Yes, it works here too, but the capture from reshade is too dark for me. F12 Reshade mapped to Ctrl+S No idea what's causing it to do that. Either way, if I need to press two keys, I may as well just press F3 then F12. I'll have a look in Reshade's config file and see if I can see anything that would make the image darker. If I can't find anything, I think I'll stick with F12, but thanks for trying that, as others may not have the same issue as me.
Hi Pookeyhead Where do you find the background image so that I can change it, Im sure it is somewhere obvious but everytime I look for it I cant seem to find it? Cheers
It is interesting that different screenshot methods produce different results (steam vs Reshade) Perhaps reshade is taking a screenshot and adding the post processing effects afterwards, whereas Steam is just taking a snip of the screen itself. But starting to get a bit off topic now.
0 I would say that 36fps (exactly a quarter of the refresh rate) would synchronise better with a 144hz monitor.
Name a 1920x1080 screenshot background.jpg and place it in RailWorks\data\textures\frontend then right click the image and properties and make sure it is set to read only (or else it wont show for some odd reason)
I’m going to have to look at these again on the computer (albeit not colour profiled) and not phone, as the reshades must look better than on a phone, where to me they appear all too bright and washed out. (I notice similar with my own screenshots that look fine of the PC, then when I see them attached to a message here they look awfully dark.)
I'm not sure if Doomotron was referring to all Reshade screenshots, or just PhÜnKî_Rø0sTā's, as he has set his to be VERY processed. The whole point of Reshade is you can tailor it to your exact wants and needs, so I doubt he was talking about reshade in general. It would be interesting to know what shots he thinks look wrong though. I suppose it's all down to monitor settings and colour profiling, and some people have awful screens and settings. The worst offenders are monitor presets like "gaming" or "cinema"... they often make things look wildly inaccurate. Hardware profiled Eizo ColorEdge screen here, so pretty confident mine are OK. If they look off to you, sort your screen out mate
Reef covered it perfectly further up, but there is also a little app you can download that does it for you. https://github.com/sbrugel/TS-Background-Changer
Oops my bad I thought I had checked first but obviously not well enough, thanks for the link to the app though EDIT: oh right, I see now he was replying to my question, man Im not with it today
I did respond to Phunki's settings separately. I also gave my thoughts on some of the ReShade shots uploaded in this thread. For example, I find the colouring in your own Class 37 screenshots above make the yellow in some parts get closer to white than I'd like and overall is a bit too warm. Now if you're going for that look because you like it there's no problem with that, although I would never use those settings. However, under the assumption that ReShade is being used in the screenshots in this thread generally to make the game look more realistic, it appears to fail often. For example, the Class 375 screenshot on the previous page is again too warm (nothing major but there is an orange tinge I do not like), and the Class 700 shot is also a bit gloomy, presumably because the contrast is set too high. Overall I think the warmth is less of an issue than the brightness and/or contrast, which seem a little overdone. I hate seeing those photos used to say 'TS is better than TSW in graphics' because the settings often used in this screenshots make the exact same mistakes as Train Sim World. Realistic colouring has been achieved by very few games. Gran Turismo 4 ironically is probably the best I've seen without HDR, which is incredible considering it's a PS2 game. As for HDR games, I have never played games using HDR so I can't comment. Train Simulator generally is good when it comes to realistic lighting (certainly better than TSW which varies between too bright and too dark), but in some parts is oversaturated. I have been playing a scenario I made for the Chatham Main Line with AP weather set to overcast, and that has very appropriate lighting. Dull but with just the right amount of colour so it doesn't end up looking like GTA 4. With the new AP Weather pack TS' lighting overall should look more realistic, although I am worried it'll look a bit too bright. We will have to wait and see. I appreciate that I might seem a bit picky or even rude, but I genuinely believe the screenshots in this thread do not show ReShade improving the game.
