Train Sim World 3 Headlight Glare Effect In Tsw3

Discussion in 'Suggestions' started by Sharaf, Jan 13, 2023.

  1. Sharaf

    Sharaf Member

    Joined:
    Nov 29, 2018
    Messages:
    54
    Likes Received:
    47
    Would TSW3 ever have glaring headlights like in TSC? It seems a bit unrealistic if a train is some distance away and there's no headlight glare. Here are some photos of the HSC and the Sherman Hill route locos (SD70ACE and the ES44AC respectively, though every addon has the same situation)
    UP SD70ACE (Up close view)
    20230113221701_1.jpg
    Further away view
    20230113221723_1.jpg
    You can't even see the headlights in this photo despite the train being right there
    Here's a photo from TSC with the AC6000CW. You see the headlight glare from a distance away, when further away it looks like a ball of light. This is how it should look(Images presented below) 20230113213506_1.jpg
    Here's how it should look when you are further away: 20230113213520_1.jpg Is there a mod to fix this? Or is this in the works? As far as I remember, they didn't get the headlight glare effect in even in the original TSW,. Let me know. I think this might be a technical issue with the game but I'm no expert
     

    Attached Files:

    • Like Like x 6
  2. rennekton#1349

    rennekton#1349 Well-Known Member

    Joined:
    Jun 5, 2022
    Messages:
    7,606
    Likes Received:
    4,913
    There's no mod and I don't think it's currently being worked on.
     
  3. Sharaf

    Sharaf Member

    Joined:
    Nov 29, 2018
    Messages:
    54
    Likes Received:
    47
    That's a damn shame. It would enhance realism if this was worked on
     
  4. pugilist3

    pugilist3 Active Member

    Joined:
    Nov 2, 2020
    Messages:
    170
    Likes Received:
    158
    I agree and it has been discussed many times in the past. It's really a shame DTG can't figure it out.
     
  5. Sharaf

    Sharaf Member

    Joined:
    Nov 29, 2018
    Messages:
    54
    Likes Received:
    47
    I sure do hope that DTG will get this thing implemented at some point.This should've been implemented in the original TSW. DTG haven't figured it out and it's been almost 6 years
     
  6. stevegad

    stevegad Member

    Joined:
    Jul 15, 2022
    Messages:
    72
    Likes Received:
    59
    The lights on the SD40-2 may as well not even be there at all. I'm pretty sure I saw a mod that fixes lights, so I'll link it if I find it again.
     
  7. torfmeister

    torfmeister Guest

    I think we'll have to wait. The transition to the new lighting system opens the possibility to create realistic light casting which is invisible in daylight (they are shifting the dynamic range actually - that's why they have to have the "eye adaption" effect when leaving tunnels). And it's notable on new locos - for example when you turn on the cab lights in daytime you should not really see anything being lit up except for the lamp itself. That's already working. They can now use the system for powerful US headlights.

    In TSC it's just a matter of defining the flare sections in the light blueprint (Radius, cone phi and theta, light colour and visibility distance) and adding flare textures. I've modded a lot of these myself.
     
    Last edited by a moderator: Apr 9, 2023
  8. Sharaf

    Sharaf Member

    Joined:
    Nov 29, 2018
    Messages:
    54
    Likes Received:
    47
    Ah OK that's why it's taking longer than usual. We'll have to wait it out longer
     

Share This Page