Route Linke Rheinstrecke - Feedback Thread

Discussion in 'Player Feedback' started by TrainGeek08, Mar 9, 2023.

  1. MAX1319

    MAX1319 Well-Known Member

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  2. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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  3. phil.elliott

    phil.elliott Well-Known Member

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    The river texture is still missing before the tunnel (northbound) near St Goar.
    Seems like this DLC is hefty on performance, though I will say I have edited the engine.ini so I'm not pointing this out for complaints.
    Scenery is otherwise lovely, and driving the 103 is a lot of fun... what a beast!
     
  4. KCRCRailway

    KCRCRailway Active Member

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    DTG did a big oopsy there by translating the route's name WHILE making PIS directly use the translated name.
     

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  5. GingerPitti

    GingerPitti Member

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    Very interesting; I just did a 103 run through there and everything was fine for me - however I had some cables missing along a different part of the route...
     
  6. Dreadblade

    Dreadblade New Member

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    I believe it is the first 110 freight scenario. "Cold Steel" scenario in the "Short Circuit" rail journey.

    Minor unrelated issue: after saving a game, you are shown a screenshot from another route. I believe it is intended to be a screenshot from the route you saved.
     
  7. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Okay, and only in that scenario?
     
  8. Dreadblade

    Dreadblade New Member

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    I only noticed it there at the start of the scenario. I can try with something else. I will also try it on Xbox tomorrow. The screenshots were taken on PC. I passed in the 103, but did not notice it earlier. At first I thought I made a mistake, but the pantograph does not react to the overhead line (go up and down) because it isn't there. Also, I think the scenario starts with both pantographs down, the 110 starts moving with both down, and then the rear one pops up after a couple of meters.
     
  9. Dreadblade

    Dreadblade New Member

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    Same location, spawned in timetable mode on foot. Maybe they're not supposed to be there, but the way they are arranged indicates otherwise.

    No_CAT9.jpg No_CAT10.jpg No_CAT11.jpg No_CAT12.jpg No_CAT13.jpg

    My screenshot skills are so low :(
     
  10. Solowing

    Solowing Member

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    upload_2023-3-16_22-28-34.png

    You can not translate the route indicator into the language of the game, it looks as stupid as possible.
     
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  11. Dreadblade

    Dreadblade New Member

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    Now with proof:

    2023-03-16_21-32.png 2023-03-16_21-33.png 2023-03-16_21-33_1.png 2023-03-16_21-33_2.png 2023-03-16_21-34.png
     
  12. appleerwin

    appleerwin Member

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    I noticed the same on my PS5. The river texture is not correct, appr. 26 km from Koblenz.
     
  13. mike71089zeon

    mike71089zeon Member

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    Loving the route so far! Only issue for me is all the grey trees. I understand the limitations of consoles but man it looks bad . Maybe it’s just the time of day I chose.
     

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  14. redtrainz

    redtrainz Active Member

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    Yeah, that's a funny one. Wikipedia says that the name was changed in 1993, and somehow the old name snuck into this 1997 route.
     
  15. Scott295

    Scott295 Well-Known Member

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  16. redtrainz

    redtrainz Active Member

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    The 103's speedometer becomes inaccurate at high speeds. Compare the speedometer needle with the speed on the HUD:

    high_speed_inaccurate.jpg

    Now compare what it looks like at a lower speed:

    lower_speed_accurate.jpg

    The station signs at Gau-Algesheim are blank:

    gau-algesheim.jpg

    And coming from the west, the 9.8 km distance marker sign at Gau-Algesheim exists twice. The first one should be a 9,6 km sign. It's correct in the other direction.

    A sound issue, maybe prototypical, maybe not: when I increase the taps to speed up, the engine sound goes lower. Shouldn't it go higher?
     
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  17. chieflongshin

    chieflongshin Well-Known Member

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    How many people called out the river on the stream (no pun). :(
     
  18. phil.elliott

    phil.elliott Well-Known Member

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    Just to illustrate this. 20230316201118_1.jpg 20230316201112_1.jpg 20230316201108_1.jpg
     
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  19. Coppo

    Coppo Well-Known Member

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    Spawned in on foot at Mainz.
    There seems to be a peculiar diagonal dark patch on the platform and coaches/ wagons. The wagon was stationary. however, for the IC coach shots, they only go dark when they start moving...
    Mainz HbF dark1.jpg

    Mainz HbF dark2.jpg

    Mainz HbF dark3.jpg
     
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  20. chieflongshin

    chieflongshin Well-Known Member

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    This is comparing horses with monkeys. You might think they are the same but they are not. If we're talking tsw3 routes stuttering on TSW3 you're talking about potentially more scenically dense routes with a proper cloud rendering as opposed to a graphic tile. There's a lot more going on than just a train. TSW2 worked as it worked, TSW3 does too. Super Mario land will always run better than Mario 64.
     
