Standard Route Features - Can We Set A List Up For Dtg

Discussion in 'TSW General Discussion' started by chieflongshin, Feb 22, 2023.

  1. chieflongshin

    chieflongshin Well-Known Member

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    Sat here running through Birmingham Cross Country at the moment in a downpour and realised I could hear no rain. I'm not moaning but it made me think, we've heard about this list of standard features that will be in every route after the "open letter "saga last year.

    It got me thinking, we moan about things but how about we create a spreadsheet that DTG can look at to see what we would actually class as a standard feature and what would be important to this.

    Now it could be

    Route features
    Train features
    Sound features.


    If anyone is more savvy than me in setting up a google spreadsheet or something similar to that effect it might just give DTG more awareness of what the community are looking at. I'd imagine it will go nuts to begin and then fizzle with traffic but at the very least DTG know what to consider when project scoping.

    Currently this standard features is an unknown entity to us, so why not make it a known entity from the community to DTG.

    Anyone willing to set a spreadsheet up?
     
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  2. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I already have sheets for route packs, loco packs and gameplay packs - but - why not sling in here what *your* expectations are for consistency and I can review what i might have missed.

    Matt.
     
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  3. chieflongshin

    chieflongshin Well-Known Member

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    Thanks Matt. Appreciate you coming in early on this one
     
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  4. chieflongshin

    chieflongshin Well-Known Member

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    Route Features

    Dresden night lighting
    NPC's out of towns to make things less sterile
    Dioramas
    londonmidland signal illuminations
    Moving diggers
    Busy timetable
    Rusty rails
    Released with more than one train to use on route (appreciate this ramps cost massively)

    Sound features
    Track noise
    Cab rattles
    Cab ambience

    Train features
    In the main I'm pretty happy with the trains, only thing here is keep up the MFD and build on it where possible.

    I feel like i'm asking for a lot but this is what gets me into full on train driver (not distracted by phone) mode.
     
  5. stujoy

    stujoy Well-Known Member

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    If there is an internal handle for manual use of the windscreen wiper it needs to be useable. It was on older TSW models but isn’t standard on all now.

    All internal cameras need to be fully rotatable in all directions with no limits - currently very handy in Cajon Pass when it is raining as the normally useless internal camera that looks at the inoperable map screen can be rotated to the right to have a clear forwards view, as the standard driver view is set far too high for the clear screen area. Also good on Bakerloo when alternate cameras can be rotated around to get a clearer view of the track. In many trains the cameras have limited rotation and it is very frustrating knowing that a camera could be rotated to get a better view but it has been deliberately stopped from doing so. Also good for reaching controls with the centre dot on consoles from cameras that may not have been placed there for that reason. Play with no limits!
     
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  6. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Just to be clear, when you say "busy timetable" do you mean "authentic and complete timetable" ? Because if a route has 80 services a day on it in reality and that's it - do you want it authentic, or busy? :)
     
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  7. chieflongshin

    chieflongshin Well-Known Member

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    Personally for me Matt I gravitate towards red light routes , Bml, dresden, SEHS. If a route is quieter and more sedate I tend to leave for the players that enjoy them. I'm not in the camp of has to be 100% authentic, I do enjoy the easter Egg services we see. What I think really makes some of the current routes is when you feel like you're passing through a living moment ,rather than simply to next station.

    Horseshoe is a nice example, in that I've been slogging uphill beside another consist as others approach. Three abreast
     
    Last edited: Feb 22, 2023
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  8. mattchester#9176

    mattchester#9176 Well-Known Member

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    A feature that I'm pretty sure was missing from Kassel-Würzburg was the Sifa / PZB logic introduced in Risa Dresden. Not played it in a while due to lack of Add-ons Manager so unsure if it's been added yet, but if not it would be great to see it implemented in all recent / future German routes.
     
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  9. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Not sure what you're referring to - can you elaborate?
     
  10. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I think it's important to separate personal preference from a standard feature set. The latter should be common to everything and important to all.