So, I had some spare time today, downloaded Reshade to try, had a bit of a play, then decided to go back to stock. It was OK, just not for me. I was using Pookeyhead preset file. But I have noticed a weird problem. Since "removing" Reshade, I cannot get more than 30FPS when in the cab of ANY route. If I use an external camera, the fps climbs to 60, which is max FPS as per my setting in the Nvidia control panel (3060ti). The menu runs at my fixed 60 fps, so I know that the Nvcpl is doing what I have asked, and when a scenario first loads in external camera mode, it happily sits at 60fps. As soon as I get back into the cab, it drops to 30 fps. I have looked for anything that could be causing this, but I am now out of ideas. Can you even differentiate between external and internal FPS? Any ideas ? ** update ** Setting the in game GFX sttings to default and re-configuring seems to have sorted it. How bizarre.
This is why I have a back up, and test everything whenever I make a change, and never make a fresh back up of the changed state until I am utterly confident everything is OK, and even then, I make a separate back up and wait a few weeks before I delete the original one. Sometimes weird stuff just happens.
Interesting. Have you checked your monitor? The only way to establish whether a white balance point in a digital image is neutral is to look at the data, not your screen. Taking the neutral grey of the OHLE gantry as a reference, it would appear to be extremely close to neutral with R115, G115, B112. Again, looking at the data, the histogram looks perfect. No highlight clipping at all, which I will also show by looking at highlight RGB data in a minute. The shadows are slightly clipped, but that will be the area underneath the loco. There are no bleached out highlights even on the brightest part of the image (cloud highlights) with RGB values less than 255 maximums, and visible texture even in the brightest parts. Highlight RGB values also suggest neutrality with R:249, G:249. B:249. As for the yellow saturation, yes, you are correct here though, as the only way to calm down the ridiculously oversaturated vegetation in TSC is to reduce yellow saturation. As with a real life photo, if you want to calm down bright green vegetation, you do not reduce green, but you actually reduce yellow. However, the HUE of the yellow is accurate when compared to the actual colour used in BR livery, just less saturated. I may work on that at a later date, but IMO, it's just consistent with the fading you'd get with weathering anyway, and as I spend most of the time in the cab looking out, it's a case of what is the priority. The screenshot uses mid day sun in the game, so I can only assume that is the "whitest" light the game would provide. Overall, I am not seeing what you are seeing, and this is on a hardware calibrated Eizo screen that I also use for pre-press proofing for work. By hardware profiled, I don't just mean it was calibrated using a piece of hardware (as there's no other way to do it), but the actual monitor's LUT has been programmed, so the screen is calibrated, no matter what computer is plugged into it. Most people's screens, even when "profiled" are actually profiling the video card at an 8 bit level. I think it's a case of getting used to the wrong thing, then not liking the right thing when it's viewed is isolation amongst all the other wrong things. TSC's colour and saturation is, and always has been completely over the top and massively inaccurate, with Crayola colours, and fluorescent vegetation. If that's what you like, then fine, as it's a personal choice after all, but not liking something is very different from saying it's inaccurate. That's interesting, as I don't see those issues in TSW screenshots either. It seems you judge most things to be too bright, which would suggest incorrect monitor levels or gamma settings, or both. Have you ever calibrated your screen, and if so, how long ago was it done? Are you using any monitor preset modes, or are you using a TV as a monitor? I see a pattern here. Strangely, I more often see screenshots that are too dark, not light. I think most people's screens are just too bright, which would result in their imagery looking too dark when viewed on a correctly calibrated screen. I can make some small concessions to the yellow saturation.... Which I agree makes the loco look better, but the vegetation is now starting to look a little overcooked again (nothing I can do about this on a global level, as the vegetation was so wrong to begin with). I will run with this for a while and see if I can get used to it. Everything else though... sorry... it's spot on with regard to gamma and white point. I just think most people prefer over the top, a fact borne out by how frequently amateur photographers over process their images. I also think most people just have their screens too bright.... because, well, brighter is better.... right?
In terms of oversaturated greens, that’s one thing that I notice with JT’s MML: the vegetation is just so green it just looks so unrealistic.
It's a TSC thing generally, but yes, MML is a particularly bad offender. Acid green trees in spring and summer. How anyone thinks TSC is accurate out of the box is beyond me.
