How Complex Is Too Complex?

Discussion in 'General Discussion' started by ARuscoe, Nov 15, 2018.

  1. ARuscoe

    ARuscoe Well-Known Member

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    I am writing a shunting / hauling scenario, collecting and moving wagons around a geographical area, and I am wondering if people will find something with about 20 different movements, couplings and uncouplings too much?
     
  2. StratPlayer62

    StratPlayer62 Well-Known Member

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    Sounds fun to me!
     
  3. mrsandman

    mrsandman New Member

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    As long as time constraints (if any) are reasonable, it sounds good to me...
     
  4. ARuscoe

    ARuscoe Well-Known Member

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    It's a standard scenario so no time constraints as such, though as with most scenarios, if you are too quick you'll end up waiting on AI and if you're too SLOW you'll miss AI interactions.
     
  5. Railfan722

    Railfan722 Well-Known Member

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    Perhaps in the F1 display, show about where you're meant to be to see the best AI? Then there would be no physical time constraint but if the player wanted to see AI traffic, they'd have some incentive to get a move on.
     
  6. ARuscoe

    ARuscoe Well-Known Member

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