    The document I have at the moment includes a wide range of things, such as, but not limited to:

    A route pack must
    - contain at least one route
    - contain at least one journey
    - contain at least one timetable which uses all driveable vehicles that are included in the pack
    - have all licenses approved

    For the route
    - must have an appropriate selection of spawn on foot points (Cajon and Sherman somewhat fail this...)
    - Functioning 2D schematic map on various screens
    - Every platform must have climb-up functionality
    - All tunnels must be baked correctly
    - No OHLE should be "lit" in tunnels
    - There should be no "flare" on entry to a tunnel (I know, I know)
    - Terrain materials must be set up to support the deep-snow feature
    - All lights should be set up to use the level of light rather than time of day if they only turn on in the dark

    Drivable Vehicle Functionality
    - All safety systems must default to off (I know that gets some of you worked up but there it is)
    - All safety systems must be able to be toggled on with mouse, keyboard and controller
    - Keys must be standard - Shift-Enter for vigilance and Ctrl-Enter for all other systems
    - When safety systems are on, they should function as expected and be interactive with keyboard, mouse and controller
    - When raining, rain appears on the screen
    - if applicable to the locomotive, reverser is removable
    - Tooltips are implemented any time the player can try to do something and the train doesn't do it to tell them why, and what to do about it
    - all essential controls to operate the train are assigned keys and must be remappable
    - as many other functions as possible should be set as remappable on the keyboard even if not mapped to specific keys
    - All driving vehicles must be fully drivable with the raildriver, using a standard set of mappings that is then carefully revised if important to improve the operability of the loco


    That kinda thing.
    (my doc has a lot more on it but that should give you an idea of the kinda things that it needs)

    You could say things like level crossings on routes, PIS on platforms must be appropriate to the route, etc etc.

    Matt.
     
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  11. Krazy

    Krazy Well-Known Member

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    Oh I think I know what they're referring to here! In Dresden-Riesa, a feature was added to the trains on that route that separated PZB and Sifa acknowledgements depending on context. It was quite helpful for those who play with a controller, as on routes before Dresden, the PZB Acknowledge man would say something every time the driver simply acknowledged Sifa.

    I know that the ICE 1 lacked this feature on Kassel-Wurzburg, so the PZB man starts speaking whenever the player acknowledges Sifa, which was a thing that Dresden-Riesa should've fixed. I can't remember what other trains reverted back to the combined Sifa/PZB acknowledge.
     
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  12. Scott295

    Scott295 Well-Known Member

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    At least one freight loco in addition to the peasant wagon of choice (if both run on the route in real life). In one stream you said diversity within a route would be the way forward but we are still waiting. ;)
     
  13. bljohansson#4171

    bljohansson#4171 Active Member

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    Proper stopping points for freight; preferably including the red to green field, and not too close to the red lights. KWG comes to mind as an absolute nightmare with regards to stopping points for freight, especially if you factor in LZB which you often have to turn off to reach the stopping point.

    B/Circle discriminating between PZB and Sifa. Again in KWG, the ICE3 does do this while the ICE1 does not.
     
  14. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The agony of trial and error your first few times running Clinchfield, with some services that have 4 yards between the acceptable stopping point and the red light, before you learn to always make a save a mile out, and go through half a dozen reloads as you attempt to stop the train on a dime.
     
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  15. Scott295

    Scott295 Well-Known Member

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    Can we make cab interior switches with only two options always be a single-click toggle instead of a slider when using a controller. An example of this is that the insertion of the master key in some cabs has a slider and others has a single click toggle. Single click is better as it is either in or out but can we at least have it the same way every time?
     
    Last edited: Feb 23, 2023
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  16. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    How about making the engine room accessible on the DB Baureihe 101 185.2 MRCE Baureihe 185.5 & Railpool 185.6 because in real life you actually turn on the battery switch from them. Britain Class 47 since engine room has the battery switch.
     
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  17. solicitr

    solicitr Well-Known Member

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    • PIS databases should always include off-map destinations if prototypical
    • Services should include a minimum 120 seconds setup time
    • Ditto Princess Entrapta: stop markers esp for freight placed a reasonable distance back of the signal. Also, no "on-or-over" stop markers ever (should all be of the "within x meters" type)
     
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  18. solicitr

    solicitr Well-Known Member

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    Accessible/modeled engine rooms are not gonna happen.
     
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  19. Crosstie

    Crosstie Well-Known Member

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    Hm. I don't see anything so far about a timetable that reflects the real life frequency of trains.

    That way we can avoid thing like the notorious 5 hour gap in NJT services.

    Also, how about: A route pack should contain at least 2 drivable trains.

    And: If a route has PIS, it should be native to the country in which it is set.
     
    Last edited: Feb 23, 2023
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  20. Ant Craft

    Ant Craft Well-Known Member

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    I'm sure I'm not the first person to suggest this, but maybe it should be a toggle in settings whether safety systems should be on by default or not. Cause in the case that someone has that option on but doesn't want it on for a particular route/train, they could just disable it as we all do now to enable it. I just think it'd be much nicer for us people who like to play with safety systems on for all regions 99% of the time.
     
