You're right that the dostos currently in the game are too modern. In this pic, you can see two first gen low door dostos; ignore the control cab car, that's WAY different to the third gen ones currently in the game, but focus on the two cars between the control cab car and the locomotive: This model, Bauart DBuz747, 747.1, 747.2, 749, 749.2 and 749.4, was introduced in 1993. They were modernised former DR dostos. A repainted middle car could pose for one of these no problem (hey: if a BR612 can pose as a BR648, then two dosto types are certainly interchangeable )
DB Baureihe 420 S-Bahn Rhein Main needs to be in the Produktfarben Orange and Cream to be period correct with Rollsigns S6 Friedrichsdorf
The orange/pale gray livery for the Rhein-Main S-bahn 420s long predated the Produktfarben era; they were delivered that way from the factory beginning in 1972 (in fact, the 1972 production was initially diverted to München to help with the Olympics, and so that summer both orange and blue-green could be seen there). The festive 420s were the first breach in the DB "dull color" wall of chrome green, cobalt blue and maroon.
Thanks, and for the Route then they run S6 Frankfurt am Main Bad Vilbel DB BR628 express to Bad Vilbel from Frankfurt am Main Hbf. Achievement wise shares stats as the S-Bahn München DLC version
Again, you're absolutely right. But if a BR612 can become a BR648 in TSW, and a low door DBpza can become a high door DBpza in TSW, then a DBpza can become a DBuz. But the 3rd gen control cab car doesn't look anything like the first gen, so perhaps leave that out (and drive sandwich or just open ended).
It means that the DB Baureihe 420 S-Bahn Rhein Main version 1990s paint counts to the Hauptstrecke München Augsburg DB Baureihe 420 achievement. This is based on Bremen Oldenburg Baureihe 155 being counted towards Ruhr Sieg Nord Baureihe 155 achievements.
We can hope. I do hope they include the beige/orange livery with the BR420 when it releases, if only for AI use on Niddertalbahn. But it's unlikely that the EMU will be included with that route, so I'm afraid they won't include the livery.
Good point unless Bahnstrecke Bad Vilbel Stockheim Niddertalbahn is supposed to run to Frankfurt am Main Hbf with the electric section being Frankfurt Main Hbf Bad Vilbel being made. That way DB Baureihe 420 S6 Friedrichsdorf is included with DB Baureihe 110.3 doing long distance services (fernverkehr).
218’s worked that line a lot more in the 2000s until 2012 with double decks it was 216s wich worked with the n-wagen. 216s are identical to 218s apart from most 216s were silent and they did not have ears unlike 218s.
Your theory crafting is off the charts again. The BR 420 is made by TSG and will come after the route, not with it. This has already been confirmed by TSG themselves.
It's something called an aspiration. There would be low/no chance of it happening but people can still hope and say what they want. I think he's just giving suggestions and possibilities rather than saying it will come with it
I agree and the game does need more Deutsche Reichsbahn diesel locomotives. there's only one V100 DR Baureihe 112 DB Baureihe 204 Main Spessart Bahn. Deutsche Bundesbahn Baureihe 601 624 796/797 Schienenbus
Yes as you say we do have a few german disels like the 204 but it would be nice to have a disel that makes a nice noise like the Db Br 211, 212, 215, 216, 217 & 218s as long as they have a tb10 or 11 engine.
The Tb10 and Tb11 are very loud and impressive turbo diesels fitted to some of the locos that 25262 mentioned. They're the only diesel engines (as in motors, not locos) that I know of that have a fan base They make a hammering sound mixed with a howl that sounds a bit like a jet taking off. You'd be forgiven to think it's a turbine engine (but it's not; it's a normal turbo diesel that drives a fluid coupler). Cologne main station was a perfect place to stand and listen to the departing BR218s. The roof made it sound just that bit more impressive. The BR212 made it to my (Dutch) home town of Nijmegen until the early 90s (push/pulling the local stopper from Kleve, Germany), occasionally replaced by a BR215 or 218. While the 212 and the 218 they used had one of the engines mentioned, the 215 did not. I was always a bit bummed when the 215 showed up. Here's a taste:
Yes as you say 218s sound superb and again as you say most 215s do not make a lot of noise but some of them sounded like 218s and if you look at photos of 215s it will be easy to spot because they have ears just like 218s.
So from the preview I really liked the unique visual and feel of the route. But the whole thing felt really off. They kept praising the sounds, but I think they were quite bad. The engine sound sounded really generic, barely any running noise either inside or outside and very little ambient noise from when they left the train. No sound for the controls or doors moving. Also there was no cab sway at all, which is hard to believe they have prefectly smooth tracks on a local sidebranch like this. Hopefully this is because it was a very early WIP recording.
And the engine sound seems to be that of the BR 612, which is also a bit strange. Let's hope this is really just an early stage of development / WIP.
Im sure tsg will rock the route. They are on a very high quality standard. The missing running sounds i have noticed aswell, but im sure its wip and maik wouldnt release it without proper soundmixing
Yeah, the Sounds were odd but it wasnt listed as a febuary release so theres still a lot of work and time going into the Route, im sure it will be up to TSGs standarts.
I agree. TSG is known for its good quality, which is why I was a bit surprised. But only a little, because: Despite these things in terms of sound: The route looks wonderful and sets new standards in terms of branch line atmosphere and design. For example, new trees and even (real) fields could be seen (and not just textures). At the train station you could see a ladder on a tree, maybe a tree house?
