Regarding "Reduced Micro-stuttering across the game" Try an ICE3 on any Dresden - Riesa - Service. Still bad stuttering, up to 3 seconds duration(!), every few seconds. Annoying as hell. On a Core i9 with a 3080TI on a M2 SSD.
Diappointing to hear that stuttering not much/any better. No TSW3 for me until it's fixed. It drove me crazy in TSW2 (enough that I have stopped playing at all). I think I am particularly suceptible to noticing stutter - CRT screens of old used to give me a headache in seconds if refresh too low - Guessing this triggers a similar effect. .
On Riesa Dresden yes my eyes just burn. I think DTG will never win the war against stuttering. I'm not sure if they really want to win it at all since many years...
Yea, I've read in an older post that it would require modifications to the code which would take a while in order to remove the stutters. There was like a post by someone who knows a ue dev who was able to remove the stuttering but it requires you to write the correct code which can be complex and timeconsuming I believe. I don't remember the actual forum post but it was mentioned in that
I hope that the 6€ that we have to pay mor for a DLC will allow DTG to employ a qualified employee to delete Stuttering
DTG Matt https://devblogs.microsoft.com/directx/directstorage-1-1-now-available/ https://news.ifa-berlin.com/microsoft-directstorage-update/ Please have a look on this Maybe that could help
Have lost the Dispolok 182 again after it was fixed last time. Serious regress on software builds with TSW2 Prototype
Hello everyone, this is my first message and probably my last. It's a shame how companies like DTG, SCS (ET2), etc... tease us. Always bringing out new DLC's, in the case of TSW, a new TSW3 game and always the same thing, endless stuttering, objects appearing out of nowhere 10 meters away from you, shadows doing the same thing.... breaking all immersion. Why once and for all, instead of releasing new content, don't they focus on fixing these annoying problems that make these products unplayable? Really, these simulators could be wonderful and you really notice the work done, but please focus on fixing these things before releasing DLC's non-stop....
Why do people continue to use words like "unplayable" when statistics show thousands of people continue to play the game on a weekly basis. If many other people are playing the game then it cannot by definition be unplayable
I agree with you I am one who continues to play despite the ongoing issues that need fixing. But none the less I still find it very enjoyable and relaxing to play. In no means is TSW3 "unplayable".
I will add this to my comment above I was in a bad car accident on Nov 5, I was not physically hurt and appeared neither was anyone else. But the situation could have much different and because of the that I am suffering from PTSD and I finding playing TSW3 calming.
I think unplayable refers more to services that truly are unplayable. If a train randomly derails at a standstill or right when the service starts, it becomes unplayable. Or if you get stuck at an infinite red light. Tsw is playable, but certain services are unplayable.
And this is where the rhetoric of the internet comes in rather than stating a case, having a discussion or even helping things move forward people talk in absolutes and lose a lot of their audience. I would agree that there are things which kill the enjoyment of the game, are frustrating, and even kick you out of any given run, but to say the whole game is unplayable isn't my experience
A game can become "unplayable" for some players if it consistently stutters even if they have high end hardware. TSW3 has major stutter and performance issues.
I have mid range hardware and stutters are noticable, but doesn't make it unplayable. Irritating maybe, but the game continues. YMMV
If the issues become so frequent that it's completely random if you'll be able to complete any given play session, then yes, it's not unreasonable to describe the game as "unplayable". In such a state, it's not possible to sit down with an expectation of being able to play. I wouldn't know how else to describe the evening where I tried to play the game but was met with (before the save was restored) one service which crashed to desktop, losing all my progress as there was no save. One service where the locomotive launched vertically into the stratosphere as I removed the brakes. Three times in a row until I gave up on restarting the service. One service where I got a red light half an hour in that never cleared, and one service where a red light at the starting station for a service that passes while you load passengers never cleared.
I've just played four timetable runs on three different routes without a hitch Couple of minor issues such as starting at the wrong cab end of a 66 but nothing stopping me completing all four with gold awards... Yup, those are all irritating, and if recreatable should be fixed. I've had random red light issues that next time I did them cleared fine (but reported), I've had trains fall over (buffer issue, recently fixed), I've had freight trains overspilling red lights, trains parked at Strood that never move etc So I either wait for a fix and play other services or I just rerun them and don't get the issue again (the falling over was me putting the brakes on too hard combined with the buffer issue, so I just drove more gently coming into Higham) In other words the game was eminently playable, with known issues
I have the same experience. In fact, I have an even better experience. Never had a derailment, not a single red light issue, minimal stuttering if at all. I have a pretty high end system and play very cautiously. And, although I have great admiration for the modders, I never touch the game files. My issues with TSW are mostly to do with prices, quality and the way the game is designed and developing. However, if I experienced the issues that many people are reporting, I might describe the game as " unplayable ", because that level of frustration, the strong possibility that I wouldn't be able to complete a service, would dissuade me from starting the game. That's why I simply don't even bother starting some night services on CRR, for example. At my age I don't have the time or patience to deal with those issues and my playing time is so limited that I can't afford to constantly start over, even with the save game reinstated. So, " unplayable " is really down to the individual and his/her tolerance level.
As I said, it is perfectly reasonable for someone to describe the game as such if in their experience it is as buggy as that. For me the day I described was a one off, normally I will experience one or at most two experiences like this in a single play session. Still more than should be expected from a game, but definitely what we have learned to expect from this one. In my case, I noted those services down as broken in my notebook so that next time I had time free to play I wouldn't waste my time on them. For someone who gets that level of luck several times in a row and just happens to keep choosing bugged services, perhaps they really want to play Peninsula Corridor for example? In my case it's Tharandter Rampe I've had the most issues with, so I just don't play it at all, but maybe they are one of the many experiencing crashes still in London Commuter? For someone trying to enjoy the game whose experience is a majority of crashes, loading the wrong loco, derailments for no reason at the start of a run, etc. then their experience of the game, of what they have tried to do, has been of it being unplayable. If I actually loaded all the broken services I have made note of in the past, and none of them had seen bugfixes over the years, I could go for a solid eight hours or so of just continually running into glitches that render services impossible to complete. Some players will have the bad luck of choosing services in that list, or ones with bugs I have yet to encounter, one after another.
Better to express it that way than come onto a pubic forum and tell other people what their experiences will be (which are instantly disprovable)
I have a similar setup and have noticeable stutters but I am still able to play threw without major problems. Do agree it can be irritating that it happens but does not make it unplayable.
OK, maybe "unplayable" is not the right word. The game is playable, but with certain problems that, for me personally and I imagine that for a large part of the community it is a total break in the immersion and enjoyment of these simulators. What I am trying to express is that I do not understand that (in this case, although it is not the only company) DTG, release new DLC and in fact even a "new" game and this still has the same ballast in terms of performance ie: stuttering and shadows, cars on bridges and mountains appearing out of nowhere .... I'm not a programmer and I imagine it must be difficult to get everything to flow 100%, and creating a simulator like this is a difficult undertaking. But please, instead of constantly releasing new material, couldn't a little more effort be put into fixing certain problems that have been recurring for the last 8 or 10 years?
Ive done 21 services over the last 3 days, completed 19/21 and 2 derailments - one hitting the buffer and the other going over interlocking at 30 mph over the speed limit. Yeah the games unplayable.
And that is a completely valid point, and indeed discussions have been had on that many times DTG have been working on various aspects of those systems over times and as you have said, the matters are complex
Not if it's the driver's fault! I would bloody well hope the game registers a derailment if you hit a buffer, or blast through an interlocking at high speed.
An interesting thing is, my game do not crash on exit when with '-dx12' in launch options (.. but there are other issues). BR o7