Yes, I bought myself a Christmas present this year: ZOTAC Gaming GeForce RTX 3060 Twin Edge OC 12GB GDDR6 192-bit 15 Gbps PCIE 4.0 Gaming Graphics Card, IceStorm 2.0 Cooling, Active Fan Control, Freeze Fan Stop ZT-A30600H-10M, which comes with a piece of software called "Firestorm" that allows user control of far more features than I really understand; but it also has a "Scanner" utility that tailors the card to fit the user's computer system. Running TSW3 before installing this card, I was seeing FRAPS rates in the 20s and 30s, but also dipping into the 10s. With the new card and after running the Scanner utility, fraps are in the 5os-to-60s range, only occasionally dropping lower.
What card did you have before with the 20-30FPS? And are you happy with the new card? Does it have more eye candy? More features that developers usually take advantage of?
Some graphics options don't have a huge impact between like high or ultra for example. Higher graphics settings means better looking game. Running on low makes the game really washed out and odd. If you raise it to ultra or high it looks much better. There are many things that devs could take advantage of. There are many ue4 games that look amazing.
The stuttering happens regardless of the GPU. They say it's caused by loading assets from disk, or something like that. Happens on every platform.
I was on the TSW3 Riesa Dresden route last night on a 101 and got some decent frames for me - about 35fps average (with almost no foliage on), however periodically it would periodically freeze when you looked in a certain direction and the frames kept dropping every now and then into the single digits, not a great experience frankly. Got an i7 and 16gb of RAM but only a 950M gfx card in my "gaming" laptop.
I'm using a Intel i5, 16gb of ram and a Geforce RTX 3060, and get 45 to 70 fps with very little stutter