Have you ever noticed how you aren't thrown about the train during transport? I knew something didn't quite feel right. The turbulence of the train is mechanically present in the game, but not your person or any other characters. In real life, you feel the centrifugal forces and rocking of the train, and you can see it, and you are moved too. This simply isn't in TSW at all, and it bothers me how I feel like I am the seat rather than sat in it. It would also be nice to see some animated actions instead of telekinesis. When I go to click on the power handle, I would love to see my arms reach for it and grab it. That would make a nice aesthetic touch to the simulator: some limbs for first person.
Realism > performance. Sorry, you bought the game to be a simulator, so let's get simulating. Your system will suffer, but it's the price you pay to get the most out of the game. Enthusiasm goes beyond frame rate.
the game physics not covering headshake. or the fact that your character is an independent body influenced by motions of inertia, drag, momemtum and weight
Some years ago, a computer salesman told me about some of the extremely expensive gear available to add shakes, rattles, and rolls to the experience of violent computer games. Perhaps that stuff would satisfy the yen for more pseudo-physical experiences? But if all that were added, would the presence of instructions, goals, points, gee-gaws, & etc. make sense?
As immersive as that would be, some of the knobs and buttons can be hard enough to use by mouse as it is already