I am writing a shunting / hauling scenario, collecting and moving wagons around a geographical area, and I am wondering if people will find something with about 20 different movements, couplings and uncouplings too much?
It's a standard scenario so no time constraints as such, though as with most scenarios, if you are too quick you'll end up waiting on AI and if you're too SLOW you'll miss AI interactions.
Perhaps in the F1 display, show about where you're meant to be to see the best AI? Then there would be no physical time constraint but if the player wanted to see AI traffic, they'd have some incentive to get a move on.
If you're interested, the scenario is now live on the workshop... https://steamcommunity.com/sharedfiles/filedetails/?id=1588875374