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  21. bdlaplaca

    bdlaplaca Member

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    Just want to point out since DTG wont, its not really a 5 hour gap in NJT services midday. Its just that during the midday hours, the cab car leads the consists in both directions, running around the loop at Sunnyside before heading back to Trenton. Now, in reality, I think its a bit more randomized whether the cab car or ALP-46 leads but that's how this particular timetable was set up.
     
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  22. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Ok then but for some trains, you need to enter them and access Pantographs Battery and Train protection switches these are ACS-64 182 & 187
     
  23. solicitr

    solicitr Well-Known Member

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    DTG have been faking this for some time, for example the Engine Start button in the cabs of US diesels (not really there)
     
  24. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Ok then and for the actual engines where will you start an AC4400CW SD70ACE ES44C4 Tier 4 Credit the newest diesel locomotives in the game 3250-3299 built-in 2020
     
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  25. chieflongshin

    chieflongshin Well-Known Member

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    I'm thinking not raining in tunnels or undercover
    platforms too
    Passengers not being in depot moves

    I'm just trying to think of things fed back on live streams or previous releases
     
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  26. wxtr7

    wxtr7 Well-Known Member

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    re safety systems, off the top of my head: ensuring that the acknowledge button on keyboard is single press, especially for PZB (*screams in talent2*)

    Similarly, lever controls on the keyboard should try to be standardized in terms of how much the lever moves when holding the key. There's some trains where the lever moves pretty easily, and others (like the M7) that move much more slowly. Some get caught at certain snap points (like in/out of neutral, and others don't or not nearly as badly)

    Other than that, new features added in previous releases (wheel blur, passenger counts/behaviors, smoke texture from steam locos for diesels, etc.) should *always* be present in new routes. Really just general consistency between the DLC. If you're gonna make one loco have all the buttons pressable (even if they don't actually do anything), then all trains should follow this.
     
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  27. Jamy

    Jamy Well-Known Member

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    When raining, rain appears on the screen.....What happened to the RHTT class 66, especially when you where selling dynamic weather feature at the same time.
    for me I'd like to see the GSMR radio as a standard on trains
     
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  28. solicitr

    solicitr Well-Known Member

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    For example: this is on the new Acela
    [​IMG]

    No Acela service terminates at Providence! That screen should read either "New York" or "Washington." (Note that the older Northeast Regional service, on the left track, correctly reads Washington DC). To be really accurate, the intermediate stops should be listed as well (New Haven, New York, Philadelphia, Wilmington, Baltimore)
     
    Last edited: Feb 24, 2023
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  29. mattwild55

    mattwild55 Well-Known Member

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    Just to focus on a couple of areas:

    PIS
    - Must be present unless the route is 100% freight only
    - Country-appropriate screens
    - Era-appropriate screens (thinking of vintage UK content - the BR Blue PIS is good although a little buggy, disappointed to see no PIS implemented on SoS)
    - Off-map destinations should always be included where applicable (including off-map intermediate stations)


    Timetable
    - Based on real WTT
    - Busiest authentic timetable possible*
    - AI timings should never be used - real timings should be input for each station stop
    - As many currently existing locomotives as possible should be included to fill out the timetable as necessary**
    - Adding 'bonus' services on top of the WTT to add something a bit different is appreciated - rail tours, RHTT, stock movements - but the full WTT should take priority

    80 services a day is fine if that's reality for me - the aim should be to fill out 100% of the real-life WTT, whether that is 30 services or 3000.

    *Timetables should always be based on the real Working Timetable, including layovers where necessary. Long layovers (>10min-ish) could be included by breaking up services into separate parts.

    **Hence why many of us are asking for the Class 101 and 45 in BR Green to fill out the Peak Forest timetable accurately (particularly the 101 for the Buxton shuttle). I think we all understand that we're only ever likely to get a maximum of two new locomotives per route so no one is expecting the whole of Rowsley shed to be filled out with G2s, 9Fs, 4MTs etc. but if locomotives already exist in the game and need minor modification / relivery then it seems a bit churlish not to include them.

    Services should only be excluded where there is no new or existing locomotive to run them that would be at all appropriate. For instance, it's ok to have the Class 378 London Overground services missing from the aboveground section of Bakerloo as we don't have anything close enough (yet).

    Having said that, using the Southern 377/4 is absolutely fine on BML services to Epsom Downs, Caterham, Milton Keynes etc. where they might be a different subclass in reality. The same goes for Peak Forest - I'd happily see a 101 DMU on the Buxton shuttle even though they were more prototypically a 104, but I definitely wouldn't want to see a 4F or Jubilee.

