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  4. CowBoyWolf

    CowBoyWolf Well-Known Member

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    And here they are from an distance upload_2022-9-26_15-13-12.png
     
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  5. MrDerek

    MrDerek New Member

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    This is ICE1. What to do with other locomotives?
    Show how it is in the tunnel on the same ICE1
     
    Last edited: Sep 26, 2022
  6. CowBoyWolf

    CowBoyWolf Well-Known Member

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    The other locos i was just testing the headlights to see how bright they are
    Also there you go upload_2022-9-26_17-8-40.png
     
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  7. MrDerek

    MrDerek New Member

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    Here is what I have on ICE 1 with route from TSW 3.
    the rest of the German locomotives don't work at all... I can't open the doors. Lights don't work, etc.
    20220926212330_1.jpg 20220926213221_1.jpg 20220926213236_1.jpg
     
    Last edited: Sep 28, 2022
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  8. MrDerek

    MrDerek New Member

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    How you do that? Edit config or Engine.ini?
     
  9. Dinosbacsi

    Dinosbacsi Well-Known Member

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    The game needs better train headlights and also more scenery lights. You need to see buildings and stuff lit up in the distance so you actually see movement.

    Headlight flares are also still non-exsistent on most trains.
     
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  10. Monder

    Monder Well-Known Member

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    Whatever dark magic is happening here... DTG, that's what the headlights should do!!!
     
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  11. MrDerek

    MrDerek New Member

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    See post above. Someone has normal light. So it is possible to do so.
    https://forums.dovetailgames.com/threads/light-light-and-more-light.60022/#post-546202
    https://forums.dovetailgames.com/threads/light-light-and-more-light.60022/#post-546244
     
  12. MrDerek

    MrDerek New Member

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    How you do that?
     
  13. rennekton#1349

    rennekton#1349 Well-Known Member

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    You have to use scenario planner and put the train on a tsw2020 and tsw2 route. In tsw3, it's less bright and modders can't change the brightness of headlights
     
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  14. tsw2

    tsw2 Well-Known Member

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    Nights driving looks very unrealistic in TSW 99% of the time. DTG needs to work on that and release a update with a fix
     
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  15. londonmidland

    londonmidland Well-Known Member

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    Hi. It IS possible for modders to change the intensity and colour temperature of headlights on certain trains in TSW. I’ve done it myself with the Class 66 and 375.
     
  16. rennekton#1349

    rennekton#1349 Well-Known Member

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    Yea. I realized after I posted it. What I meant is like the bigger lighting improvements that only dtg have the tools to do.
     
  17. MrDerek

    MrDerek New Member

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    How?
    how to do it? through the UE4 editor? If so, can you tell me the instruction or video.

    It seemed to me that the problem was in the textures of the rails and some objects. When the snow-visibility is good and the light falls on the rails for a sufficient distance.
    upload_2022-10-22_18-43-44.png
     
    Last edited: Oct 22, 2022
  18. londonmidland

    londonmidland Well-Known Member

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    I edit the rail definition vehicle values with a third party program (can’t remember what it’s called as I’m away from the computer) and then I just save the file which over rights the default file.

    One thing I can’t fix is how far light is ‘thrown’ into the distance. It seems the only way to increase light draw distance is by making the light unrealistically bright.
     
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  19. chieflongshin

    chieflongshin Well-Known Member

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    I started a night service earlier and juts closed and left it as there was no station lights (which we know about being worked on) and no headlight thrown forward at all.
    Incidentally the new f7 Doppler (I think it was called) light is cool if you turn headlights off
     
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  20. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Mars light.
     
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  21. Quentin

    Quentin Well-Known Member

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    Named after the company that manufactured them, not the planet. :)
     
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  22. protonmw

    protonmw Active Member

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    I want to push this topic after some sadly really dark runs at Vorarlberg.
    Here is the headlight (highbeam) of a Vectron:
    7.png

     
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  23. mearle73

    mearle73 New Member

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    Hi, If you get a moment would you be so kind as to inform me what that program is, cause I'm stuck trying to do it, many thanks
     
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  24. Dinosbacsi

    Dinosbacsi Well-Known Member

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    This I don't understand. Though I don't know how light cones work in Unreal Engine, but in most 3D software they work by having a color, brightness and a value that means how far the light reaches (how quickly it loses brightness over distance). So I would assume it is the same for UE as well. I can't imagine there is no way in UE to make lights shine further without making them stupidly bright.
     
  25. MrDerek

    MrDerek New Member

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    I tried to fix the light in the editor. Created a copy of the locomotive. Adjusted the light cone and light flow, changed the light distance. But still could not get this locomotive to appear in the game
     
  26. jack#9468

    jack#9468 Well-Known Member

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    Anything made in the editor can't yet be put in game.
     
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  27. OpenMinded

    OpenMinded Well-Known Member

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    Tbh, with the last update of the Vectron the light was updated and significantly improved, to such a degree that I could live with it, not fully understanding the limitations of the UE4 engine, I have to agree. Of course, better is always better, however, I like the fact that the light cone actually changes now when you switch into high beam. Most locos in TSW simply increase light intensity but leave the cone the same.
     
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  28. jörgen Näslund

    jörgen Näslund Well-Known Member

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    The night time light is a big part of why I don't use TSW anymore. It's that bad and always has been.
    Simrail instead have good light night time. I now almost only drive in the dark there. (now in winter multiplayer)
    Even run8 has so much better night light.
     
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