It's never accurate. It's always a compromise between different factors. What's important will differ between players. Trees that are too green - yes, that's a problem, but washed out images (like above), that's a different problem. Which is best? impossible to say.
This is the same monitor that I run every other game on. If dozens of other games don't look washed out on it, the problem is in no way my monitor.
Different tastes probably, but I don't swap out my eyes between playing Gran Turismo 7, Portal, Peggle and going on the DTG forums. I reckon you have set your monitor up to be far darker than mine. For comparison, the image below from Gran Turismo 4 is just right - the whites are bold, the colours on the car are vibrant but not overboard and the dark areas such as those in the bottom right are really quite dark. How does the screenshot look on your screen? (Ignore the wildly inaccurate aspect ratio, it's an error with how screenshots are taken in PCSX2)
I've set it up to be correct. It's not a subjective choice. 120mcd/m2 D65 Gamma 2.2 Delta E of less than 0.2. Which is the industry standard calibration for pre-press photography. I use it professionally for work, produce pre-press work on it for clients that goes straight to the printers and need to be accurate. It pays my bills. I'm not sure what a menu screen from GT4 is meant to be demonstrating, as you've no idea what is 'correct' here, as there is no context to anything in reality. I have no idea what the artist that created that menu screen intended it to look like. I have no idea if it's too dark, or light, or warm, or cold... With train sim, we know what it's supposed to look like, as it's replicating reality, and things that exist in real life. Why not post up a screenshot from Train Sim, so we can compare like with like. Better still, post up the same loco, in the same location, in the same season, at the same time of day from the same camera angle.
The radioactive greenery is a large part of the reason that I prefer playing scenarios with rain and stormy weather: the dreary greyness works wonders to enhance realism.
Look, I'm not going to continue arguing with you. If I had known we'd be going into this sort of thing I wouldn't have bothered commenting. I still think your ReShade settings look appalling but since my best efforts to make my point have had little effect I'm just going to let you be as I'm bored of arguing. The purpose of sending a screenshot from Gran Turismo 4 was that any screenshots from TS I'd send would be affected by your monitor settings anyway. Sending a different game that is known to have realistic lighting would show as consistently dark or bright on your screen, which is why I asked you how it looked to you - not that you answered anyway so that was a waste of my time wasn't it? Bye!
Which are correct, yes, that was the point. It was a rubbish 256 colour menu screen that looks like something from the 1990s LOL. In what way was that realistic? I've not seen dithering like that since I had a Commodore Amiga. This is hilarious.
One thing you haven't taken into account is the variations in how people see colour. Yes in terms of the Data your settings are "Correct" but everyone has there own opinion on what looks good. Doom has stating that he thinks your reshade settings are too warm for his liking, and guess what, He is correct as it is an opinion. All you have done by going into this colour calibration mumbo jumbo is that you cannot accept anything less than absolute data perfection, something which 99% of people don't give a rats arse about.
I have, but there's not much I can do about that. The reason one calibrates a screen, is remove any personal bias, and just be confident that what it displays is neutral and accurate. Which is fine. It's when people insist that it's 'wrong' based on those preferences that the disagreements will happen. I mean, he thinks 256 colour menu screens are the metric by which to judge screen fidelity. I prefer to calibrate a professional monitor with a i1pro colorimeter... each to their own I suppose The image in question is just not washed out. That's a fact, not an opinion. If he'd just said that he didn't like it, I'd have said nothing, but he didn't, he said it's washed out and too warm. That just means he likes a high contrast image that's on the cool side of neutral. Preference.
Welp, I think I fixed mine a little - turns out I had the adaptiveToneMapper setting enabled twice. I think only one is enough. Tweaked the saturation, brightness and contrast and ended up with this. I know it might look odd on everyone elses monitor but yeah. Although with the adaptive tonemapper setting, when you're in a tunnel it throws the lighting way out the window. has the TSW3 style occlusion - well sort of. Also noticed that my GPU throttles at anything over 30fps with these settings. But then again it's summer here and the humidity is stupid hot.
Well apparently my correctly profiled £2500 professional Eizo ColorEdge monitor is wrong... you'd best ask Doomotron, apparently GT4 looks mint on his gaming monitor.