    I'd be interested to hear other's opinions on what I've written as it's something I've spent quite a lot of time thinking about over the last few route releases/previews - I honestly think timetable mode is brilliant and can make or break a route more than almost any other factor.
     
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  30. rennekton#1349

    rennekton#1349 Well-Known Member

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    Unless it's a route that only has 1 train running on it in real life
     
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  31. OldVern

    OldVern Well-Known Member

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    Indeed... People keep mentioning the Mallaig line which would be great scenically but, regardless of era, you are looking at 4 trains a day in each direction, plus seasonal extras such as the Jacobite steam train and the odd railtour plus a bit of freight in the Fort William area as it goes "off scene" towards Crianlarich.
     
  32. mattwild55

    mattwild55 Well-Known Member

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    Would there be more traffic if it were set in a different era? Presumably folk are mostly interested in the Mallaig line for the scenery which leaves era and timetable a bit more open.
     
  33. theorganist

    theorganist Well-Known Member

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    Personally I want it to be authentic.

    For example the S & C with an half hourly passenger service would feel very unrealistic.

    Of course you will have as many opinions as those giving their opinions.

    WCL shows what can happen when you discard authenticity due to pressures from forum members.
     
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  34. nepclassof84

    nepclassof84 Well-Known Member

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    Authentic
     
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  35. theorganist

    theorganist Well-Known Member

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    But isn't that the charm of the Mallaig line and similar routes? Obviously you aren't going to sit on Fort William station trainspotting but there are other routes for that.
     
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  36. theorganist

    theorganist Well-Known Member

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    It would never have been busy, in fact I would wager it probably has more services now then ever.
     
  37. Scott295

    Scott295 Well-Known Member

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    This! ^^^^ The amount of my life I have wasted having to find buttons to switch on that would be switched on already in real life must run into days.
     
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  38. Redbus

    Redbus Well-Known Member

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    Totally understand why that makes sense for new players, but may I suggest a couple of toggles in Settings for advanced players?

    Vigilance system on by default [No/Yes]
    Safety systems on by default [No/Yes]

    They could also be combined into one toggle. However, personally I hate annoying alerters like Sifa, but wouldn’t drive without safety systems on. :)
     
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  39. theorganist

    theorganist Well-Known Member

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    Completely agree with this. I don't like seeing inappropriate stock on routes although I agree I would be happy with a class 101 on the new steam route as they were in the area, I am sure Derby had some or Stoke, but would prefer something actually allocated to Buxton depot. But if the only DMU in the game was a class 117 I would say no way!

    Surely the aim of a simulator is to simulate not make up a fantasy world! I suppose you do have scenario planner for that.

    I am not worried about one train routes personally. Two of my most played TSW routes are BCC and CCL, they have one train but a realistic timetable and you get complete routes which you can work a complete drivers shift on.

    For me standard features should obviously include the new lighting and weather effects of TSW.
    PIS and TMS screens where appropriate
    Implemented track joint sounds and run sounds
    Non AI timings
    A realistic timetable with train reporting numbers etc
    Space for future DLC in the timetable where appropriate
    As many landmark buildings on a route as possible and preferably local specific styles not the same generic buildings
    Logical start and end points, well at least at one end. Somewhere where you can actually feel you are making a journey from. For example leaving Derby, a large industrialised city and heading into beautiful countryside, not starting at a fairly insignificant station almost in the middle of nowhere.
    If possible have at least some service which are self contained in the route so you can stay with the same unit. Obviously unless we get very long routes this won't work for expresses. Why do the S-bahn services on HMA not go to their end point in Munich?
     
    Last edited: Feb 23, 2023
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  40. Ant Craft

    Ant Craft Well-Known Member

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    Also, I know there was an explanation/confirmation posted somewhere about how the Amtrak stock on NYT has no circular wheel blur, but circular wheel motion blur is a must for me. Either that or have some sort of motion blur exclusion for the wheels. Cause I mean this in the nicest way possible, but there is nothing I hate more in the entirety of TSW than the awful wheel motion blur. And if possible, I think this should be a key one to get back ported to old content too.
     
  41. antwerpcentral

    antwerpcentral Well-Known Member

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    Every route should get a player immersed. What makes a player immersed? comprehensive controls, smooth graphics, coherent scenery, engaging gameplay. Audio should reflect the experience on screen without any distortions and preferably in Dolby Atmos.

    Feel free to add on what immersion means for you in TSW.
     
