PC What Are Standard Procedures For Train Departing On Sh1?

Discussion in 'TSW General Discussion' started by noir, Dec 12, 2022.

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  1. noir

    noir Well-Known Member

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    At selected places throughout the german routes you are sometimes signalled Hp 0 + Sh 1 for departure on the exit signal (I mean on the large main signal, not on the shunting ones). Most recently it happens in Oldenburg if you depart on left track and only merge to the right track later (but still within the station).

    Is this something that happens in reality or is that a bug? From reading the signal book my perception was that if for some reason Hp 1/2 cannot be shown, you would depart on Zs 1 rather than Sh 1.

    If this is not a bug and should work like that in reality, what are the standard procedures in such case? I assume the speed would be limited to 25 km/h and prepare to stop on any of the shunting signals as Sh 1 does not guarantee safe full block; and line speed either from next distant signal or 2000 meters. Is that correct?
     
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  2. Tom Fresco

    Tom Fresco Well-Known Member

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    I think thats a Bug, you arent normally supposed to depart on Sh1 as a non shunting service in reality. You'd need an extra confirmation of the dispatcher allowing you to pass it.

    The game considers it as a normal green Signal, but you need to press PZB Befehl to pass it. (2000 Hz magnet active, Vmax 25 kmh, i think(!) in reality until the next signal showing a normal aspect. (Driving by sight)

    And short disclaimer: no railway professional Here, but i watched a letsplay of a real driver on RRO, where this occurs too, and he explained it this way.
     
    Last edited: Dec 12, 2022
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  3. Lamplight

    Lamplight Well-Known Member

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    Probably a kink in DTG's signalling. I doubt the game separates Sh 1 and Hp 1 properly since both are "green". You're right, of course, Sh 1 is a shunting signal and can't 'start' a regular train.

    Would you happen to have a link to that? I'm always interested in seeing real drivers explain how they (would) act.
     
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  4. ARuscoe

    ARuscoe Well-Known Member

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    I'd agree given the number of shunt signals I see in game represented as both green and yellow signals in the HUD (UK)
     
  5. noir

    noir Well-Known Member

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    Assuming it works the same as in TSC, developers set a track for where the path can lead to from the signal, and assign it a "look" of the signal for green and yellow aspects, yes. So path from signal A3 to track 304 will always show 60 speed limit and so on. It actually covers most of use cases pretty well, it just doesn't allow to use multiple looks for the same path (ie. one for normal trains and one for shunting, or some non standard aspects), because the game cannot differentiate between them.

    The game contains a lot of signals in fact, I tried one of the BR612 services on BRO and I was quite amazed that you let passengers out in Bremen and then you proceed to park the unit on a short siding with the signal showing Zs 7 (vorsichtsignal), I haven't seen that in the game previously and it added a very nice touch to it.

    I guess devs meant to show Zs 1 there and just chose a wrong aspect then...
     
  6. ARuscoe

    ARuscoe Well-Known Member

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    See this for me is where that part of the game hasn't been designed well. If they designed the signalling system well enough to be able to know the difference between a main signal, shunt signal, call on signal etc then why doesn't the remainder of the game systems know those things?
    It seems to me in railways the signalling is the foundation for everything, so it would make sense to build the game "from the signalling, up" rather than "well the signal is kind of clear, so you're good to go"
     
  7. DTG Matt

    DTG Matt Executive Producer Staff Member

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    On Bremen there are a small number of services taking the wrong path out which is permitted but only on a shunt signal. Next patch has those services corrected to go the right way and you start on a valid signal now.

    I believe "stuck in the middle iwth hude" still has the wrong pathing too, on a list somewhere to fix as well.

    Starting on shunts *normally* means that pathing isn't correct / ideal, OR, a path has been set up as a shunt route that shouldn't be. Normally the former though.

    Matt.
     
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  8. animatiker

    animatiker Active Member

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    Since departures on Sh1 also Happen frequently in Munich and Cologne (RE9 Services), any chance there will bei an update for those too?

    Departing a train on Sh1 really kills the immersion for me...
     
  9. noir

    noir Well-Known Member

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    I am all up for keeping some unusual routing for few services (imagine you need to clear up the eisenbahnbrücke for ships, so you send passenger train on right track and freight on the left that will merge to right later down the route), it's just about changing the face of the signal from Sh 1 (shunting allowed) to Zs 1 (replacement signal). That should be quick work, I believe all the exit signals in the game have the Zs 1 or Zs 7 board equipped. I don't know if it can be done simply in batch though, we don't want to break services with actual shunting operations.

    We would be all happy if we got some action even with Zs 6 or Zs 8, against-the-correct-direction operations in Germany are very complicated but very interesting topic :)
     

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