Was happily doing runs on one of my favourite route on the Gatwick express services of London to Gatwick airport Brighton. And back and was coming back on round trip everything was fine and without warning tsw3 completely closed itself down and was kicked to Xbox Home Screen has anyone else experienced this and are there any fixes? Am so frustrated as enjoy tsw3 and this route when it’s not playing up
Series S but I bought the seagate expansion card which is where I have tsw3 and all adds ons with plenty of free memory left on it
I've had this a couple times on Series X with the route, but this has only been literally around 3-4 times out of more than 500 services completed. I'd just continue playing as normal.
NO don't remove TSW2. Put some of your least favourite routes on there instead. I've done that put some of my boring routes on TSW2 and the OFM bug stops. It's still laggy but it shouldnt crash. Crossing Fingers cause I'm worried about the next 3 routes that are coming up. I've got Series S too.
That's not the kind of memory that the error relates to. Computer systems have two kinds of memory, the storage, where you put things, and the RAM, where it temporarily loads all the stuff it needs to do things. The RAM is a fixed quantity in a game console. Think of RAM like a bucket, that you are pouring stuff into, and scooping stuff out of every time you load or shut down a game. The problem is some games don't manage that particularly well as regards how big the bucket is, and will occasionally pour more into the bucket than the amount that is being removed, and the bucket spills. that causes the game to crash. The Series S has a smaller bucket than the Series X, and TSW unfortunately, on some routes, in some circumstances (London commuter with all its layers for example) tries to add a bit more to the bucket when it is already full. On Series S, TSW can access up to 8GB of RAM, on Series X it has 13.5GB available. 69 (nice) percent more memory. That's a 69% bigger bucket if we're staying on the analogy and measuring in Litres instead of Gigabytes.
i need help with db br 766.2 livery in dresden-riesa the problem is when i select livery on db br 146 and 766.2 livery in custom Route then start the scenario my 766.2 cab car is on opposite direction why?
Oooh my friend came up with a good office comparison of the different types of memory. One (the SSD) is like a filing cabinet you fill up with stuff you want to store for reference. The other (the RAM) is like a corkboard, you only have so much space and so many pins for sticking up documents on it.
As stated, limiting the total number of DLC you have downloaded may help. The DLC manager, when finally released, might obviate the need to take this step. Another thing you can try is to limit your custom liveries, both for the route in question and in general. Approaching a train with a custom livery has, very rarely, caused TSW to dump to the home screen for me on Series S.
Happens all the time for me on Xbox One, usually approaching Victoria. As a result I usually only do routes leaving Victoria. If you can get as far as Clapham Junction you can usually finish the route.
I wouldn't get my hopes up. Apparently, these crashes on XBox One are quite common, regardless of route.
Unfortunately it comes with it being a console with ten year old hardware. It's impressive that it can run at all on it, given the amount of available memory in the XBox One, which is half that of the low-end current gen Series S hardware. But it's very much hardware that's on its last legs. TSW3 will undoubtedly be the last incarnation of TSW to run on 8th gen hardware.
I had to uninstall Bremen-Oldenburg, since it kept crashing whenever I pull into Bremen Hbf. Thankfully I was able to finish full runs on the route. Also, on a separate note, I was playing The Callisto Protocol and out of nowhere, game crashed to dashboard. I had to completely shutdown my Series S and unplugged it for a couple of minutes. Problem solved…
How was the gameplay on Series S on that route? On Series X, I love the route but the stuttering at times throughout, especially at higher speeds, can be unbearable at times. I have no other routes that compare with the amount of constant stuttering with exception of Bremen.
Performance is alright on Series S on the route however, I think it was causing the other German routes to crash randomly. I think the route needs patching with improvements, so the game does not crash whenever I get off at Bremen Hbf.
Are you using a 4 K TV at 120 fps since using this TV I've experienced no problems. So I suggest you invest in a 4K TV 120 fps and that will stop the out of memory issues and crashes
Possibly tone down the trolling, some people genuinely aren't tech-savvy enough to figure out this is meant to be sarcastic and might actually take it as sincere advice.
It'd be more surprising to hear someone managed to play The Callisto Protocol without it crashing, based on everything I've seen of that game.
I'm not tech savvy as you put it and I'm not being sarcastic it's actually advice next time I won't bother giving advice deal with it yourselves
What TV are you using I had the same problems with London Commuter with out of memory issues but I got myself a 4K TV at 120 fps, since the London Commuter is a big route with lots of layers and services switching to a more powerful TV has been great and experienced no out of memory issues since
That wouldn't change anything. The memory issues are 100% internal to the console's hardware and how it interacts with the game's software. The TV is just a screen. it receives a video output from the console, that's it. It cannot in any way reduce or optimise how much memory the system is using unless it's a lower resolution screen, and you set the console to use a lower rendering resolution to match. The only way you'd see an improvement to the crashing happen when you get a better TV, is if you probably got the TV around the same time as a patch to tackle some of the memory issues. It's like if you got new fuzzy dice for your car at the same time as you got it serviced, and the engine knocking went away. There is physically no way the fuzzy dice could interact with the combustion process in the engine, it doesn't happen. But you saw the improvement in the performance happen when you stuck them to your window and drew the wrong conclusion. (As a side note, I do wish TSW was capable of the sort of performance that would take advantage of a 120hz display, but alas, it does often fail to hit its existing FPS caps on Series S and X, so an uncapped VRR mode would likely not see significant returns, and therefore we're unlikely to see anything above 60 from it, unless we get a native 1440p mode, or perhaps if they added a VRR-supporting uncapped 1080p mode on Series X)
Post hoc, ergo propter hoc It's a common fallacy. I like the example on that wiki page: The rooster crows immediately before sunrise; therefore the rooster causes the sun to rise.
Well yes, unfortunately it's a side effect of the very same pattern-recognition firmware we run that makes us capable of rational thought in the first place, so none of us are inherently immune to that kind of mistake.
I have a small stone from my garden that stops tigers from mauling me. Ever since I picked it up, I have never suffered a tiger attack. If you wish, I could sell you my proven method of tiger attack prevention
This was also done on an episode of The Simpsons; of course Homer does end up buying the stone from Lisa.