  21. chieflongshin

    chieflongshin Well-Known Member

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    Also illustrated on page 2 of this thread in the stream I just saw from when they showcased.
     
  22. Monder

    Monder Well-Known Member

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    That was such a weird excuse. Like c'mon - it has been mentioned by the community, just simply remove the skirts... nobody cares what brought you to the model you have, fix it to look correct.
     
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  23. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Ouch, this does not seem like a quality release either.
     
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  24. Monder

    Monder Well-Known Member

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  25. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Team are aware and are investigating. I’ve logged the river texture and OHLE too.
     
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  26. Inkar

    Inkar Well-Known Member

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    The SIFA switch in the n-wagen cab car does not work in service mode.
    Additionally, the BR 110.3 does not turn its red rear lights on automatically when you start a n-wagon cab service.

    PS: I found the SIFA switch problem in the first Journey service for the n-wagen RB (6008) Mainz to Koblenz Part 1 (in case the dev team needs an example).
     
    Last edited: Mar 16, 2023
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  27. KCRCRailway

    KCRCRailway Active Member

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    The funny but not funny localised PIS board not included in the log list? :(
     
  28. Fitz

    Fitz Well-Known Member

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    It's getting embarrassing with the amount of errors and bugs that are viewed as acceptable in a release build.

    These are seen in preview steams in seconds and are ignored and just thrown out the door anyway.

    TSW 2020 had higher quality day one releases. Things at DTG will never change, its a race to the bottom to see what minimum standard they can throw out and still get gamers to pay in my opinion.

    Glory days are well and truly over because TSW3 has not had one single decent quantity DLC release to date even after patches. The bugs are shortcuts are at an unacceptable level now imo.
     
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  29. Oelix

    Oelix Active Member

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    One of the level crossings bugs mentioned above is at Bacharach: There's a crossing right next to the train station. The car traffic facing away from the Rhine stops when appropriate, the traffic towards the river keeps going.
     
  30. TKessel

    TKessel Well-Known Member

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    It is sad but it is true :-( The other problem is that these new releases are not fixed to an acceptable level anymore.
     
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  31. kurtosizm

    kurtosizm Well-Known Member

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    So the 'beta-testers' who paid £29.99 are quite busy tonight. Again. Sad days.
     
    Last edited: Mar 16, 2023
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  32. phil.elliott

    phil.elliott Well-Known Member

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    The route is very good indeed. There are a handful of issues, almost or all cosmetic. I should be used to it by now, but somehow I'm still surprised at the inevitable reaction here.
     
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  33. lux#4689

    lux#4689 Well-Known Member

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    I am talking about the 55/70/85 above. They should be blinking when under 500Hz, and depending on what blinks show you if in restricted mode, or normal mode. I am NOT talking about the 500Hz indicator, that one works correctly.
     
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  34. solicitr

    solicitr Well-Known Member

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    Renaming. Bingerbrück Bf, its name since 1856 and that of the suburb where it's located since the Middle Ages, was redesignated as Bingen's Hbf in 1992- but I bet most locals still used the old name five years later. The old Hbf downtown was demoted to Bingen Stadt.
     
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  35. lux#4689

    lux#4689 Well-Known Member

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    I play in English, it shows "Linke Rheinstrecke", while irl, it would show the name of the train, as they are also named in the timetable.
     
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  36. solicitr

    solicitr Well-Known Member

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    It's a 1950s locomotive- that might be prototypical. You may have to go back there and turn them on locally.
     
  37. Xander1986

    Xander1986 Well-Known Member

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    Ah yeah that's correct!
     
  38. OldVern

    OldVern Well-Known Member

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    I wouldn't call road vehicles not stopping at level crossings and passing through trains exactly "cosmetic". Nor are some of the other issues being raised.

    In regard to the D-Zug mentioned earlier with incorrect stock, these need some UIC BM232 - 235, AM232 - 235 long distance coaches and not just DB either, UIC stock from various countries could be seen on International trains using this route.
     
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  39. lux#4689

    lux#4689 Well-Known Member

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    Bugs I noticed:
    BR 103 and BR 110 have the same bug as the BR 110 from BRO, with PZB indicators 55/70/85, when under 500Hz.
    Koblenz Track 4, Signal is inside the building, and can't be seen.
    several places, where cars cross despite barriers being down.
    Several stations, where objects are pitch black.
    At some station, there were modern buses parked. I doubt they existed in 1997.
    Some other stuff, that was already mentioned here.
    Trains that do not run full max line speed don't have a limit set in-game, so AI will drive way too fast. (110 running up to 160 km/h). On last few routes, those services got a max speed set, so that does not happen.

