Oh dear. I had hoped that Birmingham Cross-City having one was a positive sign, but it looks like DTG are back to their bad old ways.
That was probably copied from TS, seems like thats the only way TSW gets manuals, weird approach if you ask me…
It's either a half baked manual or to not release it at all. The manual they were going to release bro with would not have helped anyone so they left it out completely. they want to do manuals for each route but that depends on many factors really since manuals need to be detailed and stuff
In that case, my response to Matt is that a) this did not stop them making manuals for the four previous TSW3 routes, and b) "we couldn't be bothered to put the effort in" is hardly a good defense.
To be fair to matt he didn't say they couldn't be bothered. He just said they didn't want to put out a "half baked" manual. I for one am not too bothered by this. I'd prefer to see a manual but if we had one an information was missing I'd get more annoyed.
That, by definition, is an admission that they can't or won't put resources into making a good manual. There's no iron law of the universe preventing them from making a good manual. But even a half-****d manual would probably at least have stuff like cab control locations...
Dear Dovetail Management Brothers here, i have some Questions, is it possible to create a real machine room with buttons like in real and the working mechanic infront of one? Is it possible to input a real up and down gear sound like this real one: youtube.com/watch?v=8v9TCnF3lRw You could adapt this Sound for the Models E10/39/40/50 because they have the same Sound from the N28h Machine. At the Rotlinge on the TSW 3 Oldenburg Bremen Track, the word "Baden-Württemberg" is written wrong at the vehicle. And the Automatic Door between the two Waggons are Ghosty, you can go through without an animation. It would be great if do you can make the real old mechanic sound happen DTG.
The problem with machine rooms is that unless dtg have actual access to the train itself as in going inside the train which is unable to happen most of the time, they can't really replicate it in game. Also, engine rooms are quite complex to make since they do have a lot of stuff in them. That would just take up too much dev time and doesn't really add much to the game. Sure, you can enter some engine rooms, but the interior design is very simplified due to not having the reference material and other reasons such as not being allowed to enter the engine room, being too complicated or not having visited the train in person. And in terms of the 110 version we have in game, it has a newer style of tap changer, so you don't really hear anything in the cab. The older version of the 110 has loud, audible clacks in the driving cabin, but the in game version is a different version of the 110. Maik and his team, aka TSG, who made the locomotive explained it.
Another disadvantage to modeling engine rooms is that all of those complex 3D assets are in the model, even if not seen, even on AI trains, and all consume processor cycles and negatively impact framerate.
I would be happy if they bring later a E10 Model with the Original Clockwork Sounds from the Gears. They could show the Machine room Panel in 2D like for the BR182 Tauraus RWA Model in TS. Its sad, that is complicated to give us the real experience from the past. Only the new one of technique is complete. I missed the old Mechanic knowers, what make it happen. All the othe new ones from today, bet you each company. But bring the old, thats a specially art!
I would enjoy that too. It comes down to what they have access to in terms of sounds and maybe prevalence But I really enjoy having true older content.
Doesn't the Koblenz museum have an E10/110 on display? I'm sure they have a bunch of photos from the engine room too. Edit: I just realised Google exists and I checked: the E10 121 and the E10 300 as well as the E10 348 are indeed on display at Koblenz. Edit: that site has lots of info on the collection in Koblenz. Turns out they've got quite the collection of E10/110s, including the E10 005 (which is from the pre-production series and looks quite different).
Getting into a E10/110 is not the problem. The complexity of such a engine room is the problem. Not only dev-time wise but also the negative performance impact that it brings. It's a no-go at the moment. Simple engine-rooms like on modern TRAXX are doable. But also there you have to leave out a lot of stuff like the air-frame with all its pipes and valves.
Would it be possible to display the control cabinet as a 2D image animation? Then you would not need to represent a machine space. Will you still implement the old upshift noise of the E10/39/40/50 family, which I linked in the first post, as a video? This would allow you to move all standard electric locomotives, except for the E41, which has a different noise to convert. For the TSW, the locomotives would be an enrichment and an incentive to buy if these locomotives would take a step forward, in the presentation.
Like Maik said, it is difficult to make the engine room really detailed. Remember that would still have to be modeled and an animation is even more work which takes up unnecessary dev time. It doesn't even add anything to the gameplay cuz there are more important things than modeling an engine room 1:1 which has a huge performance impact. I don't think he would implement the old upshift noise. Youtube videos are not sources Maik can use. He can only use real recordings performed by professional technology. And it is not as simple as just doing sounds. The physics and locomotive and everything else that goes into making a locomotive would change. And he has million other things to do and a personal life, so what's already been released is what you will get.
As has been explained by Maik and others, the "old upshift noises" were gone by the 2000s; all the surviving Einheitsloks had been upgraded to new systems that didn't make the noise. It's a bit like complaining that the HSTs on Great Western don't have the Valenta scream- well, they wouldn't.
A manual would suggest DTG is interested in completing a product before sending it out the door. But as we know all too well, it's "get that money" and "maybe we'll fix / add things later".
What is a steam locomotive without steam locomotive noises? I would also pay extra for 3DZUG to include this addition. Get in touch with the Youtube channel if the sounds are such that you can use them faithfully. Furthermore, you still miss the conductor with the pipe in his mouth, who prepares the train with trowel or light? Please deliver all this for Train Simulator Classic as well. You should get the money for what the effort costs. The train fans out there will thank you.
But the old sound of the clockwork is that in the case, what catch your child heart. Like a Steam loco, same emotions.
Maybe he didn't have sound recordings for that. Sound isn't an easy thing to implement. You got to accept that he won't add a new soundset if he doesn't have the recordings. He has millions other things on his plate
What is not on winter sale? If you are talking about bremen oldenburg, it recently came out and steam doesn't allow sales to happen soo soon.
Probably im alone with this opinion, or maybe its because i work in the railway insustry. Try and figure out the things in tsw was part of the real fun for me, for example making a run with scenario planner and make tests on the rolling stock etc. What can be more imersing than if your blocking the line and have to figure out how to move your consist after an emergency brake for example. Using the brain to figure out that there might be an open door on the emu is just more fun to me tha "read" the solution directly out of a manual. I agree a proper manual for saftey systems would be helpful for newcomers, but i personally dont need a document for every new train. DTG rather should spend time to finish the actual route. Again, here i speak only for my self, i can understand without any knowledge in railroading people might be lost in space.
Even if somebody is up to play with most accurate procedures / driving practices, there is plenty of free informations to find on the internet. On top more detailed than a sim / sim manual ever can get. I like the philosophy of dtg, they deliver the sim & trains in a hopefully accurate representation, but how you get to use them its not up to their "responsibility". What many missunderstand is, they sell not the "we make a train driver out of you" package. Well nice if they actually takes the time to create a user manual from time to time, but seems people are really not used to make an effort anymore to get somewhere. Im out of this discussion, seems pointless
A lot of locos don't have manuals etc. available online - and of course in many cases there is going to be a language barrier.
The manual they were going to release bro with would not have helped anyone so they left it out completely. Nox Vidmate VLC
actually the specially events starts. That would be a chance to ask one of the train clubs to get in a BR110 N28h , for make some professional sounds? AKE is a famous train club with a lot of drive services around of cologne through Germany. The locos you find near cologne Hansaring, at the loco service point.