Route Linke Rheinstrecke - Feedback Thread

Discussion in 'Player Feedback' started by TrainGeek08, Mar 9, 2023.

  1. cadeshr6s

    cadeshr6s Well-Known Member

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    Me either
     
  2. CK95

    CK95 Well-Known Member

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    1) I had the same experience as above with the signalling into Mainz, maybe that should be tidied up abit.

    2) The lighting on this route is horrendous, I ran a service in a cloudy March at 4pm and could barely see the tracks ahead of me with how washed out the route looks, I could not tell if my headlights were on because the route itself was so bright. it’s really really bad & yet another showcase of the new lightings biggest issue. Please look into this one.

    3) BR 103 - is this just a copy paste setup of the 110? Sounds the same, drives the same and brakes the same, although I think the brakes seem to be even more powerful than the 110, a minimum reduction is really 3bar? I saw Maik responded in another thread alluding to it being correct, but it does seem extreme. Overall I wasn’t as impressed with the loco as I expected to be.

    The rolling stock is pretty meh IMO, it looks good but it just feels….cheaply done to drive, honestly this route could have come with any rolling stock & it would be just as enjoyable, thanks to the track layout & route you follow.

    Overall, for anyone wanting to get this route just to get the headliner loco, I’d save your money. I’ve enjoyed the route, generally speaking, it’s a nice aesthetic (other than lighting).

    For DTG, the route itself is pretty great, it’s a wonderful experience with the parallel roads, next to the track villages & running a train through the valley vibe. Unfortunately, I’d have to ask you take a look at the lighting.

    Also, I’d like to add my interest for seeing the 101 as a substitution, anywhere the 101 can be utilised, it should be.
     
    Last edited: Mar 19, 2023
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  3. graham.haddon

    graham.haddon Well-Known Member

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    Just to reiterate. The KN gauge on the DB103 in the HUD and in the cab should definitely read the same as each other. I tested a few German locos last night and they all match across the HUD and in the cab. The DB110 matches. Thanks.
     
  4. bescot

    bescot Well-Known Member

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    Same here, day one purchases are over for me. The quality of DLC has really gone down the pan lately. I spent a few hours watching previews on YT before making up my mind.

    It didn't help that all of the English speaking YT influencers who were given a pre-release key did not use PZB, and as such were speeding all over the place. It made it difficult to see if there were PZB problems. DTG you've lost a previously loyal customer. I will not pay £30 to be a beta tester any more.
     
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  5. TKessel

    TKessel Well-Known Member

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    First of all I'm not a signal expert but I noticed the same yesterday when I approached Mainz, at least I found the signalling "strange". So thank you guys for pointing out the problems here!

    The main problem is, that DTG is not fixing the stuff we complain about. The pile of broken routes and releases is just growing. And not learning, mistakes are repeated again and again, the quality of Q&A is even getting worse instead of better. This route is not nearly in a state where it should have been released. We will get some fixes by next week for the most broken stuff, then another patch or two and that's it. Rest of it will stay broken.
     
    Last edited: Mar 17, 2023
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  6. Rutgerski

    Rutgerski Well-Known Member

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    Shame, I’ll hold off purchasing for now then, seeing those PZB issues added to the pile.

    Let’s hope Niddertalbahn is better than this, but it won’t be a day 1 purchase either because of the bad taste current events are leaving, unless maybe the stream tonight shows everything works as intended
     
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  7. DenisJura

    DenisJura Member

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    I confirm: in the tunnels you notice that the instrument lighting does not work. However, I have turned on everything: headlight etc. and the little brightness buttons on the dashboard to the max
     
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  8. phillip.good

    phillip.good Well-Known Member

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    I am probably going to be controversial here and get shot down but I would rather have the wrong PIS than no PIS at all. I tend to play most in timetable mode and coming to this route after playing others when I can see what and when the next train is is annoying.

    Also the same goes for using the 110 for freight or the 101 for additional services; I would rather have better immersion rather than 100% historical accuracy.

    Saying that, clapperboard PISs would be fun!
     
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  9. junior hornet

    junior hornet Well-Known Member

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    I’ve not bought this yet (waiting for Game Pass discount) but can I just praise the people who have posted on this thread. In the main, the comments regarding bugs have been detailed and constructive rather than ranting. Hopefully this will help DTG in identifying and fixing said bugs ASAP.
     
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  10. Omnicitywife

    Omnicitywife Well-Known Member

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    the brakes are waaay to strong, and also take half a decade to release, even when running loco only, which makes no sense.

    The reason I prefer the 143 though is because it feels like driving a 143, every sound is unique and nicely done.

    Blindfold me here and I wouldn't know if I'm running a 103 or a 110. Speaking of the 110, the sounds for the switches and buttons are from the 101, which makes no sense and the brake sounds seems to be from the 363, correct me if I'm wrong.
     
