Upcoming Release Niddertalbahn: Bad Vilbel–stockheim Coming Soon!

Discussion in 'Dovetail Live Article Discussion' started by DTG Alex, Mar 17, 2023.

  1. TimTri

    TimTri Well-Known Member

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    I’m believe there is only one individual criticizing the textures in this thread, everybody else has been very appreciative of the great work you’ve done. I personally think it looks gorgeous, almost like a different next-gen game because of all the details. Will likely be purchasing the DLC later today.

    Regarding the sugar beet texture somebody else mentioned, I believe this is an in-game limitation. The loaded coal wagon textures look similar. Looks perfectly fine in my opinion considering people rarely look inside.
     
  2. mikede

    mikede New Member

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    if you wish just take notes,
    if you like decide by your self if you want to improve, change or do on your own way. thats all fine, all we can do is look in to it and inspire you, and its all up to you. so please remind its all feedback.
    And to proof im not an guy which just shout and make bad comments i took some time to make small examples.

    The ballast looks flat, do you have an ao mapping on it and a good heightmap ? what im missing is the real height and the light which doesnt break on the stones, left you see dtg style, middle is yours and for you i made an example from one of my own gravel textures, for your info , thats unity where i placed my gravel, i dont have unreal up and running here right now. but also on my one you can see that it clear break the light, i played with the metal to make it a little more clear to the eyes. ballast.jpg

    second i show why i call the texture work flat, you try to simulate some dirt effect which is great because it fits this train, when you look to the cabin the reflection wash out and actually the dirt reflect oposite, black dirt doesnt reflect more than a light color . to be fair i show you again on the right my example, i just made it fast for you so you can see that i know what i missing :) when you look to my quick texture work you see dept on the painting and reflection difference on the scratches as i simulate your dirt on the plane, also the wood doesnt look that flat, there is no real difference in wood which connect with the metal.
    dept.png
     
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  3. Dreadblade

    Dreadblade New Member

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    This route looks great, you need to make more.

    For feedback purposes:
    2023-03-23_21-55.png The power/rpm indicator is missing on RB7074 (timetable mode, PC through Xbox app).

    Also autumn at dusk in the rain is a great showcase of this route imo.
     
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  4. Dinger75

    Dinger75 Well-Known Member

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    Really enjoying the route thus far.

    Not sure if I am missing something or if a bug but found sifa and pzb valves but only seem to work to the cab that's closest to them. The other end of the train, nothing

    What trick am I missing?
     
  5. rjeeves#3580

    rjeeves#3580 Well-Known Member

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    It's a known bug on the console Version. You could plug in a keyboard and use 'ctrl + ent' and 'shift + ent' to turn them on.
     
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  6. Dinger75

    Dinger75 Well-Known Member

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    Thanks for the reply. Saves me hunting high and low for a way to activate it.
     

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