Here are some glitches I found with the new route The contact signaler button doesn’t actually contact the signaler if you press it a second time The 323 pantograph clips into the wire a little Some signs are floating And for save game issues The blue control display shuts off The wipers stop The PIS screen goes black That’s all I was able to find, let me know if you find any more
Passengers pathing is broken. They hover above stairs, walk through walls... (PS5) Edit. Seems limited to Chester Road Station from what I've noticed so far
I'd like to know if anyone else is getting audio pops in the cab (both windows closed) when wearing headphones. It doesn't happen outside the cab or with one or both windows open, which makes me think it's a glitch rather than a hardware issue.
Adding to these: - PIS not shown on AI trains - Interior PIS often states "This is..." with incorrect station shown - Traction motor sounds are perhaps a little too quiet outside on the 323s - Passenger loading times appear improbably short sometimes - GSMR display occasionally blanks after using exterior cameras - No arcing effects on overheads.
Not sure if this is present on the XBOX version but a Chocolate to the East of Kings Norton cannot be picked up on the PC version. (Already reported for the PC) This is due to a boundary issue with an invisible fence/barrier blocking it off.
I've found an issue with the Pantograph with the 9 car unit and the 12 car unit. On the 9 car unit the middle Pantograph isn't raised and cannot be raised for some reason and on the 12 car unit the middle 2 Pantographs aren't raised, which can't be raised for some reason.
TPWS activates approaching 20mph PSR at Litchfield City if you are over 20mph. Would imagine it should be more like 50mph at that distance to activate it.
Three more I found Exterior PIS doesn’t display on ai trains Mastery distance for tier 2 isn’t tracking The station PIS boards state the incorrect amount of cars for the trains
Passengers don’t board frontmost or rearmost carriage. This bug seems to occur randomly across all routes and trains.
I ran a service to Four Oaks and terminated. I let the AI take the return trip. As soon a the light turned green, the AI started to drive the train very slowly up to the signal while opening and closing the doors as it moved along tge platform. While still not scheduled to depart for another 30 seconds. Something is wrong with the AI behaviour scripting. Also the door interlocks does not appear to function in AI trains.
Two more I found Train numbers can duplicate (I think this is a core issue) Rain and snow doesn’t accumulate on the entire windshield of the Class 323
Another AI bug at Bromsgrove. Came in driving 2O12 and let the AI take over. Once the return service was due to start the doors closed and the train started to slowly roll back down the hill towards the end of the map.
Yeah, I experience this too with AI taking over a service. Except the AI opens and closes the doors constantly as it rolls along the platform.
Two more glitches found (both save game related) passenger numbers change after a saved game Collectibles you’ve collected during a game that hasn’t been saved, don’t register as being collected when you go back
Actually correction on the second one, I think the glitch is that some collectibles aren’t registering as collected in the scenario planner, specifically the cow plant holders
Though I did find two more glitches In the scenario planner, services stopping at Birmingham New Street Platform 8 go via the middle track instead of the platform track The 323 doesn’t seem to make any sparks
Bug with AI taking over your train and rolling the wrong way still seems to be prevalent - drove 2P33 into Lichfield TV, let the Ai take over the return only for it to shut the doors and roll backwards through the red signal, which of course forced a game over.