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  11. jolojonasgames

    jolojonasgames Well-Known Member

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    I thought I had the same issue, but there is another switch on the back wall for instrument and reading lights or something, if you turn that on instrument lights do work.
     
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  12. traindori

    traindori Well-Known Member

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    And I'd rather have a static object of the original old PIS than none at all. That takes away so much flair of what is actually a great track.

    Please DTG, deliver the old PIS. :love:
     
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  13. TrainGeek08

    TrainGeek08 Well-Known Member

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    Loving the feedback in this thread everyone, thanks everyone for your contribution and I'm sure DTG are appreciating this too :love:
     
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  14. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I do hope they take this feedback and fix as much as they can. I would like to get this route, as it looks lovely. But obvious and easy to stop things like no driver in the train, missing overhead wires, broken river texture are big immersion brakers for me. Now I am not good with german sinalling, but would like to get into it for this route - but if it's broken on the route, then that's also a dealbreaker for me.

    So hoping they can at least fix the worst offenders.
     
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  15. Fitz

    Fitz Well-Known Member

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    A big massive, plus 1 to post.
    Nail firmly hit on the head.

    More transparency from DRF needed about what they are working on and taking active feedback from the community on work in progress content is badly needed.

    Better for everyone all round in the long run in my opinion.

    What is happening now is just not working.
     
  16. redtrainz

    redtrainz Active Member

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    While the BR 103 looks brilliant inside and out, I wonder why we can't walk from one cab to the other inside the loco, given how often you have to go to the other cab to switch on the safety systems. The engine room is modeled; is it terribly complicated to make that area walkable? I might see if the boundary remover mod does something there.

    Edit: The mod didn't remove the invisible wall.
     
    Last edited: Mar 17, 2023
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  17. bdobronz1968

    bdobronz1968 Active Member

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    You need to use an extra switch at the back panel of the train which enables the instrument light, 2nd switch from the left in the first row, labeled „Instrumenten und Fahrplanleuchte“ in German. The switch on the drivers desk only enables the headlights, the Ebula lighting and the lighting for the drive controller.
     
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  18. hyperlord

    hyperlord Well-Known Member

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    Speaking of flair ... this route has a lot. I was riding as a passenger and the train approaches Koblenz Hbf, I stand up from my seat, the train rolls to the stopping point slowly and I open the door already and get out while the train is slowly finishing the stop. Awesome! I've done that all the time as "a cool kid" back then. All those little sounds and noises inside the carriages resemble the memories. It's a cool route and I really hope the developers can add some finishing touches (like TSG is doing it right now for their route I hope ...) and fix those errors brought up in this thread. I'm really looking forward to really grind into this route during the upcoming weekend
     
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  19. Coppo

    Coppo Well-Known Member

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    So I took a look at Boppard Hbf, as it is a place that I have visited frequently during holidays. I don't have many of my own pictures digitised, so the one below from 1998 will have to do.
    The Säuerlingsturm isn't correct, and whilst I appreciate that there is a limitation on the number of objects that can be placed, it is quite distinctive. Also, where is the signal control centre? it's completely missing and it's not a small thing (there is a picture on Bahnbilder.de for reference.) 00_00026.JPG
     
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  20. stujoy

    stujoy Well-Known Member

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    I believe this is an error as the instrument light keyboard shortcut is not mapped to that switch and in all other locos that don’t have an instrument light switch on the console, turning on the master switch turns on the instrument lights. So the circuit breaker on the back wall should be on by default but is off for some reason.
     
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  21. uvm0902

    uvm0902 Well-Known Member

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    For complete happiness, only the replacement of BR 110 with BR 140 in cargo traffic is lacking. It would be good to increase the amount of cargo traffic in the schedule. Still quite often it was possible to observe the BR 140 at the head of passenger trains on the route. This must be done and then I will be happy.
     
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  22. solicitr

    solicitr Well-Known Member

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    Yes, that is very screwed up.
    Never buy before the patch ;)
     
  23. solicitr

    solicitr Well-Known Member

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    Complete happiness? That would mean the addition of proper Interregio trains with blue X coaches, and a 141 to handle n-Wagen Lokalzüge.
     
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  24. JesseBlue

    JesseBlue Active Member

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    Another half-finished route lacking polish... yet again. :(
    As DTG does not give any pre-order discount on Playstation and also no release week discount (like before) I had no incentive to buy it yet.

    And for the same reason (and because they didn't bother to fix some annoying bugs in so many months on TSW3 I didn't buy any DLC since release, even the ones I would usually have bought if there were a discount at release.
    It makes it easy to wait for bug fixes and then it just fades after a while and I end up not buying at all.
    This route is really tempting, but the bugs /lack of polish seem horrendous.
     