    Some other things I noticed:
    Worst performance of any route I have.
    BR 103 substituting on 3 services on BRO.
    BR 110 substituting in several modern routes.
    IC coaches showing always "Linke Rheinstrecke" or name in different languages instead of the name of the train (Like "Matthernorn" for example)

    One question:
    Is it possible to change PZB-mode in the BR 103?

    Overall I give it a 6/10 right now, If we get fixes it would go up to 9-9.5/10.
     
    Last edited: Mar 16, 2023
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  40. solicitr

    solicitr Well-Known Member

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    Never buy first day.
     
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  41. Ashnton

    Ashnton New Member

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    Sifa on the 110 is not audible when using the outside cameras
     
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  42. florians#7620

    florians#7620 Well-Known Member

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    One thing I just had on Service RB6023 from Koblenz to Boppard was a 500hz Magnet trigger on a yellow signal about 1.1 km from Boppard Hbf. Is this correct? It also showed a next speed decrease to 30. Maybe that has something to do with it?
     
  43. Inkar

    Inkar Well-Known Member

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    In real life, of course. But in TSW 3 usually the game does it for you when you start a service. In other instances I do not care that much, but in this case I don't think I have the time to do everything in the 2 minutes we have for train set up.

    Lets see the shopping list:
    • Insert the reverser, open the doors and unlock the brakes.
    • Run to the other side of the (long) train and back to turn the red lights on. Usually trying to run between the mass of passengers on the platform.
    • Go inside the n-wagen passenger section panel to turn on the passenger lights.
    • Turn on SIFA, PZB and the light for the destination panel.
    • Find the correct destination in the destination panel and make sure it is centered in the outside view.
    • Turn on the the lights and instrument lights, turn on the wipers and select an appropriate speed (if needed).
    • Release the brakes and close the doors.
    Definitely not going to be possible in 2 minutes.

    Obviously, if you are taking over a service or just switching cabs for the return trip then it is OK that you need to do it yourself. In that case you usually have some more minutes and it is also more realistic.
     
    Last edited: Mar 19, 2023
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  44. rennekton#1349

    rennekton#1349 Well-Known Member

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    Yes, it's in cab 2.
     

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  45. Lamplight

    Lamplight Well-Known Member

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    My first impressions are quite positive. Didn’t have a lot of time today but finally getting a vintage route with a 103 on top is amazing. The route is very atmospheric and busier than I feared, even if variety is lacking and not representative of the 90s in Germany.

    The 103 brakes seemed a little funky to me at first glance but I’ll have to look into that more when I have time.
     
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  46. lux#4689

    lux#4689 Well-Known Member

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    That looks like BR 110, not BR 103?
     
  47. OpenMinded

    OpenMinded Well-Known Member

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    All in all I am happy, considering that it is a usual release and in the hope that the most obvious stuff is getting fixed, like cars going through gates, textures missing, etc (all mentioned above)…

    I am less hopeful that the usual signalling errors and wrong speed limit signage is being fixed, as I have never seen this happening on any release before (or am I wrong?). And I have a feeling that there are more errors than usually. So far I have only driven one 103 IR service between Koblenz and Mainz and have spotted more then I would have liked on a first run (maybe I have just developed an eye for it, though). If someone would tell me that it is getting fixed I would invest the time to note it all down, however, as mentioned above, probably not worth while…

    I do like the 103! Even though I have no real world experience with it, nor do I know anyone who has driven it, I would like to mention two things I have noticed:
    - The inner cab doors do not seem to have a dampening effect on sounds from behind the cab, like for example the fans. I, too, would assume they are too loud for the closed door.
    - Also mentioned before, the brakes: Apart from my only run on the route, I invested some time to do a test run on the training Center. With my 7 car train I managed to stop it in 580m from 160 to 0 with full braking (NOT emergency braking!). That is equivalent of a deceleration of about 1,7m/s2, which seems a bit too much! Maybe a dev can confirm the expected values (as I don’t know the real ones).
     
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  48. Dinosbacsi

    Dinosbacsi Well-Known Member

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    After the post-launch support of New York - Trenton, I would not have my hopes up...
     
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  49. phil.elliott

    phil.elliott Well-Known Member

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    I guess we can't see the future, but given they're onboarding at least three new third party developers, I'd be really surprised if that was the direction they went in.
     
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  50. Trainzrule

    Trainzrule Active Member

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    If we're opening Pandora's box of asking for additional coaching stock here, Interregio coaches are much higher on my priority list here.
    It's just frustrating that somewhat fitting coaches are included in the DLC, would give you a new driving experience for the 110, but are still not used.
     
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