The river texture is still missing before the tunnel (northbound) near St Goar. Seems like this DLC is hefty on performance, though I will say I have edited the engine.ini so I'm not pointing this out for complaints. Scenery is otherwise lovely, and driving the 103 is a lot of fun... what a beast!
DTG did a big oopsy there by translating the route's name WHILE making PIS directly use the translated name.
Very interesting; I just did a 103 run through there and everything was fine for me - however I had some cables missing along a different part of the route...
I believe it is the first 110 freight scenario. "Cold Steel" scenario in the "Short Circuit" rail journey. Minor unrelated issue: after saving a game, you are shown a screenshot from another route. I believe it is intended to be a screenshot from the route you saved.
I only noticed it there at the start of the scenario. I can try with something else. I will also try it on Xbox tomorrow. The screenshots were taken on PC. I passed in the 103, but did not notice it earlier. At first I thought I made a mistake, but the pantograph does not react to the overhead line (go up and down) because it isn't there. Also, I think the scenario starts with both pantographs down, the 110 starts moving with both down, and then the rear one pops up after a couple of meters.
Same location, spawned in timetable mode on foot. Maybe they're not supposed to be there, but the way they are arranged indicates otherwise. My screenshot skills are so low
Spoiler You can not translate the route indicator into the language of the game, it looks as stupid as possible.
Loving the route so far! Only issue for me is all the grey trees. I understand the limitations of consoles but man it looks bad . Maybe it’s just the time of day I chose.
Yeah, that's a funny one. Wikipedia says that the name was changed in 1993, and somehow the old name snuck into this 1997 route.
The 103's speedometer becomes inaccurate at high speeds. Compare the speedometer needle with the speed on the HUD: Now compare what it looks like at a lower speed: The station signs at Gau-Algesheim are blank: And coming from the west, the 9.8 km distance marker sign at Gau-Algesheim exists twice. The first one should be a 9,6 km sign. It's correct in the other direction. A sound issue, maybe prototypical, maybe not: when I increase the taps to speed up, the engine sound goes lower. Shouldn't it go higher?
Spawned in on foot at Mainz. There seems to be a peculiar diagonal dark patch on the platform and coaches/ wagons. The wagon was stationary. however, for the IC coach shots, they only go dark when they start moving...
This is comparing horses with monkeys. You might think they are the same but they are not. If we're talking tsw3 routes stuttering on TSW3 you're talking about potentially more scenically dense routes with a proper cloud rendering as opposed to a graphic tile. There's a lot more going on than just a train. TSW2 worked as it worked, TSW3 does too. Super Mario land will always run better than Mario 64.
That was such a weird excuse. Like c'mon - it has been mentioned by the community, just simply remove the skirts... nobody cares what brought you to the model you have, fix it to look correct.
The SIFA switch in the n-wagen cab car does not work in service mode. Additionally, the BR 110.3 does not turn its red rear lights on automatically when you start a n-wagon cab service. PS: I found the SIFA switch problem in the first Journey service for the n-wagen RB (6008) Mainz to Koblenz Part 1 (in case the dev team needs an example).
It's getting embarrassing with the amount of errors and bugs that are viewed as acceptable in a release build. These are seen in preview steams in seconds and are ignored and just thrown out the door anyway. TSW 2020 had higher quality day one releases. Things at DTG will never change, its a race to the bottom to see what minimum standard they can throw out and still get gamers to pay in my opinion. Glory days are well and truly over because TSW3 has not had one single decent quantity DLC release to date even after patches. The bugs are shortcuts are at an unacceptable level now imo.
One of the level crossings bugs mentioned above is at Bacharach: There's a crossing right next to the train station. The car traffic facing away from the Rhine stops when appropriate, the traffic towards the river keeps going.
It is sad but it is true :-( The other problem is that these new releases are not fixed to an acceptable level anymore.
The route is very good indeed. There are a handful of issues, almost or all cosmetic. I should be used to it by now, but somehow I'm still surprised at the inevitable reaction here.
I am talking about the 55/70/85 above. They should be blinking when under 500Hz, and depending on what blinks show you if in restricted mode, or normal mode. I am NOT talking about the 500Hz indicator, that one works correctly.
Renaming. Bingerbrück Bf, its name since 1856 and that of the suburb where it's located since the Middle Ages, was redesignated as Bingen's Hbf in 1992- but I bet most locals still used the old name five years later. The old Hbf downtown was demoted to Bingen Stadt.