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  25. Xander1986

    Xander1986 Well-Known Member

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    I have checked the route and i can say after a few runs and i love this route! It's a route with less bugs and i love the details. The stations looks stunning and autentic! There are some small bugs but nothing worse...!

    [​IMG]

    [​IMG]
     
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  26. JesseBlue

    JesseBlue Active Member

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    Exactly.
    DTG does not seem to bother, really. Or worse, they cannot afford to bother. They need the money so desperately, they release even unfinished and builds full of bugs.

    But as long as customers support them with buying unfinished stuff day one, they will continue. Rinse and repeat.
    It is really annoying they put release schedules over quality. Let the customers suffer and find the bugs, then take FAR TOO long to fix them...
     
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  27. solicitr

    solicitr Well-Known Member

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    DTG: there HAS to be a way to block the 103 and 110 from appearing on modern routes.
     
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  28. Dinosbacsi

    Dinosbacsi Well-Known Member

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    There most likely is, as the game uses a tag system to decide what substitues where. Tags for era, operator, etc. But I would assume it's just not set up for these locos properly.
     
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  29. Inkar

    Inkar Well-Known Member

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    Sure there is. They will just need some time to figure out how to do it, test it and deploy it.
     
  30. rennekton#1349

    rennekton#1349 Well-Known Member

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    Or let the player choose what appears. I think the intention was to allow players to use the 110 more with other routes. Maik made it so that it works partially with the dostos even though it wouldn't work at all in real life
     
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  31. TripleJ814

    TripleJ814 Well-Known Member

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    There is, they just need to remove the DB Regio region tag from the 110, or even better is just to untick the "Is Substitutable Unit" checkbox in the RVD.:)
     
    Last edited: Mar 17, 2023
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  32. Xander1986

    Xander1986 Well-Known Member

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    DTG JD I have found a timetable bug... EC 1001 will not depart from Mainz and stay there.... It will not depart and didn't clear the station so all behind trains are stuck...
     
  33. bljohansson#4171

    bljohansson#4171 Active Member

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    GP discount is in effect. Here we go.
     
  34. Disintegration7

    Disintegration7 Well-Known Member

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    Right!!? I personally HATE when they take away content to satisfy the rivet counters.

    I'm still annoyed that they removed the UP locos from substitution on Sandpatch because a few people complained (despite many, many photos of foreign power on that route and just about all NA routes, but i digress...).

    If they can't make it user-selectable, they should err on the side of letting players use/see their more of their paid content IMO.
     
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  35. Dreadblade

    Dreadblade New Member

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    So I played on XSX and the visual bugs I encountered on PC are in the same place, so it's not platform specific. The water texture, the overhead lines and the Mainz station lighting bug (only it behaves different, maybe it depends on time of day ingame). I can't comment on other issues since I have not encountered them yet.

    Overall, if you think about it objectively, there is less than 1% catenary missing (maybe theres more and it amounts to 1%), so over 99% of overhead lines are there. The water texture issue is still there and is probably more glaring because it was noticed in the preview stream, but overall it's probably 2% of the river untextured. The lighting issue in Mainz is a similar story.

    So basically they got over 95% of the route right.

    It looks great on PC and XSX, one of the better looking routes on XSX imo, but this is subjective to each of us. Yeah the brakes on the 103 feel grabby and the 110 feels like it has 20k hp when accelerating, key word here is "feels". I have no idea how these locomotives drive, I've never driven one and the chances I will are virtually 0, so this is good enough so far.

    I'm a surveyor and I build railways for a living ATM. I basically show everyone where to build stuff and check if they did a good job or not. There is a degree of acceptable tolerance for errors on certain railway elements and structures. Most things can be made within 95% of the project. From 95% to 99% it costs on average 50% more resources and 100% more time (some things have to be made this way, especially when building railways). From 99% to 100% everything is twice the previous 99% tier (resources and time). What I am trying to say is, yes this route can be 100%, but it would cost 1000 euro/pound/USD whatever and take as much time to make as it took Germany to build the real thing.

    For the time it took to be made and the price, I think this is pretty good. It looks great, the trains work 95% of the time and is one of the better routes so far. Can it be better? Of course. If you want it to be better try giving feedback instead of complaining.

    Great route IMO.
     
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  36. CK95

    CK95 Well-Known Member

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    Im pretty confident they can just let players pick, there are seasonal timetables in game where services only show up in certain months, but the player can still pick to drive the services any time of the year.
     
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  37. bdobronz1968

    bdobronz1968 Active Member

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    Is it alright that it is possible to go faster than about 144 km/h with the 110.3 without getting an PZB penalty break? As far as I remember this is not possible at BRO (but I need to check) since the BR 110.3 maximum allowed speed is restricted to 140 km/h, but I just drove 160 km/h between Ingelheim and Mainz-Mombach. Intended behaviour or not?
     
