Cross City - No Fences

Discussion in 'TSW General Discussion' started by owenroser19, Nov 18, 2022.

  1. owenroser19

    owenroser19 Well-Known Member

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    So far I’ve been enjoying the cross city but one of the glaring issues is the serious lack of line side fencing. In multiple places it’s just completely missing. I always think UK railways are famous for their big sliver fencing running along side the track on every route and to not have it makes the route look terrible

    I understand it’s not as easy as just slapping down the fence and being done with it, but I really hope they do something about it.
     
  2. CK95

    CK95 Well-Known Member

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    When SEHS 2019 released, they missed a lot of fencing then, when they did finally put it in, it was literally slapped in.

    I wouldn’t expect them to fix this, and If they do, it’ll look so bad you’ll wish they didn’t.
     
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  3. OldVern

    OldVern Well-Known Member

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    BML and SoS suffer the same issue. Makes you wonder what processes the route builders are using, certainly my workflow was and still is on the little model routes I do in Trainz - track, roads, fencing before anything else. And where are the beta testers, should have picked this up - unless of course they did and were given the white lie fences would go in for the release build.

    I am dubious that DTG will sort this as BML and SoS remain unfixed, in the case of the former over a year after release. BML even has a section of track missing at Redhill.
     
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  4. meridian#2659

    meridian#2659 Well-Known Member

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    The fixed a lot of the fences in sesh for the start of tsw 3, now the first tsw3 has massive scenery problems?

    Something is clearly going very wrong in dtgs house.
    I mean the rhht train doesnt even have moving bogies...the bogie frame is static with the chassis.
     
  5. OldVern

    OldVern Well-Known Member

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    I stand ready to be corrected but I do begin to wonder how much of the production - whether routes or rolling stock - is now being done by or even outsourced to people with little or no knowledge and certainly interest in rail systems or trains and how it all works.
     
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  6. meridian#2659

    meridian#2659 Well-Known Member

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    Thats an interesting thought vern, and concerning to the same time. I think 1 - 2 months more would make the difference.
    Everybody knows the polishing & testing takes probably more time than creating a route. But cutting the polishing phase of a product?!
    Yea right the thing with the floating bridge without pillars at birmingham newstreet..., 1.5 weeks before release.

    I guess a manager wanted to safe 40% of time, where 5% of work were done.
    Probably he must have not seen the fact, that in in those 5% the true immersion will be created. Love into details is just pure atmoshphere for a player and will make him come back again.
     
  7. SJA

    SJA Active Member

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    I love the BML... except for that. An open run for a runaway dog or unruly child from Wandsworth Common directly onto the tracks doesn't feel like anything that might have happened after about 1900.
     
  8. matt#4801

    matt#4801 Well-Known Member

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    I am not saying you're wrong mate but I haven't seen any glaring issue like this and the build quality seems rather good so far.
     

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