I play in English, it shows "Linke Rheinstrecke", while irl, it would show the name of the train, as they are also named in the timetable.
It's a 1950s locomotive- that might be prototypical. You may have to go back there and turn them on locally.
I wouldn't call road vehicles not stopping at level crossings and passing through trains exactly "cosmetic". Nor are some of the other issues being raised. In regard to the D-Zug mentioned earlier with incorrect stock, these need some UIC BM232 - 235, AM232 - 235 long distance coaches and not just DB either, UIC stock from various countries could be seen on International trains using this route.
Bugs I noticed: BR 103 and BR 110 have the same bug as the BR 110 from BRO, with PZB indicators 55/70/85, when under 500Hz. Koblenz Track 4, Signal is inside the building, and can't be seen. several places, where cars cross despite barriers being down. Several stations, where objects are pitch black. At some station, there were modern buses parked. I doubt they existed in 1997. Some other stuff, that was already mentioned here. Trains that do not run full max line speed don't have a limit set in-game, so AI will drive way too fast. (110 running up to 160 km/h). On last few routes, those services got a max speed set, so that does not happen. Some other things I noticed: Worst performance of any route I have. BR 103 substituting on 3 services on BRO. BR 110 substituting in several modern routes. IC coaches showing always "Linke Rheinstrecke" or name in different languages instead of the name of the train (Like "Matthernorn" for example) One question: Is it possible to change PZB-mode in the BR 103? Overall I give it a 6/10 right now, If we get fixes it would go up to 9-9.5/10.
One thing I just had on Service RB6023 from Koblenz to Boppard was a 500hz Magnet trigger on a yellow signal about 1.1 km from Boppard Hbf. Is this correct? It also showed a next speed decrease to 30. Maybe that has something to do with it?
In real life, of course. But in TSW 3 usually the game does it for you when you start a service. In other instances I do not care that much, but in this case I don't think I have the time to do everything in the 2 minutes we have for train set up. Lets see the shopping list: Insert the reverser, open the doors and unlock the brakes. Run to the other side of the (long) train and back to turn the red lights on. Usually trying to run between the mass of passengers on the platform. Go inside the n-wagen passenger section panel to turn on the passenger lights. Turn on SIFA, PZB and the light for the destination panel. Find the correct destination in the destination panel and make sure it is centered in the outside view. Turn on the the lights and instrument lights, turn on the wipers and select an appropriate speed (if needed). Release the brakes and close the doors. Definitely not going to be possible in 2 minutes. Obviously, if you are taking over a service or just switching cabs for the return trip then it is OK that you need to do it yourself. In that case you usually have some more minutes and it is also more realistic.
My first impressions are quite positive. Didn’t have a lot of time today but finally getting a vintage route with a 103 on top is amazing. The route is very atmospheric and busier than I feared, even if variety is lacking and not representative of the 90s in Germany. The 103 brakes seemed a little funky to me at first glance but I’ll have to look into that more when I have time.
All in all I am happy, considering that it is a usual release and in the hope that the most obvious stuff is getting fixed, like cars going through gates, textures missing, etc (all mentioned above)… I am less hopeful that the usual signalling errors and wrong speed limit signage is being fixed, as I have never seen this happening on any release before (or am I wrong?). And I have a feeling that there are more errors than usually. So far I have only driven one 103 IR service between Koblenz and Mainz and have spotted more then I would have liked on a first run (maybe I have just developed an eye for it, though). If someone would tell me that it is getting fixed I would invest the time to note it all down, however, as mentioned above, probably not worth while… I do like the 103! Even though I have no real world experience with it, nor do I know anyone who has driven it, I would like to mention two things I have noticed: - The inner cab doors do not seem to have a dampening effect on sounds from behind the cab, like for example the fans. I, too, would assume they are too loud for the closed door. - Also mentioned before, the brakes: Apart from my only run on the route, I invested some time to do a test run on the training Center. With my 7 car train I managed to stop it in 580m from 160 to 0 with full braking (NOT emergency braking!). That is equivalent of a deceleration of about 1,7m/s2, which seems a bit too much! Maybe a dev can confirm the expected values (as I don’t know the real ones).
I guess we can't see the future, but given they're onboarding at least three new third party developers, I'd be really surprised if that was the direction they went in.
If we're opening Pandora's box of asking for additional coaching stock here, Interregio coaches are much higher on my priority list here. It's just frustrating that somewhat fitting coaches are included in the DLC, would give you a new driving experience for the 110, but are still not used.