    Last edited: Mar 17, 2023
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  38. Rhazv

    Rhazv Member

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    The signal on the approach to Niederheimbach platform 3 when approaching from Koblenz doesn't work properly either. You are routed through a 60 km/h turnout, but the preceding signal is just green, no warning whatsoever.
     
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  39. jolojonasgames

    jolojonasgames Well-Known Member

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    There is some more weird routing. On EC8 you get routed through the slow platform tracks at Ingelheim, instead of on the more sensible through tracks. There are just a lot of routing and signal sequence weirdness things going on on this route. Outside of that the BR 103's brakes feel like they can't possibily be prototypical like this. I get that it has 'Höhe Abbremsung', much like the BR 101, but it puts down over 5 bars at slight brake applications, making it very difficult to brake without undershooting your speed by 10-15 km/h at least, and braking comfortable for your passengers is nigh impossible.

    Again, there's a lot of good things, but some things feel weirdly overlooked. I've now played a handfull of services, and each single one of them had weird routing and/or weird signal sequences.

    Apart from that original points like IR coaches or a freight loco missing (though I get that this might need to be paid DLC, and am willing to pay if these are done well), aswell as the lack of a BR 101 substitution being a missed oppertunity still stand. I'm also not quite sold on the BR 103s sounds yet, they feel very BR 110 esque.

    Hopefully we'll see some post release fixes adress most of these issues over the coming week.
     
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  40. swift19

    swift19 Well-Known Member

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  41. JustWentSouth

    JustWentSouth Well-Known Member

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    I couldn’t agree more. It makes me nervous when DTG starts looking at feedback on this forum to decide which game changes to make.

    Feedback is important in game improvement. However, it seems that this forum has lately become dominated by a negativity where good gameplay is overlooked in the relentless pursuit of bugs and other shortcomings.

    The minor flaws of the game are allowed to overshadow all the things that make playing the game enjoyable and all the incredible strides that have been made since TSW first launched.

    I’m not denying that there aren’t some significant flaws. However, I do miss the “days gone by” when this forum seemed to have more of an emphasis on sharing information to make the game more enjoyable.
     
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  42. Scott295

    Scott295 Well-Known Member

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    That is intended behaviour. PZB only works to the confines of the mode you have selected and it won't know about any other restrictions such as loco speed limits.. It is the responsibility of the driver to select the correct mode and to abide by any other such restrictions within it.
     
  43. simontreanor81

    simontreanor81 Well-Known Member

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    I would say

    a) I love it, it's a wonderful part of the world, and makes me wish I was there and nostalgic for then.
    b) all these concerns still apply https://forums.dovetailgames.com/th...lenz-feedback-thread.65782/page-2#post-618323

    Therefore my hope is that this - and all routes but this in particular - receives continuous improvement, as more becomes possible, as more rolling stock becomes available. It has so much potential.
     
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  44. chieflongshin

    chieflongshin Well-Known Member

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    A few niggles here.
    • Firstly = river
    • Secondly , do they not make other bikes in germany
    • Third , Passengers stare at windows rather than walk to open doors
    • Fourth - What artist put something like farm trailers (manure spreader) in Koblenz station in a place where it is locked in with no roads, method of getting in or out. Send this person out to the pasture and show them that a tractor and/or trailer would not break TSW immersion in such a way.
    Screenshot (462).jpg Screenshot (463).jpg Screenshot (464).jpg Screenshot (465).jpg Screenshot (466).jpg
     
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  45. chieflongshin

    chieflongshin Well-Known Member

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    AND we have an old TSW issue back whereby in the 103 the sifa button does not respond to the tap on a keyboard, neither are any of the three animated in cab on the castle tour guide scenario.

    You have to hold the sifa button for a response. This was something I remember Matt highlighted nearly two years ago
     
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  46. chieflongshin

    chieflongshin Well-Known Member

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    And turning up all three brightness levels on the gauges which the "i" key would normally illuminate does not light up any gauges
    (sorry for spam, typing these issues live as I see them) - Which is a bit weird...
     
  47. lux#4689

    lux#4689 Well-Known Member

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    switch on the back wall
     
  48. chieflongshin

    chieflongshin Well-Known Member

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    I'll retract my above on your info. Thank you .
     
  49. Xander1986

    Xander1986 Well-Known Member

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    What I have noticed that there is some strange behaviour with the HUD in relation to the speed signs... It's not 100% correct.... DTG have to check this....
     
  50. solicitr

    solicitr Well-Known Member

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    PZB only checks PZB speed limits- 160 in Mode O in the absence of a limiting signal. It knows nothing of loco or consist Vmax.
     
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