I know nothing about the real train, but on listening to that video I thought, surely it can't sound like that, as it sounds really really weird. Is this the same train? >
If you notice, the route quality varies wildly, with some stages looking close to completion and some stages VERY empty: This leads me to believe the route is still very heavily WIP and will not release any time soon. My earliest estimate would be May/June, perhaps even later. At this stage, many of the things are going to be placeholders.
This is the right train, but it consist of two wagons. Only one of them (almost) has the engine, the other one is only a cab car. On this video I would assume we are seeing the cab car. I must admit, though, that it is decades ago that I have been on one and I have absolutely no clue what it should sound like...
It was confirmed by mike over at railsim.de that the sounds are of course just a placeholder to test stuff with transitioning and gearing. Some people really dont know what WIP means, thats why Pictures of early developments arent shared that often, as the product would be measured how it looks weeks before an unannounced release Date.
Well, to be honest, in TSW you can never know. They often keep saying 'it's an early dev built", then the product releases exactly as it was shown. But it's good to have confirmation that it is not the case here. Looking forward to seeing how the finished product will look and sound like, as it looks promising so far.
Not when Maik is involved. He makes great stuff. With Rivet or Skyhook (for example), yes, you're right that it can happen, but not if the route is a TSG product.
In fact it was said: "The sound inside is still being adjusted as far as possible, because it sounds really different than a 612. But the outside will have to stay that way. I don't have an original sound to use and the two engines don't sound that massively different." So there's no original sound, which is a shame, but doesn't necessarily mean it's going bad. We will see. 612 and 628 do indeed sound similar, it will fit. What bothers me more is the black logo (which was smaller and oriental red in real life), the black lamp sockets and the display that is still much too large. But I am sure that this will all be fixed. Personally, I wouldn't necessarily have shown gameplay at such an early stage. Now it is logical that what is shown is discussed.
Like previous said, Maik isn't the type of person who would do a half arsed job. He doesn't even release it until it's almost perfect since he sets really high standards. Look how well the g6 was made and received and various other products such as helping with most german stock.
You may have a further look at some images of that train and how much different types there are. The one on your image is from the very first batch of that series and not modernised at the time. Ours is a bit more modern, with a new destination display, different windshield housing, different lamp housings, etc. pp..
I think TSG stuff is the only content I’ll ever see with ‘WIP’ on it and believe it, not once in TSW have we been let down by anything Maik has worked on, no reason to believe that will happen with the first TSG route. I think the demo was more to show off the theme of the route, which is quite nice, and the exact type of gameplay I’d imagine with a 628. I do think it was weird how Matt was talking about how good it sounded, when it was literally just a 612 soundset. Watching this route with great interest, not usually what I’d go for, but the TSG stuff is always great.
Although I know I'm going off topic, I have to say in this regard that I honestly find myself giving less and less credence to everything Matt says. I mean, he's a person I like and respect. And I know he has to advertise and sell his product, but in my opinion he's been over-enthusiastic lately, especially when what he says and what we're all seeing don't match at all. It all seems too made up and sugar-coated, with language that often borders on the childish. Sometimes I feel like I'm not being talked to like an adult and I'm being taken for a fool. I'm serious and I mean no offence, it's just my personal impression. It reminds me of many years ago when I worked for a while as a salesman selling encyclopaedias. I exaggerated everything so much to make the product appealing to the customer, that now seen in perspective it was quite ridiculous. I miss Protagonist a lot, with a more critical and realistic style. Maybe that's why it was removed from previews.
Yeah I think a lot of people take what he says as gospel - for me though he’s my favourite member of the team, although sometimes he does get things wrong (which is perfectly fine), he is overall the expert and I genuinely enjoy him the majority on the time he’s on screen. There are moments though when I’m thinking ‘what are you talking about’ such as last night. I do agree that there is a rather condescending tone to a lot of streams and it’s mostly made me avoid them, I can’t remember the last time I watch a full roadmap stream, sometimes it feels like I’m watching a children’s show for train fans. It also doesn’t help that the majority of the time, no one really seems to know much about anything - until Matt starts talking (and even then there is an alarming lack of knowledge when it comes to what his team has been working on). Anyway, I’ve gone off on a tangent there - but maybe if anyone from the community team happen upon this, maybe it’s something to consider?
From looking at the Rail Sim forums thread (LINK): Maik states the interior sound is a placeholder to test correct gearing transitions and will be worked on before the release. He also shared some screenshots of the exterior and cab of the train. Apparently, JD confirmed somewhere that the preview video was recorded with some wrong lighting settings enabled, which is why the lighting as well as the colors of the scenery and parts of the train look a bit off. Interestingly, Maik confirms he did not know the video was going to be shared with the public and would have vetoed this if he’d have known of it.
Besides the strange sound of the train I'm mostly worried this kind of "Fingerspitzengefühl" with the RailDriver will be a challenge. It was a huge pain to get used to on the Tharandter Rampe and it was the first (and only time) I somehow sweared in the direction of TSG ;-)
Buy it. Even if there are issues, and there will be we need a broader spectrum of content developers and supporting their first route is a great way to encourage them to continue.
I thought it was great to see the video, knowing it was WIP. Really looking forward to the route now.
I really enjoyed the level of detail even in the 'unwanted' WIP video. The ladder leaning to the tree at the station, correctly placed non-floating farming paths through the corn fields - will those be harvested during winter? And that's only spotted in a matter of seconds, I imagine it will be very cool to spot those countless details over the entire route once it's out. For me it's details like those which can make TSW shine - so very looking forward to this.
That's prototypical for TSG. TSG's Rübelandbahn for TSC also has so many details that you can spot. This route is going to be more than awesome.