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  42. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yeah I dont know how this got missed tbh, and it's fixed in the first Trenton patch.

    Matt.
     
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  43. solicitr

    solicitr Well-Known Member

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    I think the thread has drifted a bit from what the OP intended. It isn't supposed to be a general wishlist; rather; it's supposed to be a list of features which already exist in TSW, which need to be included in every new release.
     
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  44. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Lots of great feedback but - and please don't take this as any kind of negative response to it, you're all right and correct in what you're saying - but what a lot of you are posting falls into the category of "fluffy" (i.e. imprecise and therefore cant be benchmarked against, "gray areas" and "personal preference".

    The issue of needing a setting to default safety systems to on is definitely one I am aware of and want to do at some point - but that's not something for a checklist, once the setting is there, then the checklist is "must support the setting to default safety systems to on".

    Checklists work best when they are black and white, it can be easily viewed to meet the requirement or not.

    Qualitative things are difficult to put on a checklist and are also subjective, so my initial goal is to get the checklists to a level that they are a no-discussion simple set of "it either meets the standard or it doesn't" in terms of what it does and how it does it. Debates like if there are enough unique buildings, is the scenery good enough, are there enough locos in the pack are all different types of discussion - not that they shouldn't be had, but not in the feature checklist.

    GSMR being to the standard of Cross City's implementation, should be in there though, yes. And each time that is advance, that should be updated to be the new reference standard. Each of the features on US trains should be there so that we don't miss distance counters, accelerometers etc.

    Should a pack have more than one playable train? should there be always at least two brand new trains? all that kind of thing is again personal preference - again, not saying you're wrong at all, just that if you say "must be at least two brand new trains" then there are one-train routes that I just can't make anymore - if you say "unless..." we're fluffy again. Also, if the minimum is two brand new trains, then likely some of the other "must have" features will need to come off, trains are extremely time consuming to make - to get two full new trains in a product simply means they can't have as much detail each. However, not all trains are equal - an Acela or a loco + coaches + cab car with complex safety systems are massively big hairy trains to make. A Class 153? quite a bit less.

    I guess a useful direction for me, for this to go in, is - where have we been inconsistent? We did it here, but didn't there, like GSMR or missing US loco features etc.

    Separately then ,what are the MISSING features from trains, gameplay etc.

    BTW i think the "stop markers sensible distance from red lights" IS a good call out even though its somewhat fluffy, it points to "this game should not make you insane when you play it". :)

    Matt.
     
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  45. theorganist

    theorganist Well-Known Member

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    I must admit, I got carried away once I started typing!
     
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  46. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Ahem, this happens to me frequently :-P
     
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  47. mattwild55

    mattwild55 Well-Known Member

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    How do you feel regarding comments on the timetable DTG Matt ? Would be interesting to get your feedback on those.
     
  48. DTG Matt

    DTG Matt Executive Producer Staff Member

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    As far as a checklist goes, it must have a timetable - that's it.

    Whether the timings are AI powered, or whether its prototypical - that's all up for debate and such and sits in the fluffy "is the scenery good enough" area.

    That's not to say it doesn't matter - and personally I will always prefer a hand crafted fully authentic complete representation of a timetable. however - there are many reasons why this might not be achievable in various forms, just like not being able to model as many custom buildings or get the scenery level to a level that might be important to some players.

    On the "fluffy" stuff I think it's more important that we are transparent. What exactly IS the timetable, e.g. "all start times accurate, all services present, AI timings for intermediates, fictional freight services, guesstimated depot runs" etc. That way you can make your choice accordingly.

    Matt.
     
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  49. EpilepticWeasel

    EpilepticWeasel Active Member

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    I certainly prefer the authentic approach to timetables. But obviously opinions on this would vary. For example if you guys ever made the Amtrak Pacific Surfliner, a route where I grew up and have spent tons of hours rail fanning. North of LA there are only 10 Surfliner services per day. I would prefer that over say doubling it to have more services because it would break the immersion of the authenticity of the route I grew up with and love. I would have no problem replaying those services in different times of the year or weather because I grew up doing that and watching the same 10 trains day after day! If you add in UP, Metrolink, and the Coast Starlight the timetable gets much busier obviously while staying authentic. However this is getting into the weeds about my initial point. If you guys ever do make any Southern California routes, Matt, please please please reach out I have so much reference material and knowledge I would love to share.
     
  50. Calidore266

    Calidore266 Well-Known Member

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    A big one here is the banking comm, which is nonfunctional in Clinchfield alone but certainly needed there.
     
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