Seriously, you can be going any speed and BOOM, your in the red, No warnings whatsoever. No yellows, no speed reduction warnings. nothing. It's frustrating to say the least
Yes happen to me in the Cajon Pass. The HUD shows a 35 mph limit but, boom it turns out a 30 mph limit, get a red warning on HUD. some of the speed restrictions/limits indication still wrong.
Are you using the HUD? Do you have the safety systems turned on? Do you just need a bit of route knowledge?
Main issue is that the HUD only warns of the next limit, even if immediately followed by a much lower one. Of course, the counterpoint is that driving the route regularly you get the route knowledge so will know where and what the limits are. A real driver doesn’t have aHUD projected on the cab windscreen to help out!
To be fair, your first post pretty much eludes to that. You've given no information of what and where this is happening, you've posted no pictures or videos of this happening, meaning we've just got to try and guess what your problem is.
I think you meant "alludes". It was clear, from the problem he posted that (a) he is driving without the HUD, and (b) he is complaining about the missing track-side signals which are necessary for driving without the HUD. Or did these things elude you?
Nothing was clear from the post, hence the request for more information. But thanks for the spell assistance, [removed - JD - language]
It's apparently impossible to show the following speed limits on HUD in real time, like it's possible in TSC...
Indeed. I think my response to DTG about that runs along the lines of the old cliche about wanting to hear solutions, not problems!
It only displayes line speed restrictions, though, not speed restrictions given by signals. And signals aren't explained in any tutorial. (Would've been a nice thing in the brand new shiny Training Center). Oddly, though, both LZB and KVB can give you advanced warnings about both line speed restrictions and signal speed restrictions. So the tech is there. It's probably just a matter how 'how to display this information in the interface'. And yes, TSC HUD did give a lot more information, while consuming less space. As for experience unexpected speed restrictions, in my experience most of these can be prevented by being familiar with the signalling system. On German routes, I don't run into problems anymore. On US routes... well... still haven't figured out how to read their signal restrictions, mostly because there seems to be no standard.
Most of the time on German routes the distant (Vorsignal) indication will display the upcoming speed restriction, as do the repeater signals. There is some debate as to whether this should apply from the home signal (as in TSC, Zusi etc.) or the actual infrastructure on the ground as TSW seems to mandate. It can be more of a problem on UK routes, SEHS approaching Ashford on the Down you get a sudden speed check into one of the platforms and on BML just after Selhurst on the Down, some runs put you over to the slow with a considerable reduction in speed with next to no notice. Of course these are both examples where once you've driven the route a few times, the knowledge kicks in. Though even then, unlike the real world we may only drive the route once in a while at which point you forget the minutiae of where everything is. Ergo, a better HUD system is needed.
Some routes require route knowledge since there aren't going to be any speed boards or very few. An example is us passenger routes like Harlem or the nec. The driver has to know where the speed limits are. Atc/acses is just there as a backup. For any speed limit reductions, the driver should know in advance to slow down and not rely on atc/acses to know that the speed limits are.
The HUD is supposed to replace route knowledge. Although route knowledge is realistic, you can't expect people to spend hours if not days familiarizing themselves with every bit of a route in order to play a piece of software that's intended for home entertainment. (Call it a game, or a simulator, whatever you prefer). So I agree with OP that the HUD *should* provide information of upcoming speed limits, including any speed restrictions that follow up soon after the next.
I never get the arguement that the HUD should show everything and hold your hand all the way through the game. Any game/Sim is boring for me if I can get perfection first time of asking, maybe it's a generation thing where early computer games where hard (sometimes near impossible) and you got a massive sense of achievement when you actually completed something in game after hours if not days of trying. Now a days it seems if people can't finish it within a couple of hours then somehow the game is too hard or broken.
We all play the game differently. I'm not always in the mood for a challenge. Sometimes I just want a relaxing time, enjoying something that's totally not challenging, but very relaxing. That's why the game should always offer options to customize the HUD to our own liking.
Well, that additional informations shown on the HUD could be and should be fully customizable, so players can set it up according to their needs.
Perhaps there should be an AI brakeman so all the player has to do is hold the throttle open all the way through the run, you know just so it can be set up according to their needs?
Not sure if you're joking and making fun of people who like less of a challenge, but this feature you're suggesting is actually present in some racing games.
That's a little too extreme, I don't think anyone who is going into any simulation would like to play it the way you need to pay attention to only one feature. But if there would be such need from the players, why not? The more customizable the game is - the better. If you like to play it in more hardcore way, you're still not losing anything, just need to turn off some HUD notifications.
DTG JD this is an incredibly rude and hostile response. Sorry to tag you, but this needs actioning Lets keep this civil please folks.
Let's calm down folks - this is a family forum, and bad language isn't acceptable. I would recommend with posts like this one, please provide as much information as possible in the original post, so players can provide more helpful feedback.